Well, I only played the game in the first month of a release and I had one glaring issue with it that can not be fixed with patches and updates.
In all marketing efforts CDPR done prior to the release, we were promised an actual RPG game, but what we got is an action adventure at the best.
You can still see the remnants of initial plans for the game to be an RPG in the fact that you get to chose a character background, and even one of the first missions thrown at you allow for many different approaches and actual player agency, where you CHOOSE how to finish the mission.
In one playtrough, I had the Militech lady survive the whole sequence, i another playtrough that wasn't the case.
But that is just one mission
Where is that through the rest of the game.
Skill tree is just a percent change
20% to this 10% to that
Randomized legendary loot.... in a single player game. WTF CDPR? Do you really expect me to save -> loot -> reload on each legendary item? Who thought that is a great idea??? I dunno if this changed two years later though.
World state is non-existent. World itself is only pretty to look at and that's it.
Story is shallow, and often times i found that other guy Johhny Silverhand was stealing the show and the entire story actually being about him. Such a forced marketing move to have a celebrity in the game for no particular reason.
But the icing on the cake, is inconsequential decision options. I guess CDPR sent their best narrative directors to Bethesda and Bioware to learn how to make inconsequential dialog trees. War never changes amirite....
Sigh... the game in that state was definitely not what was promised to us. I never really had high expectations. I only listened to the pre-release material shouted by CDPR and then balanced my expectations based on those statements.
Sure, some of the bugs this game was known for can and will be fixed with patches, but at the end of the day it is not the game they were selling to us before december 2020, and it never will be.