[video]http://www.youtube.com/user/deeboi70?feature=watch[/video]
In case anyone wanted more elaboration into what a crazy could be like.....
I think the term you're after there is 'Smackhead'.
Anyway, I've been having a long think about Pro's origional question. I think he's on to something.
Now, the old guard in this community, like Wisdom, Sard and Myslef, the guys who have played 2020 for the best part of a decade or more now, we assumed that CDPR would be using the 2020 roles. That isn't a done deal. As I said earlier, the jury was clearly out at the initial reveal in 2012.
So, how about we dial it back a bit and look at 2077 with fresh eyes. Eyes that have yet to witness the glory that was 2020's filth and corruption. Corruption redeemed at the business end of a 20 gauge semi automatic shotgun.
Do the roles in the PnP game translate well to this brand of digital media? I do not doubt they could, certainly in a multiplayer environment they would. But 2077 is going to be singleplayer. Perhaps those roles, which encouraged teamwork and mutual reliance, need to be updated before they go forth and choke the life out of the dark future.
So, what if there were no specific roles? How about 'builds' that have an effect on your starting options, giving you bonuses to certain skills at the start of the game. We could drop all the special abilities and/or treat them as normal skills. Maybe even 'Perks'. Anyone would be able to become proficient killers as easily as they could become a technical master or a hacker extraordinaire. As our characters use skills, they could still gain Improvement Points, but I don't think generic IP should be the way to go. Each skill is linked to a specific stat. Rather than gain generalised IP, I think we should gain specific IP linked to specific Stats. The more I successfully use a handgun, I should gain reflex IP, with which I could improve any of reflex related skills, but I would not be able to improve my intelligence related skills. For that I would need to use intelligence skills more.
This would be a good way for us to get a much broader experience of what the game can offer without having to create 10 or even more characters.
If this doesn't suit, what about simplifying and restructuring the roles. In many RPG's, you find the holy trinity of "warrior, caster, rogue" and it works well. Can we break down Cyberpunks roles into a smaller, more simplified list without losing the depth they give?
Oh, before I forget:
I had another idea about certain high-end gear and the skills needed to use it. How about combining skills when using certain things?
Example:
20mm Anti-Material Rifle - rather than use stright rifle or heavy weapons, why not combine the two?
(Rifle+HeavyWeapons)/2
As a weapon system, it's kind of half way, so I think it could work well at incresing the 'competancy' curve with some weapons. To master it, you would need to max out two skills, not just one.