Oh, ok... So how does it feel to still be losing to brainless people playing the worst faction?
"the worst faction" is your
subjective claim, barely supported by reality. "The statistics" you refer isn't necessarily indicative of objective weakness. Could be anything, the first thing coming to mind is obsolencense of these decks, exacerbated by lack of experimentation. Now, this is
my subjective experience, but this at least seems to be supported by other accounts on this forum - people don't really
try anything, so it's not like have the right to complain...especially when complaining in question concerns some of the most toxic decks ever.
Secondly, what makes you think I do? Ever since this BS became mainstream, I've been playing low-units decks and feeling pretty good and smug about it. Fighting annoying stuff with annoying stuff is only appropriate, amirite?
The thing is, I couldn't really try any funny business without getting my units stomped bigtime (even tried 4 cleanses + defender at one point, didn't really help), and swarm is boring as hell to play, so it was what it was. Nowadays SW is the main offender, but this doesn't mean anyone apart from NG players wants to see Ball back.
You ever see assimilate in any major tournament? Or in any meta snapshot of top ladder decks?
"Top ladder" and "tournaments" don't prove literally
anything, because for all intents and purposes, upper ladder players and especially tournament players play a very different game with different rules. Meta snapshots aren't really the gospel either, by the way. There's no doubt their lists are strong, but the tier assessment is still a very subjective things, and our favorite community is prone to pack mentality, many people just follow the top dog without trying to do their own math. AgLads wasn't a thing before some youtube guys tried mixing MF with Aglais. It's
quite strong, too. And so is Ace of Plays' recently-built siege engines thing, that wasn't on any meta snapshots. And hybrid Cintrian Royal Guards...
Some of these handle top-tier decks in a way not even other top-dier decks can.
Most importantly, appeal to authority is a logical fallacy by definition anyway.
Btw I just explained it. Assimilate has inflexible game plan. It needs long round or can't win for sh-t. It can't bleed or be bled. Decks like that are meme in the age of SK, NR, ST which got both short and long round strong.
Uprising Draugr was a top-tier deck with inflexible game plan...well, any uprising deck, really. Didn't stop them from being soul-crushing cancer for a while. Flexibility is an advantage, but not the defining or indispensable trait of a strong deck. As long as your deck is strong enough to force a long round 3, you're all gucci. I know this from personal experience, too - my gameplan is most of the time subjecting my opponent to extreme row punishment, where I can't ever change the order of the last four turns and have very strictly divided card sets for R1 and R3, hence the need for f**ktload of tutors. These types of decks have flexibility of a crowbar.
Still got me to prorank twice rather quickly. Against those scary SK, NR and ST this time.
Also, there is the limitation of enemy bronze synergy. While great against NR and to an extent SK, Informant is pretty bad against SY, MO, ST and non-assimilate NG where there is nothing worthy to copy (unless you play the Operator version which is very draw dependent). So there's also the factor of disadvantageous matchups.
Except Assimilate decks have their own decent engines, and usefulness of stuff you copy is just icing on the cake. Can't always have the vanilla flavor, sometimes it's prunes.
Like for everyone else in this game. This vulnerability isn't exceptional - it's in line with what other factions have to deal with, except requires more creativity. Which, again, is fair, considering how outlandishly powerful can it be under favorable circumstances. High reward necessitates high risk counterweight.
Also, assimilate is prone to tall removal.
[Edited for tone. -- SigilFey] Same thing as before applies - why should you be exempt from the risk of running tall units?
Besides, Assimilate has a couple more engines than a regular tall deck, and you deploy them rather rapidly, so it's actually
less vulnerable to tall removal than most of those. On top of every other advantage it has.