Why did NG suddenly fall to the bottom?

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Ok, if you are convinced that Assimilate is that strong I will hit you up when the winrates are out. I already know how they will look like. And so do you. I'm 100% sure about that.
You missed my point entirely, man.
Again, with clarity: tricky playstyles with high powerplay potential should at all times be below 50% WR. If they don't strictly require you to be smart with your plays in order to win, they are overturned.
There're two poles when it comes to playstyle design: "Difficult but awesome" vs "Easy and reliable, but hardcapped". And if there's something that's both awesome and easy+reliable in any game at any time, it definitely warrants a nerf.
 
You missed my point entirely, man.
Again, with clarity: tricky playstyles with high powerplay potential should at all times be below 50% WR. If they don't strictly require you to be smart with your plays in order to win, they are overturned.
There're two poles when it comes to playstyle design: "Difficult but awesome" vs "Easy and reliable, but hardcapped". And if there's something that's both awesome and easy+reliable in any game at any time, it definitely warrants a nerf.
Every faction has (potential) powerplays (please define what you consider a "powerplay"). I don't see how especially NG is a "potential powerplay faction" and should therefore always be below 50% winrate. Argumenting that way "justifies" literally everything you want. Why not make a "tricky" playstile more rewarding for the players who mastered it and give them a higher winrate? Why does it need to be below average? And isn't the ideal 50% winrate for all factions?
 
Every faction has (potential) powerplays (please define what you consider a "powerplay"). I don't see how especially NG is a "potential powerplay faction" and should therefore always be below 50% winrate. Argumenting that way "justifies" literally everything you want. Why not make a "tricky" playstile more rewarding for the players who mastered it and give them a higher winrate? Why does it need to be below average? And isn't the ideal 50% winrate for all factions?
A powerplay, by definition, is a move or, sometimes, a strategy, that dramatically tips the scales in your favor. Something like this should always involve either risk or chess-deep planning, for the sake of fairplay. NG has unparallelled control tools, which, in the right hands, is a winning ticket, a bag of potential powerplays. Check Habblas recent video on Regis and what his NG opponent did to him with all-control deck to get some idea of how this works.
Your second question makes little sense. People who mastered a particular playstyle don't actually need any additional handouts to demolish their opponent, as they already have high winrate.

Average players, by definition, are average. And most players in any game, by definition, have average skills. So if a fraction with outstanding potential and tools that require skill to pull off (which NG definitely is, the only one barely coming close is SY) has winrate of 50 or more, that can only mean that even relatively bad players can do it, which in turn means it's exactly as strong as other factions even without being ingenious in your plays...but it also has uniquely strong tools that become an outright unfair advantage in the hands of a decently skilled player. And unfair advantage is a synonym for imbalance. You can't have both easy, brainless ride and stronger-than-average utility/control. Something has to give.
And because tricky, reactive powerplays are this fraction's entire schtick we don't want to see go, they should be decently hard to play. As in "hard enough for a casual player to truly master".

Because if they're both stronger than other factions', but are just as easy to use, we end up with unfairly strong options in the game.

Tl;DR: Something with that much potential for killing units, high values AND adaptiveness just can't be easy. And if it's not easy, average players will fail a lot, thus taking WR below 50%, which will mean it's a properly balanced "difficult, but awesome" kind of a playstyle.
 
I really don't know how to answer to all of this... I would have to disagree with at least 90 % of what you just wrote. What is your proof that NG has "uniquely strong tools that can become an outright unfair advantage" and the other factions haven't? I highly doubt that you actually believe what you are writing here. I don't want to insult anyone, but your explanations, though nicely written, sound so incredibly constructed and subjective that it's better if we agree to disagree here.
 
Ok, if you are convinced that Assimilate is that strong I will hit you up when the winrates are out. I already know how they will look like. And so do you. I'm 100% sure about that.
Assimilate by itself isn't strong, the accompanying cards make it strong. Those cards were unaffected by the nerf so not much had changed. Everyone lost a leader so NG is in no worse a position than others. NR and SK being OP affects everyone but NG is right behind those two
 
Assimilate by itself isn't strong, the accompanying cards make it strong. Those cards were unaffected by the nerf so not much had changed. Everyone lost a leader so NG is in no worse a position than others. NR and SK being OP affects everyone but NG is right behind those two
How do you know that it's right behind those two?
 

ya1

Forum regular
NR and SK being OP affects everyone but NG is right behind those two

Sorry but according to what sources? You're spreading misinformation. NG is dead last in pretty much everything except popularity where it's second last only to SY (according to TLG pro rank survey).

Assimilate by itself isn't strong, the accompanying cards make it strong.

Assimilate is meme. In the current power creep, decks that can't survive the bleed in any way or form cannot be competitive, ever. Assimilate is plenty fun but if you got no problem with decks that only win in a long round then even the supermemes like MO Noonwraith clog are stronger (btw this deck is way more toxic then any NG deck).

Also most NG decks I see is pure copypasta. None of them try to pull some neat trick or optimize it for the meta. Between this and the reasons stated above, no wonder they lose.

Oh, you nailed it. It wasn't NG that was nerfed. It was NG players' brains that mysteriously declined between the patches.
 
. What is your proof that NG has "uniquely strong tools that can become an outright unfair advantage" and the other factions haven't?
Oh, I dunno. Maybe a nearly-infinite supply of locks and (comparatively) cheap removals, that shut down enemy engines while powering yours AND putting down more bodied units? Or, perhaps, Cahir, who can win games singlehandedly if your opponent just doesn't have a pretty specific tech combo? Or a whole bunch of cards that allow you to copy your opponents' units as you deem necessary at the moment, and not entirely randomly, to the point where you can put their key combos together better than them (my two Matrons, every f****ng time), while also fueling your Assimilation engines? Ability to steal a powerful unit they like like another defender for just 9 provision to play it later? Copying the same powerful card from your opponents deck with double bribery? Ruining your opponent's entire gameplan by locking his leader ability he very much depends on, while your deck is built with it in mind? Pulling out his finisher or an important combo piece with Cantarella? Ability to replay a scenario - nah, wait, not "a" scenario, but the most powerful scenario in the game, while also bullying something important out of your opponent with a 6-point card in an otherwise drypass round?

And these are just the most egregious examples, there're many more. All of those are extremely potent "tricky tools", that no one else seems to have. Other fractions have to get by with devices that have hard numerical limits and/or much stricter conditions, and are generally straightforward with few exceptions like SY!Philippa or Keltullis, of which the first comes with heavy price, and the latter is hard to operate, which is how it should be.

You accuse me of insincerity while failing to notice how your favorite fraction has all those neat UNIQUE tools. It's either that you have a very tenuous grasp of other factions, or indeed are being what you accuse me of being - a hypocrite:)

Oh, you nailed it. It wasn't NG that was nerfed. It was NG players' brains that mysteriously declined between the patches.
[...] It's just that it's become painfully obvious when new metas presented them with a real challenge. It sure drew a lot of people who like it easy and powerful, and now that it actually requires some degree of thinking, they consider NG weak. No, it was made balanced, but you guys still play it as the same almighty bully that it isn't anymore. The hubris - NONE of the ballers I've played against had even a hint of row punish in a swarm-leaning meta, not even an attempt at meaningful refineent of the deck. Not even once. Because they're too accusomed to not even needing those, I just don't see another explanation.
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Oh, I dunno. Maybe a nearly-infinite supply of locks and (comparatively) cheap removals, that shut down enemy engines while powering yours AND putting down more bodied units? Or, perhaps, Cahir, who can win games singlehandedly if your opponent just doesn't have a pretty specific tech combo? Or a whole bunch of cards that allow you to copy your opponents' units as you deem necessary at the moment, and not entirely randomly, to the point where you can put their key combos together better than them (my two Matrons, every f****ng time), while also fueling your Assimilation engines? Ability to steal a powerful unit they like like another defender for just 9 provision to play it later? Copying the same powerful card from your opponents deck with double bribery? Ruining your opponent's entire gameplan by locking his leader ability he very much depends on, while your deck is built with it in mind? Pulling out his finisher or an important combo piece with Cantarella? Ability to replay a scenario - nah, wait, not "a" scenario, but the most powerful scenario in the game, while also bullying something important out of your opponent with a 6-point card in an otherwise drypass round?

And these are just the most egregious examples, there're many more. All of those are extremely potent "tricky tools", that no one else seems to have. Other fractions have to get by with devices that have hard numerical limits and/or much stricter conditions, and are generally straightforward with few exceptions like SY!Philippa or Keltullis, of which the first comes with heavy price, and the latter is hard to operate, which is how it should be.

You accuse me of insincerity while failing to notice how your favorite fraction has all those neat UNIQUE tools. It's either that you have a very tenuous grasp of other factions, or indeed are being what you accuse me of being - a hypocrite:)


[...] It's just that it's become painfully obvious when new metas presented them with a real challenge. It sure drew a lot of people who like it easy and powerful, and now that it actually requires some degree of thinking, they consider NG weak. No, it was made balanced, but you guys still play it as the same almighty bully that it isn't anymore. The hubris - NONE of the ballers I've played against had even a hint of row punish in a swarm-leaning meta, not even an attempt at meaningful refineent of the deck. Not even once. Because they're too accusomed to not even needing those, I just don't see another explanation.
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Alright, now I know what you mean with unfair advantage in the hands of a decently skilled player. But I fear you simply mistook skill for luck. Cahir sticking or Cantarella pulling out stuff is heavily dependent on which deck you are facing and which cards your opponent actually has in his hand, not how "skillful" you are. This would mean that one could influence the outcome of RNG Bribery or Imperial Diplomacy and that is and has always been a pretty far-fetched conspiracy theory. I think the two of us are done here, have a good one :D
 
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Alright, now I know what you mean with unfair advantage in the hands of a decently skilled player. But I fear you simply mistook skill for luck. Cahir sticking or Cantarella pulling out stuff is heavily dependent on which deck you are facing and which cards your opponent actually has in his hand, not how "skillful" you are. This would mean that one could influence the outcome of RNG Bribery or Imperial Diplomacy and that is and has always been a pretty far-fetched conspiracy theory. I think the two of us are done here, have a good one :D

You ignored the rest of the items on the list that weren't as convenient to criticise, nice demagoguery there. And with even those you did mention being more questionable than you think, I do agree - the two of us are done here indeed.
 

ya1

Forum regular
[...]

It's just that it's become painfully obvious when new metas presented them with a real challenge. It sure drew a lot of people who like it easy and powerful, and now that it actually requires some degree of thinking, they consider NG weak.

Dude. You need to read your sh-t before you post. This is ridiculous. So top ladder players are all wrong saying that NG is weak, and that's because their thinking is wack? WTF, man...

{QUOTE="Nerevarine228, post: 12174983, member: 4401140"]
Add.: How is Assimilate a meme deck?
[/QUOTE]

You ever see assimilate in any major tournament? Or in any meta snapshot of top ladder decks?

Btw I just explained it. Assimilate has inflexible game plan. It needs long round or can't win for sh-t. It can't bleed or be bled. Decks like that are meme in the age of SK, NR, ST which got both short and long round strong.

Also, there is the limitation of enemy bronze synergy. While great against NR and to an extent SK, Informant is pretty bad against SY, MO, ST and non-assimilate NG where there is nothing worthy to copy (unless you play the Operator version which is very draw dependent). So there's also the factor of disadvantageous matchups. Also, assimilate is prone to tall removal.
 
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You ignored the rest of the items on the list that weren't as convenient to criticise, nice demagoguery there. And with even those you did mention being more questionable than you think, I do agree - the two of us are done here indeed.
Please stay respectful, insults like that won't make your claims more credible. There are different opinions, obviously, but there is no need to write something like that.
 
You are not allowed to insult, attack, ridicule, or otherwise be rude towards other people. So stop doing it.
 
Oh, ok... So how does it feel to still be losing to brainless people playing the worst faction?
"the worst faction" is your subjective claim, barely supported by reality. "The statistics" you refer isn't necessarily indicative of objective weakness. Could be anything, the first thing coming to mind is obsolencense of these decks, exacerbated by lack of experimentation. Now, this is my subjective experience, but this at least seems to be supported by other accounts on this forum - people don't really try anything, so it's not like have the right to complain...especially when complaining in question concerns some of the most toxic decks ever.

Secondly, what makes you think I do? Ever since this BS became mainstream, I've been playing low-units decks and feeling pretty good and smug about it. Fighting annoying stuff with annoying stuff is only appropriate, amirite?
The thing is, I couldn't really try any funny business without getting my units stomped bigtime (even tried 4 cleanses + defender at one point, didn't really help), and swarm is boring as hell to play, so it was what it was. Nowadays SW is the main offender, but this doesn't mean anyone apart from NG players wants to see Ball back.


You ever see assimilate in any major tournament? Or in any meta snapshot of top ladder decks?
"Top ladder" and "tournaments" don't prove literally anything, because for all intents and purposes, upper ladder players and especially tournament players play a very different game with different rules. Meta snapshots aren't really the gospel either, by the way. There's no doubt their lists are strong, but the tier assessment is still a very subjective things, and our favorite community is prone to pack mentality, many people just follow the top dog without trying to do their own math. AgLads wasn't a thing before some youtube guys tried mixing MF with Aglais. It's quite strong, too. And so is Ace of Plays' recently-built siege engines thing, that wasn't on any meta snapshots. And hybrid Cintrian Royal Guards...
Some of these handle top-tier decks in a way not even other top-dier decks can.

Most importantly, appeal to authority is a logical fallacy by definition anyway.

Btw I just explained it. Assimilate has inflexible game plan. It needs long round or can't win for sh-t. It can't bleed or be bled. Decks like that are meme in the age of SK, NR, ST which got both short and long round strong.
Uprising Draugr was a top-tier deck with inflexible game plan...well, any uprising deck, really. Didn't stop them from being soul-crushing cancer for a while. Flexibility is an advantage, but not the defining or indispensable trait of a strong deck. As long as your deck is strong enough to force a long round 3, you're all gucci. I know this from personal experience, too - my gameplan is most of the time subjecting my opponent to extreme row punishment, where I can't ever change the order of the last four turns and have very strictly divided card sets for R1 and R3, hence the need for f**ktload of tutors. These types of decks have flexibility of a crowbar.
Still got me to prorank twice rather quickly. Against those scary SK, NR and ST this time.

Also, there is the limitation of enemy bronze synergy. While great against NR and to an extent SK, Informant is pretty bad against SY, MO, ST and non-assimilate NG where there is nothing worthy to copy (unless you play the Operator version which is very draw dependent). So there's also the factor of disadvantageous matchups.
Except Assimilate decks have their own decent engines, and usefulness of stuff you copy is just icing on the cake. Can't always have the vanilla flavor, sometimes it's prunes. Like for everyone else in this game. This vulnerability isn't exceptional - it's in line with what other factions have to deal with, except requires more creativity. Which, again, is fair, considering how outlandishly powerful can it be under favorable circumstances. High reward necessitates high risk counterweight.

Also, assimilate is prone to tall removal.
[Edited for tone. -- SigilFey] Same thing as before applies - why should you be exempt from the risk of running tall units?

Besides, Assimilate has a couple more engines than a regular tall deck, and you deploy them rather rapidly, so it's actually less vulnerable to tall removal than most of those. On top of every other advantage it has.
 
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Why did it fall to the bottom? Overnerfs due to crying on Reddit and here. Let's tackle some of the biggest misconceptions:

Assimilate is OP, OP, NG is still the best! Assimilate is in the bottom 25% of leaders with a whopper of 40.66% WR in Pro. Watch out kids, that's the next meta breaker there.

Braathens is OP, OP he played for way above his value! Well not really, he was only good against inexperienced MO players who let their larva die unnecessarily. Comparison would be Artorious Vigo who is 8 prov and can also create an informant. 3 more provisions for 2 more points - Braathens wasn't OP - he was played because the top end of NG is full of trash. If NG had NR's top end, Braathens probably wouldn't be played.

IF was a justified nerf - nope, NG's engines are a*s. It would make sense if NG had good engines but they don't. The only reason this ability got played is because the rest of NG's leaders are worse. No other NG leader had 50%+ WR.

And finally King of the Hill, producer of blood banks and Reddit tears - Vincent. Every faction has 1-2 good top end cards - NG had Vincent. Vincent was a good card but you sometimes needed to set it up. Is it that bad that a faction has a good card? SK has Wild Boar, Morkvark and Hamdall for example, MO has pseudo high end with Yghern, Goliat and Ozzrel. How dare factions have 1 or more good top end cards - they need to have 0 (but only if you're NG).

So why did it fall to the bottom? Reddit's constant crying for months finally had NG's head. It was a mediocre faction pre-September hit very hard by nerfs while the other factions got away with buffs. That's the real reason. Their explanations about the nerfs as always don't make any sense considering they talked about Roegnar being viable with Shieldwall (LUL).
 
Second reminder in relatively short order that we need to keep things constructive and polite. We've got a lot of heat building here. And once it starts getting too warm, we know what that means.

Marshmallow.

Everywhere.
 
The thing with NG is they were not even good before the nerf. They had 0 chance vs broken SK.
[...] Now the North will definitely not tuck tail and beg for mercy anymore !
 
Oooohh damn, this topic got real HaWT ! :coolstory:

So... lemme start by saying this, I believe that neither @Nerevarine228 , @ya1 or @Philido are wrong imo, there's a difference in each one's perspective.

- TLG can't be that wrong, they've surely noticed some things that made them believe and report what they did.
That fact though doesn't change what @Nerevarine228 has said...
NG is really a strong faction and in most cases can get ya a lot if wins if you play smart.

- This brings us to another question though, how do ya win against bad odds, when you're facing a really strong meta deck and you got a really bad hand. (RnG and bad luck)
I agree with @Nerevarine228 that NG is all about smartplay but sometimes that isn't enough.

- Both sides criticised each other's arguments while ignoring what the other said holding on to their own respectable opinion as "the truth"...
...so, the word that was used (demagoguery) is quite befitting of both and shouldn't be considered an insult and be dismissed as one as it stands true to it's meaning.
"The offended" card is one that is being played only too often now days imo.

- From what I gather both sides have the best intentions for the faction but have a different view of what makes this faction viable competitively (not necessarily powerful).
The solution lies somewhere in the middle imo.
Factions should have have solutions to both short and long round scenarios in order for them to be viable competitively.

- Anyhow... we won't have to wait for too long now to see what the devs think on the matter since we're almost at the end of the month...i'm genuinely curious.

Cheers !:beer:
 
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