Except you flat out didn't understand my message.
I've never said that critisizing CDPR is evil. In fact, I do it myself. If you pay attention to what I post on this forum, you'll realize that I give my share when it stands to critisize what they do and the choice they made (when I disagree with them obviously).
What I was talking about is you saying things like "CDPR make games for profit, not for players" (I simplify, I'm not gonna find and quote every line again).
It seems like you can't think of any alternative between making money and listening to players and therefore see everything in black or white. That's what I meant when I said that but no worry, you can critisize CDPR as long as it's constructive and you keep to facts.
...And that's the issue I have here. I love how peoples are like "they did things only for profits" or "they don't listen to peoples" when they have litteraly no proof and even less knowledge of what they say.
Also, the fact you're not happy with the game doesn't mean everyone is and even less that everyone should be.
And I'm sorry but if you look at the game in general, it's much closer to what the comminity asked in general. The coinflip has been fixed, the faction identity has been restored with mechanics and gameplan unique to each of them, the game feels more mature and they added or adjusted game mechanics the way some peoples proposed on the forum.
So of course, if you're disappointed with the final product, you'll see things differently, obviously but it's the drawback of rfeworking everything to the core and the risk it represents (as I said, that was a huge risk and definitely not what you're doing if you want only to make profits).
Sir, with respect, we live in the Capitalist age. Everything that happens runs on money. What the respondent, and I, were saying is that it is well within CDPR's rights to create what they want in the pursuit of $$$. They're a clever bunch and did amazing things with the Witcher series, so they earned that right. They will want to create great games - because great games sell, they make $$$. They don't do it so they can get a plaque that says "congrats on making a good game".
And neither he nor I state that "everyone" isn't happy. Clearly you're ok with it, and that's fine.
The point that has been made ad infinitum is that there was a game called Gwent which was tested for 2 years. During those two years people paid a lot of money, and made contributions towards improving the game - a developers heaven. For whatever reason, CDPR threw all of that away in favour of releasing a game (Thronebreaker) with an "online" feature (HC). This forum is full of people who spent time talking about Gwent (Beta), so isn't it somewhat understandable that there will be significant amounts of vitriol for both time and money wasted, as the end result was a baffling mess of new features very few people ever asked for?
Maybe I'm not seeing it clearly, but even your points make no sense:
- Fixed coin flip? Changed, not fixed! Added situation with Mulligan doesn't help
- Faction identity? This game has very little real identity, it's 90% removal. Take NR - sure, lot of units have orders....but one of their leaders removes orders, many of their cards add 'zeal'. It's pointless, it's not an identity. Some of it is just weird - some odd Neutral cards, Filavandrel's synergy with dwarven cards/Brouver working with Elves!
- More mature? How does it feel more mature? It's about removing your opponents cards and praying to RNGsus that you get a good deal. It's like rock paper scissors - a game for 4 year olds.
Again, not trying to antagonise, but the positive noise around this game is nonsensical. You can't even argue the coin flip is fixed, it's an opinion. You can't state there's clear faction identity, because there isn't.
Very few people wanted:
- 2 rows instead of 3
- No tutors
- Spy removal
- No silver cards
- Less cards in hand
- No blacklisting
- Different mulligans
All in all it's one of the weirdest situations I've seen in gaming. I could sort of understand it if this version of Gwent was their first stab at an online card game - that's how bad it seems. But it's the "result" of 2 years extensive testing!!
EDIT: Apologies to 4RM3D, I was typing this at the same time!!!