Witcher 3 First Look PC Gamer
Usual thing: posting this in the 2077 forum because W3 acts as a preview for CP2077 potential and open-world openness, etc.
http://www.pcgamer.com/previews/the-witcher-3-first-look/
Some of my favourite bits:
"Studio head Adam Badowski is casually dropping fact-bombs in the background. He mentions that this island alone is the size of the whole of The Witcher 2, and I believe him. It feels vast and wild."
Size, check.
"This is one of many dynamic encounters that can interrupt your exploration. You can choose to engage – and chance starting a new quest line – or just walk away. "
Dynamic craziness and quests from it, check.
"They discuss the politics of the Skellige islands with an offhand familiarity that’s convincing and informative. Geralt may be terse, but he’s not a blank avatar.."
Character knowing more about the world than player and rendering it as dialogue anyway, check. also, Geralt's memory back, check?
"You have full control of your vessel. If you choose, you can abandon the main quest and say hello to some other cultures on neighbouring islands" and "“You can go everywhere you can see, even here,” Badowski adds with a gesture."
Wander around getting in trouble a la Skyrim, check.
"Over the course of the 80-hour adventure, your choices will build towards one of three different endings."
Huge long plotline that will get me divorced and/or fired, CHECK.
Less favourite:
"Combat looks similar to the combo-heavy third-person brawls of The Witcher 2, but the developers insist that they’ve focused strongly on improving the heft and responsiveness of fights."
Hmm. Combat in W2 felt very video-game like to me. Combos, blech. I guess we'll have to see. I miss Gothic 1 and 2.
"It’s a sensible moment to deploy Geralt’s ‘Witcher sense’. It’s a new passive ability – not dissimilar to Batman: Arkham City’s detective mode – designed to present Geralt’s monster hunting expertise as an environmental overlay."
Hmm. HMM. I knew about this, but I'd have to see it in play before relaxing over the always-use-Detective-Mode flaw these things seem to have.
""This is a prescribed boss fight, but these behaviours are dynamic AI decisions. If you run across a giant in the wild, he’ll start looking for ways to use the environment against you. Monster behaviour is even affected by the dynamic weather system. Certain creatures will swarm at night, and werewolves grow in strength beneath a full moon.""
Too good to be true. Obviously lies. BURN THEM.
Usual thing: posting this in the 2077 forum because W3 acts as a preview for CP2077 potential and open-world openness, etc.
http://www.pcgamer.com/previews/the-witcher-3-first-look/
Some of my favourite bits:
"Studio head Adam Badowski is casually dropping fact-bombs in the background. He mentions that this island alone is the size of the whole of The Witcher 2, and I believe him. It feels vast and wild."
Size, check.
"This is one of many dynamic encounters that can interrupt your exploration. You can choose to engage – and chance starting a new quest line – or just walk away. "
Dynamic craziness and quests from it, check.
"They discuss the politics of the Skellige islands with an offhand familiarity that’s convincing and informative. Geralt may be terse, but he’s not a blank avatar.."
Character knowing more about the world than player and rendering it as dialogue anyway, check. also, Geralt's memory back, check?
"You have full control of your vessel. If you choose, you can abandon the main quest and say hello to some other cultures on neighbouring islands" and "“You can go everywhere you can see, even here,” Badowski adds with a gesture."
Wander around getting in trouble a la Skyrim, check.
"Over the course of the 80-hour adventure, your choices will build towards one of three different endings."
Huge long plotline that will get me divorced and/or fired, CHECK.
Less favourite:
"Combat looks similar to the combo-heavy third-person brawls of The Witcher 2, but the developers insist that they’ve focused strongly on improving the heft and responsiveness of fights."
Hmm. Combat in W2 felt very video-game like to me. Combos, blech. I guess we'll have to see. I miss Gothic 1 and 2.
"It’s a sensible moment to deploy Geralt’s ‘Witcher sense’. It’s a new passive ability – not dissimilar to Batman: Arkham City’s detective mode – designed to present Geralt’s monster hunting expertise as an environmental overlay."
Hmm. HMM. I knew about this, but I'd have to see it in play before relaxing over the always-use-Detective-Mode flaw these things seem to have.
""This is a prescribed boss fight, but these behaviours are dynamic AI decisions. If you run across a giant in the wild, he’ll start looking for ways to use the environment against you. Monster behaviour is even affected by the dynamic weather system. Certain creatures will swarm at night, and werewolves grow in strength beneath a full moon.""
Too good to be true. Obviously lies. BURN THEM.