World is not interactive enough, thoughts?

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The problem is the marketing of this game. They made it look like we're going to be able to do all these mentioned things. I read many times how this world will look like real, how you'll connect to V like to any other character because it's from 1sr person view...well...let me tell you I just can't connect to this world or to V that much like to other games/worlds/characters
 
Is it just my game, or do all the vending machines have extra low res textures for everyone?
I'm playing on a Series X and that's one of my gripes too. Not just vending machines, but a lot of the huge signs and really low res and blurry too. They should be sharp and popping.
 
Some Simple tips for CD devs to make CP2077 feel more alive in upcoming DLCs (Please read)


First off, this game was an aesthetic treat and compared to GTAV, it is indeed much more "dense" with the core areas so much more beautiful in that regard... But no game is perfect, nor is it realistic in this decade to expect a full "city simulator" for any dev or in any game, so that's not what I'm expecting out of Night City not even under the most ideal of circumstances... That said, there are plenty of room for improvement, bug fixes sure, but also beyond that I'd like to see more in the upcoming DLC's that make NightCity more alive, not even necessarily newer and larger maps, but just practical added-elements and additional functional components that would go a long way towards making the city appear more 'alive', and immersive and dynamic and all that was illuded to but never fully manifested...

So in terms of most bang for buck and the low-hanging fruit (80/20 principle):

#TRANSPORTATION
1) Bring back (or rather develope for the first time) the promised subway system... this shouldn't be that hard to do... it would add an element of connectivity of the different parts of the city... Leave fast travel as an option, for those that want to ride the train shouldn't be forced to use loading screens

2) Air taxi(s) -- in the age of Telsa self driving cars, hyperloops, drone taxis we should have plenty of automated air taxi options in the world of CP2077, basically like the taxi hailing component in GTAIV (Liberty City) except the player can hail an air taxi that lands close to where he is standing, he gets in, and then chooses any destination and it automatically flys him to the location, while allowing him to look out the windows and enjoy the night city from above / higher perspective... this is simplier than simply giving the player ability to fly hovercars/etc since an air taxi is just from point to point and its trivial to code a system that flys the player from any point in the city to any other point without crashing into any buildings... we've seen NightCity from the ground, now lets see it from the sky!

3) Rented transporation -- user pays to be able to rent jet packs, hoverboards, scooters at different locations in the city so he can use a public transportation but on a personal level... for the jet packs cap a max height so that its still basically hovering at or around slightly above ground level, giving the user the discretion of travel but not allowing him to fly or scale above buildings etc... this requires money to rent and if the equipment is damaged, lost, stolen or not returned properly the users bank account will be deducted for the amount ( see #ECONOMY)

#INTERIORS
1) Skyscrapers with observation deck -- in every major city there is a theme like this, take Seattle for example you can visit the tallest building in Seattle downtown and go up on the obs deck and see the city view from high above, I would say incorporate some options like this where user can enter some of the taller buildings in NightCity, ride up the elevator to the higher decks and see the city from that view... maybe even add a floor with fine dinning where user can take a friend/date/group to the restuarant and eat while enjoying watching the scenery of the nightcity below etc...

2) All major buildings enter-able (is that a word? lol) with at least a ground lobby.... right now most of the buildings are just fake exteriors, nice to look at from the outside but completely fake and empty with no insides... Due to system restrains its not practical to simulate every room of every floor of every building in nightcity with furnished interiors and real windows and all that... but at least make the first floor /lobby area of every large and major building enter-able so that the character can walk in and out of them... for certain buildings you may want to make a working/functional lobby elevator that leads to an underground garage and/or allows the user to ride the elevator to above ground higher floors of the building... or have the elevator only allow certain floors to be accessed and furnish these floors with realistic settings/environment and this can tie in nicely with the job/work/career paths discussed in #ECONOMY section with gives you the office space to put a number of companies in which the user can find and switch jobs and work in corporate paths etc... for example allow the user to customize and decorate his own "office/desk", and if he has a window office, then that would provide another unique view/scenery of nightcity from above ground perspective, one that can only be gotten from working at that particular company/job, and gives him an incentive to work late to see the city from nighttime while burning the midnight oil:)

3) Multiple apartments, the user should be able to pick and choose from a vast selection and array of living arrangements and this necessities a lot of hotel/condo/apartment options which means these buildings need to have interiors and furnished and environments fully built out...




#ECONOMY

1) Ability to find and work a job, with multiple career paths and with ability to move up in the corporate world... this provides the user with a stead stream of income for which he can use to buy fancier cars, to move into newer and better apartments /condos etc.. and to buy fancier items like designer cloths and the suches... not to mention to spend on fine dinning in high end restuarants which can tie in nicely with going on datings, impressing women with luxury cars and expensive meals and "date nights out" at elaborate events.... basically there has to be a purpose and meaning to making more money, and the process of making more money has to be derived from a job or work or career of some sort as the main component...

  1. Have a real economy with unemployment, inflation, commodity prices, and all of that impact and influence and affect the user in his everyday life... for example if a major terror event or pandemic causes the Nightcity to suffer an economic depression for a few months then its possible the company that the user is working at has to lay off people and he gets canned and has to downsize to a smaller apartment, loses his girlfriend/wife, and then has to find another lower paying job and stuck in the downward cycle for a few years until he is able to win the lottery (#GAMBLING/SPECUTLATION/BETTING) or his luck somehow changes...
  2. Everything should cost money, it costs money to rent an apartement and it should also cost money to eat and drink... basically he user has to spend money to eat otherwise he will starve to death... and the user has to keep paying rent every month for whatever apartment he resides otherwise he gets evicted and could even become homeless and have to live in one of those nasty tents in tenty city or under a highway bridge etc etc
  3. Grocery stores, restuarants, movie theaters, hotels, and shopping malls... There should be at least a few convinennce stores, shopping malls, restuarants and other retail places spread throughout nightcity, this is a component and element of the economy as well as a means for the user to spend all the hard earned money he worked towards... for example if you give a homeless a few bucks he should be able to use it to spend at a store on the corner to get something to eat and then that makes him happy because he is no longer so hungry... there should be a tie in for economy, money, and the ability to exchange that for goods and services (barber, tatto artists cough cough) and associate these goods and services to emotional feelings of happiness and satisfication for both the user /player and the NPCs...


#SEASONS

There should be a distinction between autumn/fall, spring, summer, winter etc... This gives a big cycle sense of passage of time that cannot be simulated with the current day/night cycles along... in the winter the sun should rise and set at different times/angles than the summer...

In addition, I'd like to see an accurate night sky map/ stars. NightCity takes place in SoCal, its trivial to map the nightsky for the year 2077 in the SoCal area... even in the latest Flight Simulator 2020 the stars are now accurate at night...

Ability to choose LIVE weather based on current user location (see Flight Simulator) so say its raining in Dallas Texas where a user is playing, then in NightCity it will match that and we raining in the game as well... also ability to customize weather on-the-fly in real-time (see Microsoft Flight Simulator 2020) and have that instantly change in the game without reloading...

Along with seasons I'd like to be able to see holiday celebrations for example Christmas time espeically... I want to hear holiday music and see buildings decorated with Christmas lights and the jolly spirits of it all... Think the ambiance and environment of say Polar Express, bring that alive to Night City for Xmas...



#MINI GAMES and other Microcosm

There is a "Go" board in Chinatown... but its fake... and the players aren't even attempting to play Go... See what Google Deepmind did with AlphaGo, Facebook made an OpenGo that they open sourced... there is also LeelaZero and KataGo free AI engines that have already been trained using deeplearning/machineAI to be far better than the Go masters... the same applies to Chess by the way... but I didn't see a Chess board in Night City yet... in any case all these board games the computer AI can now master... make these games playable in NightCity, so the user can watch two NPC's play a round of Go/Chess/etc (Ai vs Ai) or can join and sit down and take a seat and play against an NPC a real game of Go/Chess, (or in the future if CP gets a multiplayer than humans can play against one another etc) basically a microcosms and games-within-a-game....



Spotify/Netflix/youTube integrations... I'd like to see the user have a portable/personal mp3 player or app on his virtual smartphone that allows him to link to his personal -reallife- spotify account to listen to music while in the game... also on the TV screens at home to be able to watch netflix movies while in this virtual apartment chilling with his date/friends... and things like YouTube integration would be nice... maybe even pornhub integration....

Other simple games like darts, bowling and even toys like RC cars or DJI drones... give the use the ability to fly drones (check out DJI Simulator) or operate rc model cars etc... basically toys that he can buy at electronic stores or corner outlets that he can then use these toys in real life for any variety of enjoyments... this also ties into #ECONOMY and why its important to have a good job /career that pays good money!


#GAMBLING/SPECUTLATION/INVESTMENTS/BETTING

Have some form of virtual casinos in the game, NightCity reminds me of Vegas, yet not one slot machine and not one means to gamble or bet? How about the ability to play the stockmarket, bitcoins, and make bets and well as go gambling, cards, poker, etc this not only provides a form of entertainment but also gives the user a way to quickly win / lose a lot of money and for the risk takers they may wish to invest their money in high risk high reward speculative stocks in the stock market instead of immediately spending it on a new apartment, new car, new tech gadget etc etc... this would also tie back to #ECONOMY since the more the user earns the more income he has to spend on gambling/stocks and the better the economy does the higher his stocks return on investment...



#ROMANCE/RELATIONSHIPS

Should be able to court any pretty woman on the streets, to walk up to her and say hi and have a path/chance to a dialogue that leads to setting up a first date... and following that if it goes well can progress to more dates and evetnually her moving in with the user and eventually even having a kid, getting married, and the works... each female NPC should have a male preference and a threshold of compatiblity... so that for example if on the first date the guy is cheap and takes her to low end resturant, doesn't have a nice car to pick her up with, and otherwise seems like a low life then she wouldn't process/continue with him... whereas if he is already established with a multimillion apartment, supercar, takes her to most expensive restuarant in NightCity, then I could see her going back to his place on the first date and maybe even getting pregnant right then and there that night etc...

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What we need is emergent gameplay that arises from structured agent embodiment

What do I mean? Its been discovered/reported that there is no AI driving in CP2077 and that unlike GTA series, the NPC drivers just follow a scripted 'rail' system and have no ability to "AI" drive... heck even Midtown Maddess I played back in 1998 was better than this!!!!!


Well even the "AI" driving in GTA is actually not truly AI... for true AI driving based on deep learning there was a guy who published open source driving AI for GTAV a while back but Rockstar sent him a Cease and Desist letter...


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This is a good structured post containing the key components in a constructive way. Thanks for taking the time to write it, I stand behind it.
 
Sorta wish the npc's talked a bit more than just a random one liners. On the npcs that are not important. But its not a huge issue. The game is great and I love it though.
 

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Sorta wish the npc's talked a bit more than just a random one liners. On the npcs that are not important. But its not a huge issue. The game is great and I love it though.
Not to mention the button prompt for the crowd...why do we even need it if they just flip us off and we aren't even able to ask them simple urban directions to know where the "NAMED STEEETS" are since they WASTED an entire NCW episode on cumming around the whole audience saying that they named the streets (and it's useless they did so)? Oh ...as a fake feature for trailers to imply that you could interact...but you can't really..as many other "features" like the roller coaster and all those Jackie scenes that in reality aren't in the game, they're just the cinematic skipped forward scene of the beginning that you don't really play. False advertising right there.
 
Yes that's good points, and I have a few more. Sex with romance its a one time thing, and shouldn't be, if I date Judy for exemple, I want to hangout with her and do funny things, drink, have a dinner, meet her in my or her apartment, you know what I mean? It's like The Sims with GTA that I was expecting, the pinnacle of RPG, and it's not, this really put me down. And getting drunk, you drink then you get instantly drunk for 30sec and it's impossible to drink until pass out, drugs, where's the drugs?? Its a Cyberpunk RPG, we should have the possibility to get in drugs, be addict to it, having withdraw symptoms...

Remember Mass Effect 2 where you drank at the bar and at some point Shepard would have a blackout and wake up in the bathroom, companions leaning over him looking if he/she is okay?

Yea that was in a game that released more than a decade ago.
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Not really... they can do a hybrid game streaming like Flight Simulator 2020... So the "base game" is still ran locally on the user's computer but any enchancements get streamed in real time... For example you can run Flight Simulator offline but the world doesn't have high resolution, but if you run with online with a faster internet connection, then whatever city or place in the world you are flying over gets data streamed in in real-time on-the-fly as you play and you don't even notice it...

here is the thing the base installer for flight simulator is 200GB... but the actual entire earth data is more than 2 PETABYTES... there is no harddrive in the world that would fit all that, it resides on Microsoft datacenters and is streamed as needed...

So a "Base" cyperpunk game can have all first floor lobbyy level of all major buildings in the base, but if the user wants to take a ride to a specific floor via the lobby elevators then that gets "streamed" in real time ....

This way a town with 1000+ buildings most of the data is stored in the datacenter cloud and never installed on end user machine, and it is only when a user has intent to ride up the stories of a particular building that then and there the data is downloaded and streamed in as he goes...

If a user is just driving or walking down the street none of this would need to be downstreamed... its only when the user is already in the lobby that the game would start to pre-cache or pre-load internal building/floor data for that building in case the user chooses to ride elevators... but the time the user hit the elevator button, if there is no internet connection then the elevator simply never opens.... but if there is internet connection it lets user ride up the elevator and pick a floor, and during the elevator ride it takes the time to unload the outside world and load in to the game memory the floor/building environment so by the time the elevator reaches the floor the user just steps foot in the building not even noticing the resot of the outside world has been deloaded from memory...

All Im saying is, even if its technically possible, the workload would be a lot, the bugs numerous and the scope too big. What Im trying to say is it doesnt even NEED to be that, but it definitely needed to be more than what we got.
 
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What about that nice feature in the trailer back then were you could examine the shard that Stout gave you kind of in a 3d model...those are the things that this game needed as well. MORE interactivity, more gameplay, everything is gone. And when I mean everything I mean everything that made up gameplay.

I agree. I really can't fathom how all these things disappeard and WHY they removed them. Some features get cut, I get that. Time contrstrains, undercooked mechanics, buggy code. But hell, there is so much substance that just got lost. So many animations, interactions, features and elements that was SHOWN in gameplay trailers less than a year ago and that are not in the game anymore for some reason.
 
Can't pay for a doll either, they force you to use the low rent versions on the streets, sure we caused them some business "issues" but nothing eddies can't solve right?

i think the simplist answer is the game is not finished they slapped up a bunch of stuff and shoved it out the door and nowhere is that easier to see then how vehicles drive with both the player and during cutscenes when the ai is driving.
 
As another poster mentioned, the ai could react better. I stopped my car and a npc controlled car stopped behind me and done nothing. I would of preferred if they drove around me like they do in GTA. Would like npc to maybe fight back if you pick on them rather than just crouch down.
Vehicle handling is bad and unresponsive as well. Playing on pc but feel I need to use a controller for driving but still not that great as vehicles slid all over the place.
 
Agree with OP. If GTA showed us anything, it showed us that a highly interactable world is definitely possible. GTA has been out for years. So it's unexplainable the amount of interactable content is missing from this game. You can't buy a house, trade stocks, go to a car dealership, buy an AV, but security for your house or anything. This game should honestly feel like a futuristic GTA outside of the story, that would also keep people playing. Right now, after you beat the story, it turns into an "ok what now" situation. We should also be allowed to join corpo's or start nomand camps or gangs, whatever the heck else. It's 2020, and this was pushed as the most ambitious game to date. So they'd best follow up and add in a whole lotta sht in expansions. Better not just be a couple more story missions either.
 
Well, to be fair they couldn't make every door and building "open" and interactive. I'd imagine that a lot of rigs wouldn't be able to handle it, but I'm just spitballin' here.
 
This is disappointing to hear. So far I haven't been able to load the game because of the Flatline issue at launch, but I figured at some point that would be fixed and I could play. The world looks amazing.

The issue the OP mentioned is what I call the "pretty stage" where everything looks great but it's just a fake stage, a backdrop, nothing is usable. Guild Wars has that problem. Pretty, but not much interaction with the surroundings. The game that did get immersion right is Black Desert. IMO. Housing. Vendors. The taverns. Ships. Water. etc... It's not perfect but I feel the world is more than a stage.
 
Yeah, i thought this would be CD's magnum opus and better than The Witcher... I think we'll need wait more 6-9 years to see if CD will work on something better than TW3
 
Yeah, i thought this would be CD's magnum opus and better than The Witcher... I think we'll need wait more 6-9 years to see if CD will work on something better than TW3

same dude same, the trailers i saw even in early footage i knew game will be downgraded a little bit, but i didnt care that graphics were lowered, but i did expect gameplay won't suffer, but it did. :(
 
It's a tunnel visioned story game that doesn't even have a great story system, they never thought of actually letting us choose our own names and removing names from the dialogue, for a big studio they do things in a very amateurish way.

When you have heard the letter V being mentioned a million times you are constantly reminded that it's not you and takes you out of any immersion that you might have had otherwise.

Only one single voice which is either Canadian or American with no accent, it's not great. There's is a arrow slider for voices, so they clearly intended to have more than one voice in the game but it was probably rushed like everything else.

One time playthrough for 60€, no thanks i refunded already.
 
I agree with a lot of this. Though, I don't need a bunch of mini games for the world to feel immersive. I'm still having a blast with this game. I just wish the random people on the streets felt more alive. I want them to go about their day and have an actual schedule as they walk around the city instead of sitting in one place forever. And car AI should be smart enough to go around road blocks or turn around and find an alternate path.

The big immersion breaking thing for me, though, is how cops behave when you're wanted. They just spawn next to you from out of nowhere and it's kinda ridiculous. It's probably because there's no driving AI in the game so they couldn't have them chase you without exposing how bad cars driven by NPCs are. Really hope this one improves soon.
 
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