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Biggest problems Gwent is facing right now (March 2018)

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  • Biggest problems Gwent is facing right now (March 2018)

    There seem to be more and more people complaining about the problems Gwent has right now, but more often than not, these are pretty low impact considering the game is still technically in (late) development. I thought I'd share my opinion on what the top 5 biggest problems in Gwent are right now.

    Connection issues
    Ever since the Midwinter patch, connection issues have surfaced all over the globe on all platforms and haven't been fixed since. I believe this is a number 1 priority problem, above all else, no question.

    Coin Flip
    There is no question that the coin flip has a large impact on the outcome of the match. Even the official tournaments realize this, so they artificially skew the coin flip results to make it fairer for the players. Many suggestions have been tossed around. My personal favorite is to give the player going first a unique extra card in the first round; when played, it would draw you a card and instantly lose you the round. (I cannot find the original post, if anyone finds it, please link it to me so that I can credit the author).

    Simplifying the game
    Removing complex mechanics... Brokvar Hunter (now Tuirseach Hunter) used to gain 1 strength whenever an adjacent ally would take damage. Why take this away? Why create cards like Aedirnian Mauler? Those cards then only serve as an "okay" pick in Arena, or possibly as a universal starter card for new players that get trashed within the first couple of hours of play.

    Faction Identity and design philosophy
    Now, this is probably the most subjective part of this post, but hear me out. Many factions now feel very similar. For example, all factions now have multiple tutors, and cards are designed around the tutors instead of the other way around. Remember the Stammelford's Tremors nerf one month ago? There is a general consensus that Ithlinne was the problem, not Stammelford's Tremors (though I do think that both cards should have been adjusted). I would personally rework most tutors that pull bronze special cards because those special cards are now unplayable without those tutors, and that is even a problem in Arena. Also, creating one dimensional or binary cards like Vernon Roche: Merciless is a bad decision in my opinion.

    Balancing
    I really appreciate that we got explanations for most of the nerfs in the last patch. Even if some of the reasoning was flawed, it's very good to hear why certain cards had to be changed. However, many cards that are terribly balanced in my opinion received no change whatsoever. For example, the Tuirseach Beastmasters and Half-Elf Hunters are 12 unconditional points with many synergies, yet every other unconditional bronze has a base of 11 with very limited synergies. However, all of this is very easy to fix. If there weren't a competitive scene for Gwent already, I wouldn't even list this as a problem since the game isn't even officially out yet, but since it is, this has to be addressed.
    In your opinion, what is the biggest problem in Gwent at the moment?
    78
    Connection issues
    30.77%
    24
    Coin Flip
    19.23%
    15
    Simplifying the game
    24.36%
    19
    Faction Identity and design philosophy
    14.10%
    11
    Balancing
    7.69%
    6
    Other... (comment below)
    3.85%
    3
    Last edited by DannyGuy; 06-03-18, 23:17.


  • #2
    Honestly, since I'm just starting out, I'm finding the Connection Issues the biggest problem at the moment. I thought it was my internet, but reading the forums and searching around google brought up that a lot of other people are having the same issue, such as the game stalling out in match. I have no idea if it's just on the PS4 or if the PC is suffering too, but it seems like an all-around issue.

    Comment


    • #3
      servers are a mess. tired of fighting through disconnects just for a keg that probably gives zip to begin with. i don't recall the last time i got a gold i didn't have. and i don't have all the cards, missing a large chunk (maybe 1/3?) of the golds. i've gotten 2 golds in the past 100 kegs, and both were duplicates.

      Comment


      • #4
        What's a good game worth if you can't play it? I think fixing connection issues should be their number one priority.

        Comment


        • #5
          Connection issues, no doubt about it IMO.

          The other issues at the most hinder gameplay, but constant disconnects (that many people seem to be having) prevent gameplay.
          Can you see this? Yes?! But it was supposed to be invisible ink...
          Oh well, since you're reading this now I might as well show you a
          cool link.

          Comment


          • #6
            My biggest problem is balance. I dislike the new rng cards in general . I liked a lot premid winter patch gwent .

            Comment


            • #7
              I voted for design philosophy because as a Closed Beta player I long for the days before point-spam and create.
              "Could you vibrate barbacoa?" "BILLY DEE WILLIAMS!! Let us shampoo Satan, Isabella!"

              Comment


              • #8
                I voted the coinflip because even though the servers issues are real, I have no doubt that they will be fixed as soon as they possibly can (it's not something we have to ask for, CDPR know their job and are fully aware of the issue).

                The coinflip, on the other hand, is the everlasting problem of the game and is yet to be resolved.

                Comment


                • #9
                  coinflip!!

                  Comment


                  • #10
                    What platforms have the best and worst connections?

                    Comment


                    • #11
                      Yeah, definitely the connection issues. I didnt have much trouble with it since the MidWinter Update, but since this last Arena Update its been ridiculous, couldnt even finish a match against a friend yesterday, despite multiple tries.

                      Also wanted to counter something the OP said - he complains about Beastmasters, as i've seen many such complaints in the last months, and although im playing devil's advocate here, as i hate the card too, i cant understand why no one complains about SC Half-Elf Hunter!

                      The Beastmaster plays 12 points in 2 units - a 1+11. The Half-Elf Hunter plats 12 pts too in 2 units too - a 6+6. That is just better! Since your points are more distributed, if the opponent wants to use a Alzur's Thunder or Viper Witcher hitting for 10pts, he will have to waste damage to hit those units. And yet NO ONE complains about those damned Half Elf Hunters! Why?

                      Comment


                      • #12
                        Originally posted by alexandr22 View Post
                        My biggest problem is balance. I dislike the new rng cards in general . I liked a lot premid winter patch gwent .
                        I honestly like some of the create cards, including the dreaded Elven Scout. But I dislike cards with too much variance that have a large impact, like the Runestones. If your opponent pulls a lock from a runestone, you're fucked.

                        Comment


                        • #13
                          CREATE.

                          Comment


                          • #14
                            Originally posted by DRK3 View Post
                            And yet NO ONE complains about those damned Half Elf Hunters! Why?
                            No one, you say!? Seriously, though, Half-Elf Hunter doesn't have as much synergy as Beastmaster has. Usually, it's only used as a filler because it has an Elf tag (for Aelirenn and Iorveth). Not saying that Half-Elf is weak or anything.

                            Comment


                            • #15
                              Originally posted by 4RM3D View Post

                              No one, you say!? Seriously, though, Half-Elf Hunter doesn't have as much synergy as Beastmaster has. Usually, it's only used as a filler because it has an Elf tag (for Aelirenn and Iorveth). Not saying that Half-Elf is weak or anything.
                              Well, let's see. Tell me if I missed anything.

                              Half-Elf Hunter synergies:
                              Aerilenn
                              Vrihedd Vanguard
                              Saessenthessis
                              Iorveth

                              Tuirseach Bearmaster synergies
                              Restore
                              Heymaey Battle Maiden
                              Berserker Marauder
                              Bone Talisman (and by extension Heymaey Protector)
                              Olaf
                              Tuirseach Veteran
                              + Minor synergies with Priestess of Freya, Sigrdrifa and Gremist (with Roar)
                              Last edited by DannyGuy; 06-03-18, 23:10.

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