Biggest problems Gwent is facing right now (March 2018)
There seem to be more and more people complaining about the problems Gwent has right now, but more often than not, these are pretty low impact considering the game is still technically in (late) development. I thought I'd share my opinion on what the top 5 biggest problems in Gwent are right now.
Connection issues
Ever since the Midwinter patch, connection issues have surfaced all over the globe on all platforms and haven't been fixed since. I believe this is a number 1 priority problem, above all else, no question.
Coin Flip
There is no question that the coin flip has a large impact on the outcome of the match. Even the official tournaments realize this, so they artificially skew the coin flip results to make it fairer for the players. Many suggestions have been tossed around. My personal favorite is to give the player going first a unique extra card in the first round; when played, it would draw you a card and instantly lose you the round. (I cannot find the original post, if anyone finds it, please link it to me so that I can credit the author).
Simplifying the game
Removing complex mechanics... Brokvar Hunter (now Tuirseach Hunter) used to gain 1 strength whenever an adjacent ally would take damage. Why take this away? Why create cards like Aedirnian Mauler? Those cards then only serve as an "okay" pick in Arena, or possibly as a universal starter card for new players that get trashed within the first couple of hours of play.
Faction Identity and design philosophy
Now, this is probably the most subjective part of this post, but hear me out. Many factions now feel very similar. For example, all factions now have multiple tutors, and cards are designed around the tutors instead of the other way around. Remember the Stammelford's Tremors nerf one month ago? There is a general consensus that Ithlinne was the problem, not Stammelford's Tremors (though I do think that both cards should have been adjusted). I would personally rework most tutors that pull bronze special cards because those special cards are now unplayable without those tutors, and that is even a problem in Arena. Also, creating one dimensional or binary cards like Vernon Roche: Merciless is a bad decision in my opinion.
Balancing
I really appreciate that we got explanations for most of the nerfs in the last patch. Even if some of the reasoning was flawed, it's very good to hear why certain cards had to be changed. However, many cards that are terribly balanced in my opinion received no change whatsoever. For example, the Tuirseach Beastmasters and Half-Elf Hunters are 12 unconditional points with many synergies, yet every other unconditional bronze has a base of 11 with very limited synergies. However, all of this is very easy to fix. If there weren't a competitive scene for Gwent already, I wouldn't even list this as a problem since the game isn't even officially out yet, but since it is, this has to be addressed.
In your opinion, what is the biggest problem in Gwent at the moment?
There seem to be more and more people complaining about the problems Gwent has right now, but more often than not, these are pretty low impact considering the game is still technically in (late) development. I thought I'd share my opinion on what the top 5 biggest problems in Gwent are right now.
Connection issues
Ever since the Midwinter patch, connection issues have surfaced all over the globe on all platforms and haven't been fixed since. I believe this is a number 1 priority problem, above all else, no question.
Coin Flip
There is no question that the coin flip has a large impact on the outcome of the match. Even the official tournaments realize this, so they artificially skew the coin flip results to make it fairer for the players. Many suggestions have been tossed around. My personal favorite is to give the player going first a unique extra card in the first round; when played, it would draw you a card and instantly lose you the round. (I cannot find the original post, if anyone finds it, please link it to me so that I can credit the author).
Simplifying the game
Removing complex mechanics... Brokvar Hunter (now Tuirseach Hunter) used to gain 1 strength whenever an adjacent ally would take damage. Why take this away? Why create cards like Aedirnian Mauler? Those cards then only serve as an "okay" pick in Arena, or possibly as a universal starter card for new players that get trashed within the first couple of hours of play.
Faction Identity and design philosophy
Now, this is probably the most subjective part of this post, but hear me out. Many factions now feel very similar. For example, all factions now have multiple tutors, and cards are designed around the tutors instead of the other way around. Remember the Stammelford's Tremors nerf one month ago? There is a general consensus that Ithlinne was the problem, not Stammelford's Tremors (though I do think that both cards should have been adjusted). I would personally rework most tutors that pull bronze special cards because those special cards are now unplayable without those tutors, and that is even a problem in Arena. Also, creating one dimensional or binary cards like Vernon Roche: Merciless is a bad decision in my opinion.
Balancing
I really appreciate that we got explanations for most of the nerfs in the last patch. Even if some of the reasoning was flawed, it's very good to hear why certain cards had to be changed. However, many cards that are terribly balanced in my opinion received no change whatsoever. For example, the Tuirseach Beastmasters and Half-Elf Hunters are 12 unconditional points with many synergies, yet every other unconditional bronze has a base of 11 with very limited synergies. However, all of this is very easy to fix. If there weren't a competitive scene for Gwent already, I wouldn't even list this as a problem since the game isn't even officially out yet, but since it is, this has to be addressed.
In your opinion, what is the biggest problem in Gwent at the moment?
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