ZenaRose;n9738741 said:Devs should make EMISSARY doomed. Every1 in ranked is just bouncing EMISSARYs 8 times, making every their bronze card 20+str worth, its just too way overpowered and needs to be fixed before season ends.
Idiotruinsgame;n9722141 said:Here goes the pattern with these discussions
I'm using that deck so everything you said is wrong
I'm losing to that deck a lot so fuck that deck
Then back and forth, usually broken up by someone writing a long post in another colour, a few people responding to that rise and repeat.
I say track a reasonable sample size of your games, if you are facing problem deck A 75% of the time there is an issue. My only real complain/fear of the game is repetition and when a deck is either legit OP or full of exploits that's what you get, if it wins it wins so why wouldn't people play it.
Those are the only legit posts in this thread, I play this for small week and got kinda burned out by the repetitiveness (3800 elo 64/18/2 last I checked)
all I face are:
Skellige (the deck that discards everything and plays the same cards every game, as broken as it sounds I win 50% against them) the other leaders here and there.
Spella'tael, I win R1, I make them fully commit R2 and R3 we fight with topdecks, gross. (played like 2 games against the other Scoia' leaders each)
Wild hunt/Consume monsters, rare to meet them the consume is beatable by good scorch but can fuck you depending on if you pull buffed nekker or not, super annoying rng. Wild hunt or the inferior dagon weather decks, highly dependant on having synergy in drawn cards, many variations and techs in this deck makes it unpredictable, most interactive deck on this list.
And the most frequent and annoying for me, Nilf spies, R1 they pop off with chain emis->emis->2dmg smacking dude on average but it can be much worse. Impossible to fully commit against them as they have too much board controling cards while keeping high value cards like R3 naked 25dude. R2/3 they revive the bullshit chain, all while buffing the bronze infantry. R3 25dude and silver sorceress are capable of unleashing hell with Emhyr and Cahir, very unlikely for you to still have scorch due to above mentioned bronze infantry.
I'd either go with quoted suggestion or the bronze infantry only boosting itself once it's on board, not for each spy already in play. Allowing scorch keep and counterplay against R3 shenanigans.
On another note going first is insane handicap, for some decks more than others but it often means difference between winning and losing just by flipping coin... Fuck the rng. Most of my wins origin purely from rolling second.