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NMM or Witcher 3 MM?

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  • NMM or Witcher 3 MM?

    Some mods are telling me to use NMM to install and some are saying to use W3MM.

    1. Which is better to use to install multiple mods?
    2. I installed HD reworked, I found the 'modHDReworkedProject' folder inside my mods directory. But ingame there is no 'Halks Ultra HD' option in the 'Graphics settings'. How do I get that and enable this mod?

  • #2
    Witcher 3 MM is better for Witcher 3 than NMM, but best overall is to do everything manually for better control and finetuning. W3 modding is more complex than TES unfortunately.


    • #3
      For question 2, it's most likely a missing .xml edit:

      Check the mod folder for gameplay.xml (under \bin\config\r4game\user_config_matrix\pc) and copy it to [path to Witcher 3]\bin\config\r4game\user_config_matrix\pc overwriting if prompted.
      Do make a backup of the original gameplay.xml (found in [path to Witcher 3]\bin\config\r4game\user_config_matrix\pc) first, though!

      If not prompted to overwrite, then the issue is somewhere else.
      Can you see this? Yes?! But it was supposed to be invisible ink...
      Oh well, since you're reading this now I might as well show you a
      cool link.


      • #4
        I recommend you to install the mods manually. Manual installation method is the best always.


        • #5
          1) I'd put it this way: Do not use NMM.
          2) You don't really need that config to make the HDRP to work. Muffliato is right above, but that xml might be in the loose-files package, depending on your download method installer/loose files.


          • #6
            ok so manual install and then script merge is the best way to go?


            • #7

              On the same site, there is a guide to script merger and to Witcher 3 Mod Manager too.


              • #8
                I've been using W3MM. It works very well.