i
KeldorKatarn;n9294451 said:
...yet the 3 adrenaline points are still wasted...
Ah. I didn't understand this. That's a bummer.
KeldorKatarn;n9294451 said:
But again, that has been told here and in other forums multiple times already, this bug is known to CD Project. All I wanted to know was, whether it was ever fixed. But since I tried it againw ithout any mods and the ability still didn't work every time, I must assume it was never fixed. It actually amazed me that I get asked about the nature of the bug, since it should be very well known by now. If you google this bug you get pages full of results in forums, but these reports are all for earlier versions. That's why I asked whether it's still there.
Well, yes and no. There are a lot of little issues that remain with the game, and not all of them could be fixed. Either the root of the issue simply could not be found (i.e. the devs could not reliably recreate it on their end), or the the fix would have been too dangerous, potentially breaking other, more critical parts of the game.
I've never actually come across this one before. The only rampant, skill-based bugs I've ever come across on the forums are Axii Puppet not working, Undying making Geralt permanently invincible, and one of the Toxicity skills making the green clouds around the edge of the screen stick permanently. Aside from that, other reports seem pretty hit-or-miss. (I know things may seem "heavily reported" if I actively research them, but that's not the same as tens of thousands of users reporting on the same issue [literally.])
Having a look at what is there, it seems that Flood of Anger may be a bit lackluster because of how the actual signs are coded:
Basically, it only works for Aard and Igni. Axii seems to be inconsistent and it does not work at all for Yrden or Quen. Only Axii is potentially a "bug", though: it's simply that there is no "additional effect" for the other signs -- their basic functions
are their maximized effects. It looks like this is more a result of design clunkiness and unclear description. So, trying to clarify the latest info I could dig up:
1.) Quen: will use adrenaline points to...fire up a regular shield...which you get without adrenaline. No additional function exists.
2.) Yrden: will soak up your adrenaline and...lay down a regular Yrden space...which you get without adrenaline. There's nothing else to add.
3.) Axii: should stun the enemy for the maximum time, but it seems that a bug in Axii's code may prevent it from registering. Plus, I don't think the "extended time" is really that much. It goes from like 7 seconds to 10, I think.
4.) Aard: should work correctly, cause damage if that part of the skill is unlocked, and add the additional effect of knocking everyone in the blast cone to the floor. If enemies are
immune to
knockdown, though, it will still simply stagger them. (I believe this applies to to bandits holding their shields at the ready, all 4-legged critters, endrega...not to much to use it on.)
5.) Igni: should cause normal damage and add the burning state to everything in its cone, unless enemies are
immune to the burning.
So, yeah. Basically, if you are using it with anything except for Aard or Igni, it really won't serve much purpose in actual gameplay. I'm getting to the point in my latest playthrough where I can start "wasting" skill points. I'll buy it myself and fool around with it. I imagine, at the very least, it should make taking out large groups of trash mobs a quick and painless.