I love everything I saw in the demo, however, I would love to SEE more animations from V as she interacts with the world.
The game world looks fantastic, the combat is off the charts, the driving seems to have received proper attention, BUT... you don't see much of V and how she interacts with the world. You see a camera walking around when V has a gun holstered (which is like any and all first person worlds/shooters) but that's it. I know CD Projekt Red takes pride in making unique, gripping stories with worlds that pull and draw you in. In the demo I didn't get the complete sensation that I was V in every circumstance.
I can understand how many, many fans are frustrated because the studio elected to not include TPP and make this strictly a FPP game. I was one of those people but after watching the demo I have been sold on their vision and intention. I get it. It's all about being V and taking in the grandeur of the dystopian society and feeling small under the mega corporate skyscrapers. Makes sense. I would just like to see V interact with the world. She interacts, it's present throughout the demo, true, but we don't actually see her doing it; no hands, no arms, extends from the camera when she interacts. I believe there's a difference in FPP when you're just a walking camera vs. you see this person interacting with the world all the time.
What I think fans would like to see:
1. When V retrieved the soda from the soda machine; Instead of putting a cursor over it and watching it disappear in her inventory, what if we actually see V extend her arm, grab, and pull it back onto her person or drinks it in that moment.
2. Elevator. Instead of putting the cursor (small white dot in the middle of the screen) over the button, what if when you select a floor you see V's finger go to push it.
3. V's Apartment. When going into her weapon closet what if instead of V you just see the camera go over the gun, how about you see V grab the gun and then place it on her person.
4. In the demo you see V go to her wardrobe and take the high-tech jacket, but we ACTUALLY didn't see it. What if we see V physically extend her arms out to remove it from her closet.
In other words, more animations from V extending her arms out to deal with day-to-day interactions like choosing and taking clothes from her wardrobe closet, grabbing sodas from a vending machine, or gun from her weapons room will all have a incredibly positive impact in how we enjoy and take on the persona of V.
More examples of fleshing this out would be if V goes to eat something (i.e. vendor, in her apartment, restaurant, etc.), and seeing see her arm extend to pick it up and then bring it to her face or place in her bag for future use? If there's a weapon on the floor can we see her actually grab it and pick it up? (Never understood why in some RPGs when you grab/pick up loot it's always a matter of standing over it, selecting it, then watching it magically disappear :/). These things will bring the character of V to life much more significantly.
All of this may seem inconsequential but I believe it will make the immersion factor more real, believable, immersive while appeasing players who love TPP and will not see their character for the majority of the game unless in special circumstances like a car or watching cinematics. Whenever i see this in FPP games like Thief, Far Cry, etc. it really makes me feel as though I'm embodying the character. Also I easily forget about that I'm not playing in TPP because I feel fully invested and enveloped in the main character.
Hopefully this is something you guys would consider since you're still in the middle of production. So, yeah the more I SEE of V interacting with the world, the better, and I'm sure plenty of fans feel the same way. Other than that, Great job with the game! Excited!
The game world looks fantastic, the combat is off the charts, the driving seems to have received proper attention, BUT... you don't see much of V and how she interacts with the world. You see a camera walking around when V has a gun holstered (which is like any and all first person worlds/shooters) but that's it. I know CD Projekt Red takes pride in making unique, gripping stories with worlds that pull and draw you in. In the demo I didn't get the complete sensation that I was V in every circumstance.
I can understand how many, many fans are frustrated because the studio elected to not include TPP and make this strictly a FPP game. I was one of those people but after watching the demo I have been sold on their vision and intention. I get it. It's all about being V and taking in the grandeur of the dystopian society and feeling small under the mega corporate skyscrapers. Makes sense. I would just like to see V interact with the world. She interacts, it's present throughout the demo, true, but we don't actually see her doing it; no hands, no arms, extends from the camera when she interacts. I believe there's a difference in FPP when you're just a walking camera vs. you see this person interacting with the world all the time.
What I think fans would like to see:
1. When V retrieved the soda from the soda machine; Instead of putting a cursor over it and watching it disappear in her inventory, what if we actually see V extend her arm, grab, and pull it back onto her person or drinks it in that moment.
2. Elevator. Instead of putting the cursor (small white dot in the middle of the screen) over the button, what if when you select a floor you see V's finger go to push it.
3. V's Apartment. When going into her weapon closet what if instead of V you just see the camera go over the gun, how about you see V grab the gun and then place it on her person.
4. In the demo you see V go to her wardrobe and take the high-tech jacket, but we ACTUALLY didn't see it. What if we see V physically extend her arms out to remove it from her closet.
In other words, more animations from V extending her arms out to deal with day-to-day interactions like choosing and taking clothes from her wardrobe closet, grabbing sodas from a vending machine, or gun from her weapons room will all have a incredibly positive impact in how we enjoy and take on the persona of V.
More examples of fleshing this out would be if V goes to eat something (i.e. vendor, in her apartment, restaurant, etc.), and seeing see her arm extend to pick it up and then bring it to her face or place in her bag for future use? If there's a weapon on the floor can we see her actually grab it and pick it up? (Never understood why in some RPGs when you grab/pick up loot it's always a matter of standing over it, selecting it, then watching it magically disappear :/). These things will bring the character of V to life much more significantly.
All of this may seem inconsequential but I believe it will make the immersion factor more real, believable, immersive while appeasing players who love TPP and will not see their character for the majority of the game unless in special circumstances like a car or watching cinematics. Whenever i see this in FPP games like Thief, Far Cry, etc. it really makes me feel as though I'm embodying the character. Also I easily forget about that I'm not playing in TPP because I feel fully invested and enveloped in the main character.
Hopefully this is something you guys would consider since you're still in the middle of production. So, yeah the more I SEE of V interacting with the world, the better, and I'm sure plenty of fans feel the same way. Other than that, Great job with the game! Excited!
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