Yeah taste can be acquired, but some time you just don't like some things, and you don't want to try that things.
Example i don't like to eat any intestine or internal organs from pig, sheep..... i just don't like that, i don't want to try it, so if he don't like 1st person and like 3rd person for him playing in 1st person would not be fun and enjoy.
I also love 3rd person much more then 1st person, i can play in 1st person, but all the fun and enjoyment will be lowered by 80%, and all this also depend if game is good.
Not sure why people don't want to accept that many don't like 1st person.
This one is easy.
1. People often lie or colour their statements more dramatically to make a point or get what we want. "Cyberpunk 2077 is Far Cry only in a City!" springs to mind. Kind of over the top. Very human, but also lacking in accuracy.
2. Because we want you to love what we love - it makes us feel better about our choices -and- we think you'd like it if you tried it, Sam I Am.
3. We like you and want you to play Cyberpunk 2077 for you - so that you may have fun. Because you seem enthusiastic, engaged and it would be a shame if you didn't enjoy yourself as much as possible.
I don't think that most people have an issue with those who don't like something. This is a forum -- it's here to discuss things. Naturally, arguments will arise, and that's the whole point.
As for people being closed off to the idea or refusing even to try it, I'd have to agree that it's foolish to deny oneself an experience because one
assumes it will be unpleasant. I'll say again that platformers are one of my least favorite game styles. I normally can't
stand them. However,
Salt and Sanctuary,
Terraria, Dust,
Prince of Persia, and
Commander Keen are some of my favorite games.
Good games transcend their mechanics. Obviously, the future is unwritten, but I think CP2077 has a great chance of being something legendary. Why I think this is because of what I can observe about the history of the company. So far:
a.) They were ambitious. Perhaps, a little too ambitious to start. TW1 was great, but it's fair to say that it has its share of issues.
b.) They've never fallen into a rut. Looking at TW1, TW2, TW3, Gwent, and Cyberpunk -- there's no cut-and-paste going on. Each title was a totally unique vision unto itself. That speaks of consistent passion and energy being put into it.
c.) I think TW3 was a huge learning experience for CDPR. Everything I find speaks of the production being really challenging, but they still managed to pull off the final result. They obviously persevered when others may have decided it wasn't worth it. I think there's a much more seasoned understanding of how to manage such a gargantuan undertaking this time.
d.) They're still ambitious and still visionary. Therefore, if CDPR says that FPP is critical to the experience they're creating, I'm willing to believe it without hesitation.
But, it's up to each player in the end.