That nerf is too harsh. That would give it max 10 value for 8 provisions. For a (gold) engine, that's not worth the risk. Reducing the strength by one to bring it within sniping range should suffice.
I would quote Pavko as an example. 8 provisions, each round one ping and that too on Order which basically means, he is worth 99% of the time 5 point for a 8 provision Gold. But you would say I am comparing Oranges to Apples and then I would say, but Dear 4RM3D, the value an engine provides for a provision should be roughly the same, though the means can differ for each factions
Making it 4 health is actually the bigger nerf as it comes under a lot of unit's damage range. No other engine has the innate ability to reset/heal itself. Making it 4 would kind of make it pointless.
How many points can Botchling, realistically speaking, generate over the long round? We are meeting again, but this time is nothing else than shameful nerf call
How much points any engine, realistically speaking, can generate over long round. Botchling can easily generate more than any other engine and with its current state it is broken. With cooldown of 2, Botchling already needs three 3+ damages in a row to kill it (It can rest after first damage and then the opponent will have to use 2 rounds to do 5 damage provided it is not healed before that) which is pretty significant and unlike any other engines.
A smiley at the end of that statement doesn't make it less insulting or adding any fking value for the 'shameful' argument
What about Vysogota? Great card, try to play without immunity.. It will generate 1 point most of the time.
Yes, if he stays, he wins the game single handedly. Any extremely powerful if-you-can-keep-it-you-win cards should have very less life and enough counters. It is how the game should be. Vysogota is perfectly balanced in that regards. And yes, he is in my every single NR deck, so it Botchling, Ves, Reinforced Trebutchet.
Giving a weak faction cards that are too strong isn't the way to fix it. Botchling is a strong engine. Does it really need a nerf? Not really, but I could see the card getting one less strength or one more provision.
Thank you. I couldn't have said it better, but, though I would rather have more provision or cooldown than making it 4 power. Even with cooldown, as I had said, it would need three consecutive 3+ damage to kill it, which I think is pretty insane already.