Ok. You (just about everyone here) seem to be very fond of how things are being handled, and I don’t seem to be able to get my point through. I’ll let you get back on topic now.
I think I +1 some of your posts. Not all, but some. I think. Peace.Ok. You (just about everyone here) seem to be very fond of how things are being handled, and I don’t seem to be able to get my point through. I’ll let you get back on topic now.
Wait, where did you hear any of this?Believable up until you start fighting her. The whole cavetroll act there is just ridiculous, and combine that with the rest of the platformer boss fight tropes like strictly coreographed movement patterns to dodge (even if you have ranged weapons at your disposal), ton of HP and glowing soft spots where you can damage her....
Wait, where did you hear any of this?
As I understand it, Sasquatch is just a normal character but beefier because of the juice she has, and she has the ability to hack you obviously, and wields a big hammer.
Never heard anything about choreographed patterns to dodge, cavetroll act, or platforming mechanics.
Ah, I get you. I will need to see the bossfight for myself before I can say for sure, but I understand what you mean now.The player was described dodging the hammer blows (cavetroll) similiarly to how Royces attacks were dodged (coreography) and S was described to have a glowing ”weak spot” just like Royce (arcade platformer bossfight).
The whole hammer thing is dubious. But I suppose it’s not a ”good” boss fight if you could just shoot her from a distance.
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I've read that the animals had cyberware letting them strafe very fast towards you to attack you from close range. I'd imagine sasquatch doing the same so she is very fast in staying close. I mean, it can't be that stupid to stay far with an hammer hitting air. The arena could be very small as well so it forces you to stay close to sasquatch. I mean, CDPR has an encounter designer...The player was described dodging the hammer blows (cavetroll) similiarly to how Royces attacks were dodged (coreography) and S was described to have a glowing ”weak spot” just like Royce (arcade platformer bossfight).
The whole hammer thing is dubious. But I suppose it’s not a ”good” boss fight if you could just shoot her from a distance.
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This has been my main point of contention against typical FPS tropes all along.Believable up until you start fighting her. The whole cavetroll act there is just ridiculous, and combine that with the rest of the platformer boss fight tropes like strictly coreographed movement patterns to dodge (even if you have ranged weapons at your disposal), ton of HP and glowing soft spots where you can damage her...
I really hope CDProjektRed just makes the game they want to make. Everybody in this thread, chill! It's gonna be awesome!This has been my main point of contention against typical FPS tropes all along.
I see many MANY of them being included into CP2077 and, since they're incompatible, tropes you'd expect in an RPG ignored.
Using levels, hitpoints, and other such nonsense doesn't make a game an RPG, they're simply mechanics. But the stuff mentioned by @kofeiiniturpa are more then just game mechanics, they're the very basis of the standard shooter. Like any sidescroller or platformer these games reward the player for their execution of reflex and precision based tasks. The "character" is merely an avatar used to display location relative to the environment.
and I don’t seem to be able to get my point through.
Well, from Kofe's perspective, he's already been doing all of the things you mention here for... over 4 years now? So that may be where some of the bitterness (not that he's been particularly bitter in this thread) comes from.I really do appreciate your thoughts, kofeiiniturpa, really. I'm a fan of dissent and I think it's an important part of any type of discourse. It's just your suggestions to make things "better" isn't quite hitting home with me. I'm trying to find the objectivity in your criticism and I'm struggling to see it.
You've pointed out various points about the combat design, but have failed to articulate why they are essentially bad. If this is purely a rant to state your personal distaste for such things, then you'll forgive us for disagreeing. But if you're serious about having the developers change things up, your points have to be objective, well-informed and logical from a game design perspective - it's the kind of feedback I'm sure CDPR would really appreciate.
Most games I ever played, I didn't like the bosses, but... I have confidence CyberPunk2077 will have very fun bosses because it's CDProjektRed I don't really worry much about that part because I feel very confident they are getting the feel of that very special from what I have witnessed so far. (youtube gameplay so far) PeaceBoss fights tend to bedog shitanyway.
Forgive me if my interpretation of this whole thread and all conversations inside, and of Tangsta's post isn't to your liking, because I really mean this in a nice way and in a nice tone with no intent to cause offense to anyone. In my opinion, Tangsta is really excellently summing up/understanding/judging the words of the arguments being made (all valid perspectives), but one thing they are not doing is judging the individuals saying them. For example, I personally don't often look at the name of a post, I usually just read the contents and reply to those contents. We're all friends here you know?Well, from Kofe's perspective, he's already been doing all of the things you mention here for... over 4 years now? So that may be where some of the bitterness (not that he's been particularly bitter in this thread) comes from.
You misunderstood. I was just telling him/her why kofe may not too interested in elaborating on all of his ideas on the topic. I didn't take what Tang said as a judgement or anything.Most games I ever played, I didn't like the bosses, but... I have confidence CyberPunk2077 will have very fun bosses because it's CDProjektRed I don't really worry much about that part because I feel very confident they are getting the feel of that very special from what I have witnessed so far. (youtube gameplay so far) Peace
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Forgive me if my interpretation of this whole thread and all conversations inside, and of Tangsta's post isn't to your liking, because I really mean this in a nice way and in a nice tone with no intent to cause offense to anyone. In my opinion, Tangsta is really excellently summing up/understanding/judging the words of the arguments being made (all valid perspectives), but one thing they are not doing is judging the individuals saying them. For example, I personally don't often look at the name of a post, I usually just read the contents and reply to those contents. We're all friends here you know?
Yea! I understand , but I also understand why Tang wanted more elaboration from kofe, because the more elaborating and sharing of ideas they give, the better understanding that can be achieved from everyone and for everyone. I'm curious, why do you in your own opinion believe that kofe may not be too interested in talking more about the topics in this thread, especially since they seemed very interested? I hope we can come to an understanding you know?You misunderstood. I was just telling him/her why kofe may not too interested in elaborating on all of his ideas on the topic. I didn't take what Tang said as a judgement or anything.
Yea! I understand , but I also understand why Tang wanted more elaboration from kofe, because the more elaborating and sharing of ideas they give, the better understanding that can be achieved from everyone and for everyone. I'm curious, why do you in your own opinion believe that kofe may not be too interested in talking more about the topics in this thread, especially since they seemed very interested? I hope we can come to an understanding you know?
Well, from Kofe's perspective, he's already been doing all of the things you mention here for... over 4 years now? So that may be where some of the bitterness (not that he's been particularly bitter in this thread) comes from.
Out of curiosity, what would be your ideal boss fight scenario? What sort of things do you enjoy or not enjoy?I'm sorry to hear that, and I can certainly relate. But yeah, whether or not he responds with a more detailed explanation, I'm glad he spoke up. It made for an interesting discussion nevertheless.
Out of curiosity, what would be your ideal boss fight scenario? What sort of things do you enjoy or not enjoy?
"Boss-fights" are fine. Every RPG had them in some way shape or form. What matters is to have them well implemented and designed according to the different paths of progression the character can take (since this is a solo\non party RPG)
You're playing a netrunner? Have it so you can hack the environment (turrets, bots etc) or even the boss.
A techie? Have your spiderbot capable of temporarily render him helpless.
A solo? You get the picture..
It dosen't have to have a deeper meaning. Sometimes one upping a powerful opponent by proper ability use (and prefered way of progression) is gratifying in itself -- if it's a free fight. If it's something like a boxing match, well, you'd better have your "boxing skills" (or multitude of skills and abilities that replace an abstract "boxing skill" stat) up to the task, though some hacking and sneaky stuff could potentially be used to lessen the gap --
I'm also a fan of the MGS games and their creative boss fights, especially Snake Eater's Cobra Unit members.
Yeah. In the context of an action/adventure/stealth game, that worked brilliantly. Hats off to Kojima & Co -- watched my GF play that sequence live for the first time, it was pretty awesome.The Quiet "boss fight" is among my top favorite fights ever. Everything was top notch, the buildup, execution, the feeling of danger.. just perfect.