I've been thinking how poison is problematic and one of the main reasons is its interaction with defenders.
Defenders are supposed to protect your valuable cards, and they do that job well enough... except when facing a poison deck, whether its NG double scenario or ST/SY still with enough poisons to cause problems.
The defender is targeted himself and you basically wasted a 9provision card, because its a lose-lose situation: you either purify the defender and he loses his defender status or you dont purify him and he's finished by poison the next turn.
A solution would be to make allied purifies only remove negative status like poison. Its the only way to make poison less effective against defenders without buffing defenders against other threats.
Of course there could also be a new mechanic to remove poison without purifying, an antidote, which has been suggested here before, but i wont put my chips on new mechanics because that would complicate the game and the dev team always avoids those.
Defenders are supposed to protect your valuable cards, and they do that job well enough... except when facing a poison deck, whether its NG double scenario or ST/SY still with enough poisons to cause problems.
The defender is targeted himself and you basically wasted a 9provision card, because its a lose-lose situation: you either purify the defender and he loses his defender status or you dont purify him and he's finished by poison the next turn.
A solution would be to make allied purifies only remove negative status like poison. Its the only way to make poison less effective against defenders without buffing defenders against other threats.
Of course there could also be a new mechanic to remove poison without purifying, an antidote, which has been suggested here before, but i wont put my chips on new mechanics because that would complicate the game and the dev team always avoids those.