If I want to go in that rabbit hole I'll play that way. So next playthrough I'll find out on my own.Well you can read through the thread and find out!
If I want to go in that rabbit hole I'll play that way. So next playthrough I'll find out on my own.Well you can read through the thread and find out!
I already made that joke though.They meant the RPG tag on Steam
This is an ending that could be the one if some details were changed, because as yo use, everyone sees it differently, which fits the theme of the game. But yah, one happy ending would still be needed definetly.I guess the only thing I have left to add is that if you're ok with seeing how V2's life plays out then more power to you I guess, but as far as I'm concerned the only V I cared about is the one that gets erased with Soulkiller -- I don't see any potential DLC or alternate ending, for me personally, that can be fulfilling without avoiding Soulkiller altogether.
But then the question becomes what is a "recording" of a consciousness -- I did some musing on how the sense of self plays out in this whole thing just a couple pages back that I think you might find relevant.That's where it sticks for me. Alt said 'consciousness', that word was used specifically. Not just your 'mind, thoughts, personality', but consciousness. If she hadn't said that word, it would been, for me, "That's not V, that's a copy, full stop."
But I guess this is the kind of philosophical question that makes me sit and ponder. Which is partially why I love stuff like GitS and I can appreciate CDPR for positing the question to begin with.
Wait, scavangers kidnapped you? Is that part of a side story? You see this is what I am so annoyed about. I keep finding out cool stuff about the game and gameplay, like that you can hide bodies in your own car trunk. But because of the ending it just feels so painful to touch my V again at that checkpoint just before the elevator. And with that making exploring the game and city all the more difficult.yeah, I think we forget that the game is just a week old. and people seem to have forgotten or just don't know what a disaster TW2 was on launch - some people couldn't get it running because the game tried to fry their pc. I've played on a mid-tier system and had to replay the prologue again and again a dozen times because it kept freezing, lagging, crashing, and generally bugging out.
that said, back then in 2011 CDPR was at best an AA-studio, a far cry from what they are now. it was their first run with their own custom engine. and, honestly, the fanbase was much smaller and consisted mainly of far more devoted and forgiving people who came to play TW2 not because of outstanding marketing but because they had the pleasure to play TW1 in the late 00s. I'm one of them.
now I feel like CDPR themselves have forgotten where they've started. if you remember that post on reddit from presumably an ex-employee, there is a sentence there about how the management kept repeating that they are making "the game of the century". if nothing else out of that whole post, I believe this sentiment. pair this unhealthy sense of self-grandiosity with lackluster management and meddling from higher-ups we heard about post-TW3, and you get a recipe for disaster.
I totally agree that Cyberpunk has a great basis, and honestly, apart from missing customization features and the story, I find it nearly perfect for my taste. just yesterday I managed to run away from Scavengers after they kidnapped me by jumping from the balcony and then running through the streets, naked and with no guns or money, to my flat where I sentimentally stored V's original clothes, after which I proceeded to pick up trash until I had enough money to heal. I adore immersive sims, played most of them repeatedly for years, and not one of them ever gave me that experience and feeling of freedom to do what I want. just for that Cyberpunk is a awesome in my book - but it could and should be even better.
In the Arasaka ending you get a brain surgery that doesn't use the soulkiller. Granted you still die in 6 month. But without any tempering with your consciousness.I guess the only thing I have left to add is that if you're ok with seeing how V2's life plays out then more power to you I guess, but as far as I'm concerned the only V I cared about is the one that gets erased with Soulkiller -- I don't see any potential DLC or alternate ending, for me personally, that can be fulfilling without avoiding Soulkiller altogether.
Great thing! Enjoy!If I want to go in that rabbit hole I'll play that way. So next playthrough I'll find out on my own.
Yeah, I loved both Witcher 1 and 2 as well. 3 was a great ending to the trilogy. I actually played through 1 and 2 earlier this year. Still as good as ever (if you can get over 1's combat), I can only imagine what we could have gotten with the writing prowess we had then.yeah, I think we forget that the game is just a week old. and people seem to have forgotten or just don't know what a disaster TW2 was on launch - some people couldn't get it running because the game tried to fry their pc. I've played on a mid-tier system and had to replay the prologue again and again a dozen times because it kept freezing, lagging, crashing, and generally bugging out.
that said, back then in 2011 CDPR was at best an AA-studio, a far cry from what they are now. it was their first run with their own custom engine. and, honestly, the fanbase was much smaller and consisted mainly of far more devoted and forgiving people who came to play TW2 not because of outstanding marketing but because they had the pleasure to play TW1 in the late 00s. I'm one of them.
now I feel like CDPR themselves have forgotten where they've started. if you remember that post on reddit from presumably an ex-employee, there is a sentence there about how the management kept repeating that they are making "the game of the century". if nothing else out of that whole post, I believe this sentiment. pair this unhealthy sense of self-grandiosity with lackluster management and meddling from higher-ups we heard about post-TW3, and you get a recipe for disaster.
I totally agree that Cyberpunk has a great basis, and honestly, apart from missing customization features and the story, I find it nearly perfect for my taste. just yesterday I managed to run away from Scavengers after they kidnapped me by jumping from the balcony and then running through the streets, naked and with no guns or money, to my flat where I sentimentally stored V's original clothes, after which I proceeded to pick up trash until I had enough money to heal. I adore immersive sims, played most of them repeatedly for years, and not one of them ever gave me that experience and feeling of freedom to do what I want. just for that Cyberpunk is a awesome in my book - but it could and should be even better.
"V wanted to be a legend."
Jokes on you same ending! GOTCHA!If I want to go in that rabbit hole I'll play that way. So next playthrough I'll find out on my own.
Yeah, well the dialogue through act 1 is kind of weird. You can choose to have V excited about the major leagues, then V gets really jarring angry dialogue here about Jackie's major league. It's kind of a complete mess."V wanted to be a legend."
I guess the only thing I have left to add is that if you're ok with seeing how V2's life plays out then more power to you I guess, but as far as I'm concerned the only V I cared about is the one that gets erased with Soulkiller -- I don't see any potential DLC or alternate ending, for me personally, that can be fulfilling without avoiding Soulkiller altogether.
Wait, scavangers kidnapped you? Is that part of a side story? You see this is what I am so annoyed about. I keep finding out cool stuff about the game and gameplay, like that you can hide bodies in your own car trunk. But because of the ending it just feels so painful to touch my V again at that checkpoint just before the elevator. And with that making exploring the game and city all the more difficult.
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In the Arasaka ending you get a brain surgery that doesn't use the soulkiller. Granted you still die in 6 month. But without any tempering with your consciousness.
Yeah, I loved both Witcher 1 and 2 as well. 3 was a great ending to the trilogy. I actually played through 1 and 2 earlier this year. Still as good as ever (if you can get over 1's combat), I can only imagine what we could have gotten with the writing prowess we had then.
Yeah, I just say that so people don't get the wrong idea. I don't think it's that bad, I don't think it's that good either. I've seen WAY worse from other games of the time though.probably a minority opinion, but I love TW1's combat system. it's so satisfying to find that perfect rhythm and just let Geralt do his thing, watching blood spilling all over the place. ah.
The cupcake is a liehooboy, we're moving into the memes territory. who gonna order the cupcakes?
It's like I was saying earlier, you kind of have to get into the right mindset to play this again currently, after knowing how limited your choice actually is. It can still be played and enjoyed, it just leaves a bitter taste in your mouth thinking you actually had choice.I love that! @BGM45
I might have to force myself to start a new playthrough with a fresh V to experience the side stories. I don't think I can touch my first V before DLCs or story fixes, but I can probably start a new story.
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