Cyberpunk 2077 will be mostly in first person perspective, with TPP in optionally while driving. For those concerned about seeing your customized V, you’ll also be able to see the player character in the
inventory, in
mirrors, very occasionally in cutscenes, and possibly in a planned
photo mode. The
photo mode will allow players to see V in third person, and players can also have V pose for photos while within this mode.
CDPR choose the
first-person point of view for a few reasons. First, in the thick of action gameplay, it allows players to see things happening up close as the character, so that V can really interact with things in a visceral manner. Also, there were
narrative-based considerations to make. The FPP camera helps to place the player into the interactive dialogue, the story and the environments that CDPR are creating. To really experience that
verticality of Night City, you need a first-person perspective. Finally, the HUD is incorporated into the FPP so that V is seeing everything the player sees.
CDPR are aware that not everyone likes FPP. However they are
firm in that decision. Having said that, they are very aware that there are a some people who can’t play first-person for a variety of reasons. CDPR is looking into offering difficulty options and sensibility options to hopefully manage to turn
Cyberpunk 2077 in the first first-person game that some of those people will like, or that some will be able to play.
For example, FOV will be adjustable for PC (no official word yet on consoles). There will also be options to disable bobble-head mode and motion blur on V's vision.