I outright disagree with that assessment. Let's look at what the game delivers, regardless of player choice:
I would challenge the narrative validity of any argument that V was not actively pursuing the idea of the "big leagues", fame, glory, reputation, and "immortality" among the names that would be remembered as legendary throughout Night City. They could easily have made money and a comfy living working as nothing but thugs, or guards, or small-time fixers themselves. They didn't. V intentionally and passionately sought out better opportunities with Jackie as edgerunners, while directly vocalizing his/her intentions, reasoning, and goals numerous times throughout the game. V can express a tamer, less gung ho attitude toward achieving that goal than Jackie...but there are exactly zero dialogue options that say, "I don't believe in what we're doing, Jackie. I don't want fame and immortality."
- V takes the initial gig with Jackie to start bettering his/her situation in life.
- What was the whole montage scene about at the beginning if not to show V and Jackie taking risks, learning the streets, and starting to become a force to be reckoned with?
- Why do they actively pursue fixers in the hopes of getting better and better gigs?
- What's the point of taking the big risk/reward gig with Dex?
- Why is there so much dialogue surrounding the Afterlife, the details about getting a drink named after you, or the prestige and excitement of seeing Rogue in the flesh?
- What about the repeated, ongoing dialogue about making it to the "big leagues" if it's not their goal?
- What about V's potential reactions to Jackie getting too pumped about the mission when they're taking the Delamain to hotel?
- What about V's reaction to Jackie's death, and the "...see you in the big leagues..." comment at the end?
- Most significantly -- if V did not support that ideal, why would s/he stay with Jackie throughout the years? Diving into ever deeper water with him...listening to him carry on about the "big leagues"...risking life and limb on a regular basis...but V truly feels differently and was privately and secretly pursuing other goals?
^ That's part of the establishment of the characters, which is handled in rather extreme detail and clarity throughout the entire opening act of the game: from the intro scene, to V making Johnny's acquaintance for the first time. That's all part of the establishment. Very, very easy, I think, to not be following along with all of that since there's nothing preventing the player from doing all sorts of other stuff...for pretty much whatever reasons they can imagine. Extremely easy to lose track of or forget what the game has clearly, directly established.
That is arguably a true flaw with the design. It creates the illusion of being a total sandbox a little too strongly, when in fact, it's a far more established narrative with whole bunches of sandbox side-content. But there's not enough done, perhaps, during the early sequences especially, to progress the narrative so that the player receives the establishing details in a fluently paced way. As such, players may lose sight of these details over the course of their playthrough. They may superimpose what they want things to mean over what actually happened, and retroactively redefine (whether intentionally or unintentionally) "who V is" in their own minds...even though those desires and ideas directly conflict with the clearly established narrative elements.
So to say that all of those elements somehow "don't matter" is just not supportable. I can provide overwhelming evidence of V being a character that was sold on the pursuit of fame, wealth, and immortality. This can very much evolve or change once the game passes the heist mission -- but nothing will remove V from the fate of having started down that path. The theme of immortality, the reality of what it can mean, and the human cost it inherently exacts is the central spine of the dramatic action of the narrative. It can be explored and interpreted a number of different ways, but there's no way to simply toss that aside and pretend the game is actually about something else. The narrative will keep coming back to pop that imagination bubble.
As far as over-moralizing the endings...I can see that...but I'll disagree. It's a heady game. I think it's doing a smash-up job of letting the player know, no matter which path they choose at the end:
"And they did NOT live happily ever after..."
Or, using another classic literary device: Once you grab the wheel of fortune and ride to the top...the wheel does not simply stop turning. There's only one place to go.
Jackie was obsessed with that, V can choose to tell Jackie its not that important, and that dying to be a legend is to hefty a price. They can literally get intoman argument about it in the car.
I wouldn't say v doesn't want to succeed, its clear they do, but immortality and legend status is not the same as wanting to do very high paid mission. The motivation for Vs actions are purposefully allowed to be vague in Act 1.
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sun ending doesn't cast V as a bad personYes, no matter what position you take in the game, V is a merc. I'm not claiming V is a pure blank slate. This is one of the story things.
"So much dialogue"? The drink is an Act 1 thing that Jackie rambles about and you can go back to optionally later. Otherwise, the Rogue and Afterlife are important because you're a merc. I really think you're hung up on this idea you have that I must want to be able to completely define everything about V.
Big jobs are going to be the goal of a merc, for prestige or otherwise.
POTENTIAL reactions. Now you're on my side.
Most of the dialogue about "making it" comes from Jackie. It's honoring his memory in a way fitting for him.
It wasn't years, it was a handful of months. The best friend that rambles about the big leagues is practically a trope. I think we've gotten away from the discussion because I'm not entirely sure what you're trying to establish anymore. That one of V's predefined traits is being a merc? Ok. I don't think that affects anything I've said.
This is largely Act 1 fare that dies with Jackie. After this, you can play almost the entire game only expressing the sentiment that you just want to save yourself.
This is the closest we've gotten to agreeing, but I'd go the other way. It's too far up it's own ass with it's themes in the endings that it throws away any characterization the game lets you do in pursuit of the way they wanted the game to end. I'd actually like this game more if the endings were some stupid vague Fallout slideshow.
I don't know where you're getting "heady" from. The finale hits you with an "oops we actually can't save you lol" anticlimax with the follow-up conclusion that "you're a bad person because you chose arasaka/sun and you're going to die soon with that in mind" or "you're a good person because you chose the noble savages and you're going to die soon with that in mind". There is nothing moving or spectacular about these endings. They just tell you that you're going to die and that your V spent the rest of their life based on who you decided to help at the end.
A dark depressing ending doesn't make it good, as so many people seem to think.
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Oh! You actually can do this, by the way. I don't remember the exact quote, but in the Delamain after Jackie is shot, you can yell at him that this is his fault for wanting to do big league shit.