Yeah, I don't need to see that spectacle while casually strolling through Night City. That shit needed fixing.
I think it could have waited; isn't there a way to turn off the nudity in Settings? I'd imagine that'd get rid of the weenie-show.
Oh, I'm not suggesting that we should not discuss these things. I'm saying that they might not get fixed if we don't make the devs aware of the problems as we perceive them and as we encounter them.
Your phrasing suggested otherwise, but very well; I accept your clarification.
Okay, we're now reaching common ground and I am not sure what to tell you. The game working as CDPR designed it and the game working the way I would like it to are two different and mutually exclusive things.
Agreed.
I think that maybe some of these ideas were too ambitious for the development timetable and were either scrapped or short tracked for the sake of getting a game on store shelves.
Some, maybe, but I think some are just implemented
badly.
I mean, GTA-style police/wanted systems are in a lot of games, now; that CDPR did such a half-hearted job on theirs is simply boggling.
The only thing I can think of is that they thought people--the end users--
wouldn't care.
I know that sounds stupid, but given what I've seen from people with ties to CDPR, they seem to have made a lot of assumptions about what players will do--because it's what
they would do--and those assumptions were, if not outright wrong, at least quite limited.
It's the same with music choices; there is a quote from an interview with a dev or two about the music in the game, and they said, essentially, that people would prefer the 90s sound to the more common 80s sound associated with cyberpunk, that people would hear it and go, "That's not what I expected, but I love it!" ...only it wasn't what I expected and that's half of why I hated it (the other half is that I hated the 90s when they were happening).
Basically, it sounds to me like CDPR was developing this game in an echo chamber, and they were out of touch with a fair portion of the gaming community and what we
actually wanted from a Cyberpunk game.
As much as I hate to see these types of design issues appear in games, if CDPR kept on devoting time to development, we might still be waiting for release or might not have seen a game at all.
Honestly...? I'd rather have waited and got something of quality.
Nobody can deny that the release of this game was a disaster, and it seems to have been so because the game was rushed out the door when it wasn't ready.
I personally am of the unpopular opinion that there never should've been a current gen release of this game.
Agreed.
From what I've heard, they expended so much time and energy trying to get the game to work on outdated consoles that it almost certainly impacted the quality of the final product.
I feel that CDPR is spinning their wheels trying to make this game work on current gen and the design issue we see now might not be so prevalent on next gen systems that are better able to process the code and visually render the game.
It sounds to me like you're a console gamer. Me, I'm on a high-end PC.
Truth is, I haven't really noticed any bugs since the first hotfix. Maybe a few clipping issues, a car being summoned and appearing underground, and maybe once a month. Tops.
I'm much more concerned about the design of the game than I am about fixing bugs.
I believe that CDPR is doing its God level best to get a game to run on current gen that maybe wasn't meant to run on current gen all for the sake of keeping a promise and holding themselves to a high standard.
They have a lot of other promises they haven't kept. (And I don't want to argue over whether they were "promises"; that's just shorthand for "talked big/didn't deliver".)
Fortunately for all of you, CDPR cares more about your customer satisfaction than I do (
) and continues to toil away to make sure that they do the most good for the most people.
Well, let's hope they start focusing on the game's design, soon, because there have been very few "fixes" that have impacted my experience at all.
Hell, one way to shut me up--if that's ever CDPR's goal--is to make the monorail something you can ride in first person.
That alone would hold me for a while, even though it's not something more fundamental like fixing AI.