I'm almost always open to try and think of certain solutions which could help or find some kind of intermediate: One thing which potentially could be done is that low grade weapons, such as the common and uncommon types have something of a upper cap, which causes that higher grade types of said weapon are needed before they become as destructively powerful.
I do agree with the sentiment that a meta is not of greatest importance in a singleplayer as far as balance is concerned, things are allowed to have more extremities because its just you in a non competitive environment.
That said, some sense of balance can still be tried to attain.
Though I believe a sniper rifle, specifically the rather special types in CP77 do belong in a more extreme box as is, so their high power state is justified.
Maybe it would solve it better if the more standard weapons had a larger degree of customization so those are more adaptible, such as grenade launchers for copperfields and others. Or mod that can increase clipsize so further build on the rifle principle.
Maybe other modifications could be interesting. Then the sniper rifles in this game can remain as they are. (In my mind)
I do agree with the sentiment that a meta is not of greatest importance in a singleplayer as far as balance is concerned, things are allowed to have more extremities because its just you in a non competitive environment.
That said, some sense of balance can still be tried to attain.
Though I believe a sniper rifle, specifically the rather special types in CP77 do belong in a more extreme box as is, so their high power state is justified.
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Maybe it would solve it better if the more standard weapons had a larger degree of customization so those are more adaptible, such as grenade launchers for copperfields and others. Or mod that can increase clipsize so further build on the rifle principle.
Maybe other modifications could be interesting. Then the sniper rifles in this game can remain as they are. (In my mind)