I don’t know whether this is a bug or a balance. It may be appropriate to show the card moving.Just played aginst a deck with "Sunset wanderers", I could see the card moving in my oponents hand. I sure hope its not designed this way and thats its just a bug.
My favorite change:
"
The Guardian: Tier changed from gold to bronze.
Rarity changed from epic to common.
"
LOL.. Am I missing something? Why even waste pixels announcing this???
A couple nerfs to my beloved NG that should quiet some of the naysayers. And Why does it seem that in every patch the only changes to SK are increase points, or decreased provisions... Do they do this on purpose or did they forget which was which
I don’t know whether this is a bug or a balance. It may be appropriate to show the card moving.
I didnt played against sunset yet, but as far as i understand the idea its to be with it in hand untill the antepenult turn, put the last card remain (without sunset) and spawn it with 15 power and draw a card, is that it, right?
So short r3 will be good with this card
Ahh. Touche! A fringe, but important detail. I stand by my snarky comment regarding the rarity "nerf", howeverthis actually has some meaning for NG or MO players, since naglfar and roderick could offer you guardian as 1 of 2 gold options (if your opponents mixes one into your deck at least).
You always have this card in your start hand at the leftmost position.So long as you draw it in R1
Clog was and still is an useless archetype because all this Korathi, Oniromancy, Purify/Removal meta.1. Clog will not be deterred by just excluding tokens, it's still an uninteractive mechanic that removes any strategy from the game. If you won't remove it then add more faction cards to the game that manipulate the opponents decks.
2. Koschey needs a nerf
3. Blightmaker /Mage Assassin does too much for a bronze thinning card.
4. The nerf to Whoreson Jnr feels like a bad joke.
Wow reading your post i realyze He start at left and goes to right.So long as you draw it in R1 and keep playing the cards to the left of it when it moves each turn. It'll more than likely end up dropping early in a long R3 or late in R2 if your opponent bleeds. Possibly even late in a longer R1 if you play enough cards to the right of it.
That "move self one position to the right each turn" part is what people keep forgetting to factor in. To maximize it, after your first turn, you have to play the card it moved past. The odds of your hand being that perfectly ordered are pretty slim.
That said, the worst it'll play for in R1 is 5 points + 1 card of thinning. I expect it'll see use, but that it'll usually play in the 5-10 point range. Drawn in a short R3, it'll be a disastrous 2 point card...
EDIT - Where it REALLY might shine is in a discard deck, where you can pull new cards to stick in front of it and discard from behind it.
Nah the Defender would be saferMahakam Defender could end in symbiosis deck as an additional engine along hamerdriad. Dwarven Mercenary will replace mahakam trappers in dwarf decks.
If you want adrenaline 2 on kolgrim, he can't be copied or renewed. He should be 10 provI am surprised that Kolgrim was not reverted to Adrenaline 2. It seems like a logical change after the adjustment of tokens shuffling.
That comment was mostly aimed at Koshchey and Pig, Clogg is now as healthy as it gets by changing individual cards. There is still one big problem tho, clogg is based on exploiting major design flaw of Gwent - draw dependance. So as long as draw dependance is a thing, both clogg and mill are going to be toxic, no matter the balance changes.What was the nerf to clog? Excluding Tokens? That doesn't solve the problem imo.
That is really odd! Same with 20 and 40 artifact quests that no one wants.So much for a Syndicate Card Game not having SY daily quests two years after the faction's introduction.
But yes, I also was hoping for some Sigi rework (even before Jackpot buff).
No way man. Kolgrim sucks already even at 9 provisions. Renew on him is useless he is always insta-heatwave. The archetype needs buffs no nerfs. People cry with no reason with all this Korathi-Oneiromancy meta and the archetype is always nerfed to the ground. At this point is completely useless. You play Kolgrim you always lose no matter what. Token nerf was unnecessary. In fact this archetyoe is so terrible nowadays that token clog was the real win condition, not Kolgrim.Nah the Defender would be safer
If you want adrenaline 2 on kolgrim, he can't be copied or renewed. He should be 10 prov
Well, I've posted my suggestions in the TWIG AMA. They were about SY quests missing and daily quests rewards being unbalanced. All I got as an answer was "Oh, daily quests system? Maybe something will be done. Next question." And that was around half a year ago.That is really odd! Same with 20 and 40 artifact quests that no one wants.
I think Sigi has been overbuffed in the past.
You always have this card in your start hand at the leftmost position.
It doesn't say it on the card, but:Where does it say that the card is always in your starting hand?
It wasn't mentioned in the developer update and I didn't fathom such a ridiculous thing. The card already cannot be interacted with, why would you now guarantee it's drawn, removing any downside to using it. It's as if no thought goes into these mechanics. If you add cards like this to the game then you need to also add cards that allows players to interact with cards in each others hand. This game's direction is just becoming more bizarre by the day.It doesn't say it on the card, but:
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