I've completed my 5'th recorded play-through, and I did everything to lose/disassociate from pretty much everyone of importance to see what ending I got. I managed to drive Panam away, and the last message from her was to tell me to "f*ck off!" after I told Saul about her plan. River Ward was found dead, Kerry was so-so, not romanced. Judy muses about leaving Night City, Jefferson Peralez is paranoid as hell. Anything a selfish Streetkid would be like, that was how I played the game.
Now, the epiphany came to me, when you remove everyting, the things you're left with might be the 'canon ending'. The 'failsafe' so to speak.
What happened, unsuprisingly, there was no Aldecaldos-ending, but I didn't expect the loss of the Night City legend-ending or the Temperance-ending. So, I was left with two choices at the end, the Arasaka-ending and suicide. The logical conclusion is that though it isn't a 'happy' ending, it might be the most opportune ending to get back into a body without Johnny fricking Silverhand yapping in V's mind.
Another point is that it would be the easiest way to continue V's story, on par with joining Alt Cunningham. The other endings seems to invariably end with V's permanent death.
Normally I never alienate other characters in a game, as seen from my previous game-plays, all ends up with all options on the table. Just like how I played Knights of the Old Republic, there I went both paths to see the different endings (while the Light side is my 'canon' ending). In Fallout 4, if you alienate all factions, you always have the Minutemen as a failsafe.
So, I wonder, is the failsafe-choices the canon ending in many games??
Now, the epiphany came to me, when you remove everyting, the things you're left with might be the 'canon ending'. The 'failsafe' so to speak.
What happened, unsuprisingly, there was no Aldecaldos-ending, but I didn't expect the loss of the Night City legend-ending or the Temperance-ending. So, I was left with two choices at the end, the Arasaka-ending and suicide. The logical conclusion is that though it isn't a 'happy' ending, it might be the most opportune ending to get back into a body without Johnny fricking Silverhand yapping in V's mind.
Another point is that it would be the easiest way to continue V's story, on par with joining Alt Cunningham. The other endings seems to invariably end with V's permanent death.
Normally I never alienate other characters in a game, as seen from my previous game-plays, all ends up with all options on the table. Just like how I played Knights of the Old Republic, there I went both paths to see the different endings (while the Light side is my 'canon' ending). In Fallout 4, if you alienate all factions, you always have the Minutemen as a failsafe.
So, I wonder, is the failsafe-choices the canon ending in many games??