Hey, @Bartinga2077. From the thread on motorcycles, I thought that we could start a more general racing thread.
I don't think cars and motorcycles can compare, but HEY, we won't know if we don't exchange. If you are in (and others should feel free to join), I propose a few circular paths through the NC, and we can see how fast they can be traversed, both with and without traffic. Vanilla or not vanilla. Of course, the traffic is random, so that's in big part luck-based. It would best fare if multi-player were possible so that everyone gets hit by the same traffic -- that would be the way to pronounce the skill of getting around through it. I have no hopes of CP2077 in fact getting such an engine.
I am still on the lookout for good map to base all sketches upon; this one I have will serve the purpose.
Stay tuned.
I don't think cars and motorcycles can compare, but HEY, we won't know if we don't exchange. If you are in (and others should feel free to join), I propose a few circular paths through the NC, and we can see how fast they can be traversed, both with and without traffic. Vanilla or not vanilla. Of course, the traffic is random, so that's in big part luck-based. It would best fare if multi-player were possible so that everyone gets hit by the same traffic -- that would be the way to pronounce the skill of getting around through it. I have no hopes of CP2077 in fact getting such an engine.
Racing Categories
- Non-modded vehicles, traffic
- Non-modded vehicles, no traffic
- Modded vehicles, traffic
- Modded vehicles, no traffic
Track List
So far, there are three tracks. And direction matters for each. They can be simply labeled clock-wise (CW) and counter clockwise (CCW). Here are the variants:- The Highway Loop
- Video guide [todo]; start: right before the last hump that can be found before the three-level bridge
- Top scores:
- Ten laps:
- 2.02 [outer, CCW] Bartinga2077, 21:46.66, best 2:06.96, no traffic, ?? (M) [video]
- City Loop: Dragon on the Tower (underwater tunnel); named after the underwater tunnel between the city center and Pacifica
- Video guide; start: between the two white/gray lines
- Top scores:
- 1.63 MartineDee, 6:08.70, no traffic, Rayfield Caliburn (M) [video]
- 1.63 MartineDee, 6:16, no traffic, Rayfield Caliburn (M) [video]
- 1.63 MartineDee, 0:02- - 6:43+ = 6:42-, no traffic, Rayfield Caliburn (M) [video]
- Bartinga2077, 0:23 - 7:16+ = 6:53+, no traffic, Thorton Mackinaw "Warhorse" (M) [video]
- 1.63 MartineDee, 6:54, no traffic, Rayfield Caliburn (M) [video]
- Bartinga2077, 7.27, traffic, Rayfield Calibrun (M) [video]
- 1.63 MartineDee, 7:31, traffic, Rayfield Calibrun (M) [video]
- Bartinga2077, 7:32, traffic, Rayfield Calibrun (M) [video]
- Bartinga2077, 8:04, no traffic, Mizutani Shion MZ2 (M) [video]
- Bartinga2077, 8:58, traffic, Mizutani Shion MZ2 (M) [video]
- 2.02 Bartinga2077, 10:18.03, no traffic, Herrera Riptide GT2 (NM) [video]
- Bartinga2007, 10:46, no traffic, Herrera Riptide GT2 (NM) [video]
- 1.63 MartineDee, 11:46, no traffic, Yaiba Kusanagi CT-3X (NM) [video]
- 1.x Bartinga2077, 13:17, traffic, Makigai MaiMai P126 (NM) [video]
- City Loop: Dragon on the Tower (the barricade); named after that barricaded path, where the Portal Delamain sets up an ambush for V
- Video guide; start: between the two white/gray lines
- Top scores
- Razor
- Video guide; start is aligned with the end of that left concrete padding under the railway, the end is as soon as the vehicle's nose passes the line between the two boards
- Challenge: can you do this without wrecking the vehicle at finish? The true razor is only sharp if the car fully passes the threshold of the barricade, but the time counts from the time the nose passes/touches it.
- Top scores:
- 1.63 Martine Dee, 4:22.5-, no traffic, Rayfield Caliburn (M) [video]
- 1.63 Martine Dee, ca. 4:31, no traffic, Rayfield Caliburn (M) [video]
- 1.x Bartinga2077, 0:25+ - 5:11- = 4:46+, no traffic, Thorton Mackinaw "Warhorse" (M) [video]
- 1.x MartineDee, 0:14+ - 5:32+ = 5:18+, no traffic, Rayfield Caliburn (M) [video]
- Badlands loop: Red Peaks Rally Race
- Video guide; start/end aligned with the threshold of the green container
- Top scores:
- 1.x Bartinga2077, 0:23- - 5:41+ = 5:19-, no traffic, Quadra Type-66 "Javelina" (M) [video]
- 1.63 MartineDee, 0:06- - 5:30+ = 5:25-, no traffic, Rayfield Caliburn (M) [video]
- 1.x Bartinga2077, 0:24 - 6:05 = 5:41, no traffic, Thorton Mackinaw "Warhorse" (M) [video]
- 1.x Bartinga2077, 0:18] - 8:02 = 7:43+, no traffic, Archer Quartz "Sidewinder" (NM) [video]
- Badlands loop: Red Peaks Rally Race Extreme
- Video guide, further picture guide, start/end aligned with the threshold of the green container
- Top scores:
- Bartinga2077, 10:06.96, no traffic, Quadra Type-66 "Javelina" (M) [video]
- 1.63 MartineDee, 0:02+ - 10:32 = 10:30-, no traffic, Rayfield Caliburn (M) [video]
- Bartinga2077, 0:26- - 11:29 = 11:03+, no traffic, Thorton Mackinaw "Warhorse" (M) [video]
- Bartinga2077, 0:22+ - 11:57 = 11:34+, no traffic, Brennan Apollo (M) [video]
- NC Tour 1: [see the post]
- City Center Race top scores:
- 1.63 MartineDee: 1:39.44, no traffic, Rayfield Caliburn (M) [video]
I am still on the lookout for good map to base all sketches upon; this one I have will serve the purpose.
Stay tuned.
Rules
- No pedestrians die on the sidewalk
- No cutting U/obtuse turns (such as the one on the border between Watson Northside and Arasaka Waterfront; any cutting of the road may be reason to disqualify if an advantage was derived from it. Being slightly off road for a limited amount of time while following the track path is fine.
Attachments
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