I've been away for sometime... Still no official words about System Requirements for The Witcher 3?
Nope, not a word.
I've been away for sometime... Still no official words about System Requirements for The Witcher 3?
I'm not really an expert on hard- and software and I told what you guys said to my friend about the purpose and use of SSD's and he told me that you better put your OS on a SSD because a SSD has more effect on a OS then on games.
He told me that an SSD has no effect on performance and he showed me some graphs and testing result wich proved his point. Putting an OS on a SSD only takes up 15Gb and if you have 120GB you have plenty of space to put your programs which you use every day on it.
Could any of you comment on that?
It was more of a performance comparison than a game comparison. Even if the games optimisation is different it maybe can give us an estimate of how the consols and mid PCs will end up performing in The Witcher 3. They (CDPR developers) have said that the console version will look similar to a PC running at high settings. And if they run at 1080p, 30fps(which they are aiming for) an old and not so powerfull PC will be able to push The Witcher 3 to high details and frame rates.
As i said the 7870 is not a powerfull GPU and is theoretically just a little more powerfull then whats in the PS4 though still outperforming the console in frame rates due to (most probably) being accompanied by a much more powerfull CPU. And as you said an open world game is even more CPU demanding which will bring even more advantage to the PC platform.
This is good news for those who hasn't the best gaming rig. They will be able to run it at high frame rates but still not sacrificing graphical detail. But who knows, maybe CDPR do a very good jobb on the consoles but a shit port on PC. I hope that isn't the case.
It is a terrible comparison.
A corridor "hider" uses limited draw distance, certainly no more than 100m, and can use mostly fairly simple geometric forms as it is a "constructed environment".
A game with intricate outdoor locations can have a draw distance easily 3-4km (900x-1600x the required cached information). The form of the information is also more chaotic ~ compare the fairly similar density of "corridors/alleys" in a location such as Novigrad, and how the forms are less ordered (though they may not actually be as or more complex, their orientation and design gives this impression). There are lots of clever optimisations used to retain a usable degree of responsiveness but it is certain that the complex outdoor environment is by far the more challenging.
I know that it might be early next year before we get any requirements but a tidbit or so would have been welcome by now.
:lol: :lol: :lol:And since I'm going to have to read all the forum complaints, I would much rather they be on target than panic customers by overspeccing, or cause complaints by underspeccing. Be accurate or withhold statements, CDPR, please.
@Guy N'wah I can have the 64-bit Win7 and all the software required.
As for the hardware, I've attached my system specs and I'd appreciate your opinion.
You are saying that Directx11 is an absolute requirement. My question is: It's an absolute requirement to what? Is it really a "requirement"?
Is it a requirement to play the game on the lowest settings? I don't think so. I play games like Far Cry 3, Crysis 2, BF3, AC Black Flag...etc on the same hardware that cannot run games like Tropico 4 or BF4 just because they have a certain "requirement" I can't meet.
If the game can run on the lowest settings possible without this requirement, then it is no longer a requirement that should stop me from even running the game. And even so, I already said that I can run demanding games on high settings. And if less demanding games require certain requirements that they won't run without while very demanding games don't, it means that it is not really a requirement, and that the developers can choose whether or not to set those requirements to stop the game from even installing or running.
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@Guy N'wah I can have the 64-bit Win7 and all the software required.
As for the hardware, I've attached my system specs and I'd appreciate your opinion.
You are saying that Directx11 is an absolute requirement. My question is: It's an absolute requirement to what? Is it really a "requirement"?
Is it a requirement to play the game on the lowest settings? I don't think so. I play games like Far Cry 3, Crysis 2, BF3, AC Black Flag...etc on the same hardware that cannot run games like Tropico 4 or BF4 just because they have a certain "requirement" I can't meet.
If the game can run on the lowest settings possible without this requirement, then it is no longer a requirement that should stop me from even running the game. And even so, I already said that I can run demanding games on high settings. And if less demanding games require certain requirements that they won't run without while very demanding games don't, it means that it is not really a requirement, and that the developers can choose whether or not to set those requirements to stop the game from even installing or running.
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Pondering whether I'm likely to *need* any upgrade.
The machine is a *little* bit unbalanced ~ i5-2400 @ 3.1GHz, 32GB of RAM, GT430 (supposedly DX11 'capable'), 466GB SATA HDD with a 466GB external USB device (plans to add a second SATA device got ... paused. As did plans to put a better GPU in).
Budget is likely to be minimal to non-existant, so unless there is a pressing need I don't plan any immediate upgrading, but I suspect there is a lot of growth potential in the GPU.... though the currently available generic monitors are only 1440*960 1400*1050
The 'off-balance' build is intentional - it is currently being used for GIS work where large files in significant quantities are in use simultaneously... it would be nice to lift the 'play' side a little bit though.