A new form of DRM by a company called Denuvo is being billed as uncrackable. In evidence, two games that use it, Fifa 15 and Lords of the Fallen, still have not been cracked even weeks after release.
New DRM by Denuvo challenges hackers.
Now my question is, the Witcher 3 being released with no DRM, it's going to be pirated to hell and back. Sure it's going to sell amazingly as well, but despite the best intentions towards consumers by CDPR, and even if the game were selling for 5 bucks, tons of people are still going to pirate it. Thats just human nature..
And the impetus behind CDPR's decision not to include DRM in the Witcher 3 was because no DRM insofar has managed to stop hackers, and the DRM just frustrates the paying customers. Much of the time, games are cracked before they're even released, which adds insult to injury.
But with the Denuvo DRM managing to frustrate hackers insofar, I wonder if CDPR has decided to now consider using the DRM? The Witcher 2 was pirated some 4.5 million times. Now I'm sure that many of those people that pirated probably ended up buying the game legitimately on a Steam sale or something, but there is no doubt that CDPR would have made even more money if their games were protected from pirates.
Witcher 3 is going to revolutionize RPGs. It's going to sell millions of copies, and spur greater sales of the PS4 and Xbox One, as well as cutting edge PC hardware. As much as I personally don't want to have to deal with DRM, I'd hate to be a developer and know that my game is being downloaded for free and without compensation after years of toil.
Stay away from what Vosung? I don't understand you.
It's about companies/governments having an unfair edge over others.
The following situation exists, company A makes X product and sells it to companies C and D in the west. However company B in China/Russia gets the product for free by pirating it and uses it. C and D discover this and are unhappy as they have to spend money, in some cases quite a lot of money, to buy and maintain a license for a program while their competitors don't. Maybe they decided to switch to another program that they do not have to pay for as much if at all.
As such company A implements DRM to try and insure that company B isn't gaining an unfair business edge over C and D. It also does this to show C and D that it's trying to do something. In most cases DRM fails, but in a few it works due to lack of interest by hackers in cracking it.
Because, as you've mentioned yourself in the past, by allowing Company B to pirate the software, especially in a training environment, they're creating a user base for the future, when they DO start selling in the country concerned and start to enforce the licence.
Yep. Saw it in my country with companies. Every company used to pirate the shit out of software until the law was enforced and they ended up being served search warrants for their computers to be scanned and then being forced to clean those PCs of illegal software.
They didn't stop using said software. They bought legitimate licenses.
C and D discover this and are unhappy as they have to spend money, in some cases quite a lot of money, to buy and maintain a license for a program while their competitors don't.
In this case however, if I understood correctly, the software isn't sold in China and Russia at all, so how C & D would expect their competitors to pay for it, if it's not even sold? So the fact that they pirate the software is caused by the vendor who doesn't care to sell it there. Of course if those competitors are crooks they can pirate it either way (even if it's sold), but this situation didn't even get to it yet.
Just read that AC:unity has a enormous file size of <50GB and now I need to vent.
Why are legitimate customers screwed again? Buy the game online, need to download huge insane file.
And you can bet that pirated copies are going to be smaller once again.
It's a thing that drives me crazy, just a few examples:
Call of duty: advanced warfare legal: <40GB, Pirates: 26GB
Assassins Creed: black flag legal about 17GB, Pirates 5,4GB
Sure the pirates strip out extra languages and extra optional stuff. But honestly is that so bad if the file sizes go down so much?
Why can't game devs / publishers do the same. Offer me a EN only no extra stuff download, compress the hell out of it and boom my Internet can still be used for really important stuff while downloading a game. And if I feel like it I could still download the mega big pack with all extra optional spunk WHILE already playing my game.