Maybe these two screen better illustrate what I'm talking about.
http://i.imgur.com/7Nz8n3t.png
In the 35 demo when patches of grass was hit by light each of the strands had more variations in the shades of colour. As you can see some appear white, others light green and some some darker green making each strand of grass "pop".
http://i.imgur.com/n8N5Y50.png
This pic from the January demonstration you can see that patches that are in the shade that most of the strands have the same dark green look while patches hit by light the strands instead have all the same shade of light green making the patches of grass mesh together more, kind of similar to an aquarelle painting and it is the same in PAX and GDC footage.
That would be an intriguing comparison, except that they appear to be two completely different creatures. Open the pictures in new tab or something to view in full size.
The 2013 footage features the following creature:
January 2015 gameplay featured the following creature:
Notice the giant red arrows. While the creatures appear to be similar, 2015 creature possesses ridiculously nice squiggles on its back. 2013 creature doesn't. This can mean one of two things:
1) They are different creatures, and so cannot be used as comparison because the 2015 creature might have had those wings since it was first created.
2) 2013 creature's design was changed to the 2015 one. Which can be good or bad, depending on your preference. If this is the case then Mr. Squiggles tickles my fancy more than Mr. Scales, because... I like those squiggles.
Either way, the point is you can't really compare these two creatures until we have more info.
On semi-volumetric clouds:
They're great for screenshots, but look a bit awkward in motion
link: http://a.pomf.se/cirmuo.webm
Ah yes I see what you mean now. Im not sure what to make of it, it simply looks worse.
One thing I disagree with though, is that in shadow the grass looks comparable to the 35min demo to me, in some parts, but the more light reaches the grass, the flatter they look, and yeah they lack variety in terms of color. It seems as if the same detail was there in both videos, but in one of them its washed out and doesnt react to light the same way.
The first thing that comes to my mind with this comparison is the power point presentation they gave once, where they showed grass and how it changed, and that imo what they thought was the "better" result, the improvement, actually looked worse. It was smoother and more homogeneous. So maybe its their art direction, or they downgraded it. Who knows...
I agree - it blends better. Another question is about overall grass quality...lol its actually true of the opposite, the grass looks exceptionally better here are some screens and a link to the power point.
I agree - it blends better. Another question is about overall grass quality...
On semi-volumetric clouds:
They're great for screenshots, but look a bit awkward in motion
link: http://a.pomf.se/cirmuo.webm
Honestly I don't see that much of a downgrade, the only things that stand out from the recent gameplays compared to the trailers, are the low foliage and lod, the missing motion blur and low depth of field.
Well yeah on some scenes the textures are low, but you see that in other trailers as well if you look closely, the difference is that in the trailers they picked the best spots and angles.
Maybe CDP Red reduced some stuff due to performance, but hopefully you'll be able to tweak the settings in the .ini files.
ps. the SOD Trailer doesn't look that good all the time.
The reason Star Citizen is PC exclusive is because the public helped fund it. Yes because of the hardware of the pc the game can be made in the fidelity and quality it is, but they went to kickstarter to raise funds to convince investors because they couldn't find anyone to fund the project. Now I don't know if CDPR had taken TW3 to kickstarter that they would have been successful because a big bulk of the fan following TW3 now has, has come from after TW3 was announced and on it's appearances on E3's and other gameshows. That is partly thanks to Microsoft like it or not.
I certainly would have loved TW3 to be pc exclusive, and like SC, squeeze everything out of a modern pc. But the fact remains that CDPR needs to sell a certain amount of games for them to continue to make games and excist as a company. And they can do that by developing their games for the consoles. (the console part in the gaming market is quite big) And to do that cost effective they made the decision to share assets between platforms.
So basically, could the game have looked better if it was a PC exclusive? Maybe, we don't know that for sure. We do know that CDPR knows what it's doing, and when they decided to develop for consoles and share assets between all three platforms, they had their reasons to do so.
it's the same reason that made star citizen a pc exclusive
consoles are not able to render games like star citizen
I say no delay, but if little textures and pop in/frame rate need more TLC after launch. Then maybe if devs feel up to working more long extra hours after their shifts, and the wife/gf/bf or boss says it's okay. Then they can help clean up all those little tiny annoying things, with a patch here or there.Yeah you might be actually right, with such a big world they haven't got enough time to give attention to all models, textures. Maybe another delay is for the best.
i feel that one is partially directed at me.
2 points only:
1. how to have faith if everybit of information (properly and scientifically researched or not) cannot be trusted?
2. twisting of facts and interviews and whatnot is not ONLY a fault of the community (for example me) but also a fault of the many writers of articles out there.
You're right, it's tough to have faith when everybody with a keyboard is trying to get you to believe lies.
Why all of you guys pity something that is still in a f*** game??Digging even earlier pictures from 2013, some scenes are outrageously beautiful. The grass texture has a massive resolution in some of these. Just look at that griffon from the top scene, almost looks like CGI!
^^ That draw distance...