horse combat looks unbalanced
Anybody else think that horse combat looks extremly OP?
The only scene which looked kinda ok was the one against the Ghuls in the "first 15min" min vid. The horse fear level filled up rather quickly and the ghul didn't die from one hit. Geralt would have been dropped off the horse anytime soon.
In all other fights against humans the horse combat looks ridiculiously overpowered. Geralt onehits every human enemy and the reason is not because he outlevels them. In the "first 15min " demo, Geralt was level 1 and the enemies were level 2.
The horse fear level bar barely increases when he is close to human enemies and he just needs to ride a few meters away to get it back to zero.
In this video https://www.youtube.com/watch?v=Qi8tdetuz90 at 10:22, there are 4 human enemies close to Geralt (and some more a little bit farther away). Geralt kills 2 of them with one blow of his sword ,the horse fear level doesn't even reach 10% while doing so and 2 seconds later it''s almost down to zero again. Geralt could probably easily kill the whole group with a simple hit&run tactics
Usually I would have faith in CD Project Red, but both previous games had a horrible balance, although they were linear games, which are much easier to balance than non-linear games. Igni and Aard ar op as hell in Witcher 1, so are Quen (not even mentioning pre-nerf Quen) and roll spamming in Witcher 2, which makes both games to a cakewalk even on the highest difficulty.
Edit: And forgot to mention the (it seems) infinite slow motion, which makes hitting enemies very easy.
Anybody else think that horse combat looks extremly OP?
The only scene which looked kinda ok was the one against the Ghuls in the "first 15min" min vid. The horse fear level filled up rather quickly and the ghul didn't die from one hit. Geralt would have been dropped off the horse anytime soon.
In all other fights against humans the horse combat looks ridiculiously overpowered. Geralt onehits every human enemy and the reason is not because he outlevels them. In the "first 15min " demo, Geralt was level 1 and the enemies were level 2.
The horse fear level bar barely increases when he is close to human enemies and he just needs to ride a few meters away to get it back to zero.
In this video https://www.youtube.com/watch?v=Qi8tdetuz90 at 10:22, there are 4 human enemies close to Geralt (and some more a little bit farther away). Geralt kills 2 of them with one blow of his sword ,the horse fear level doesn't even reach 10% while doing so and 2 seconds later it''s almost down to zero again. Geralt could probably easily kill the whole group with a simple hit&run tactics
Usually I would have faith in CD Project Red, but both previous games had a horrible balance, although they were linear games, which are much easier to balance than non-linear games. Igni and Aard ar op as hell in Witcher 1, so are Quen (not even mentioning pre-nerf Quen) and roll spamming in Witcher 2, which makes both games to a cakewalk even on the highest difficulty.
Edit: And forgot to mention the (it seems) infinite slow motion, which makes hitting enemies very easy.
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