Gone to Fyke Isle.. accidently. Now I'm sad.
This is the second time I've gone somewhere tied to a Quest, A secondary Quest, and not known of it until it was too late.
My curiosity gets the better of me in RPG's with huge worlds to explore, and after finishing one of the Main Quests I decided to travel to that interesting Isle by boat. That was in fact a huge, huge mistake.
I explored the tower, I even went up to the very top. The fact that there were things to examine had me thinking that this would start a Quest, and unfortunately it did not.
Now I've come to realize this is tied to a Quest Keira gives you, which I had no idea prior, and somewhat ruined the surprise for myself... I'm quite sad right now. I reckon this won't be the last time I go somewhere tied to a Quest and not know of it until later, and kick myself in the ass.
This isn't by any means poor design, this is my own fault... I think? I let things like this annoy me. I prefer to be surprised, and sadly my need to venture to areas that seem interesting get me into situations like this. It's the overall lack of wonder that'll ruin this Quest for me.
Even though there will obviously be explanations, I explored the tower, I know that lies inside, and I can make a guess as to what happened.
A bit depressed right now.. I wonder how many people have to to locations, without knowing they may be tied to a Quest, explore, and ultimately kick themselves in the ass afterwards.
This is the second time I've gone somewhere tied to a Quest, A secondary Quest, and not known of it until it was too late.
My curiosity gets the better of me in RPG's with huge worlds to explore, and after finishing one of the Main Quests I decided to travel to that interesting Isle by boat. That was in fact a huge, huge mistake.
I explored the tower, I even went up to the very top. The fact that there were things to examine had me thinking that this would start a Quest, and unfortunately it did not.
Now I've come to realize this is tied to a Quest Keira gives you, which I had no idea prior, and somewhat ruined the surprise for myself... I'm quite sad right now. I reckon this won't be the last time I go somewhere tied to a Quest and not know of it until later, and kick myself in the ass.
This isn't by any means poor design, this is my own fault... I think? I let things like this annoy me. I prefer to be surprised, and sadly my need to venture to areas that seem interesting get me into situations like this. It's the overall lack of wonder that'll ruin this Quest for me.
Even though there will obviously be explanations, I explored the tower, I know that lies inside, and I can make a guess as to what happened.
A bit depressed right now.. I wonder how many people have to to locations, without knowing they may be tied to a Quest, explore, and ultimately kick themselves in the ass afterwards.