What is your monitor's native resolution? I don't use SweetFX btw.
1920x1080 - I'm using a BenQ XL2420T 120Hz monitor.
What is your monitor's native resolution? I don't use SweetFX btw.
@Asmodean778 thank you man, some of the parameters you've discovered from the exe file helped me gain some FPS. Please keep up witn that and post more.
P.S: I've seen some people begging for a parameter to get rid of shadows completely in order to gain performance. Do you know if there's a way?
It was asked that I post the 'hidden' tweaks that I've found so far. I said sure thing, I'll post them, but I'm not going to test all of them right now. It would take quite a long time for me to do alone lol. Enjoy, and post any interesting finding : )
What if I set pre-rendered frames to "4" instead of "1"? It should be better for those who have very low fps I think.
Setting "Threaded optimization" to on isn't necessary since it's an OpenGL-Option through NVAPI.
@Verrenus Why was the performance fix removed for cut scenes?
Anyone notice that performance tanks when there's an abundance of fog on the screen?dropped me from a rock solid 60fps to around 40fps. Running gtx 970 and i7 4770 with 16gb of ram. Using certain signs in combat also drop the fps by about 5-6 as well. If CDPR could get this ironed out, it would be great.The part with the mask and the part with ciri in the sauna
It seems that only people with steam version of the game can resolve the problem of 27 fps in cinematics editing the ini files.
Why they don't give us an answer?
20 pages of thread and no answers except ridiculous "cinematics" reasons...
@Verrenus - yes I think I have managed to get it working. I am sure (correct me if I am wrong) that the original guide advised to add it to user.settings and this is where my settings where but I saw another post which stated to edit the visuals.ini folder and it does feel a bit smoother. My visuals.ini was set at 30FPS and ubersampling=true. I think the textures may not look quote as crisp on some of the clothing but still looks excellent IMO.
Of course it could all be just in my head..lol
I don't know if it has already mentioned, on ultra settings I gain about 3 - 5 fps in fullscreen vs windowded borderless. It can help for a few extra fps.
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I've also a new entry on top of the user.settings file since patch 1.04 :
[Gameplay/EntityPool]
SpawnedLimit=150
I absolutely don't know what is it.
I wonder if that value somehow factors into NPCs popping only after you're right in fron of them at about 6 feet (2 m).
Thank you very much for the explanation, Lenkorn, but I'm afraid that setting MovieFramerate to either "60.0" or "60" in both "visuals.ini" as well as "user.settings" has no effect whatsoever. The same goes for MovieUbersampling - true/false. Pre-rendered videos continue to play at a stuttery 26-27 FPS, which is incredibly jarring when having (nearly) 60 FPS everywhere else.
That setting governs how many background characters are rendered, as i understand it.
Question: have anyone found a way to adjust the 'Lightshaft' strenght ?
While i very much like this, it is a volumetric lighting of sorts, and as such, there should be a way to adjust it's strenght somewhere. As it is now, i find it to be somewhat overtuned and would like to lower its impact a bit.
Also, the annoying delay inmovement from standstill to actual movespeed...is there a way to disable that ?...more often than not, when trying to interact with an object, i find myself suddenly moving past it because of this lol.
Great Thread this btw :animier:
now we just wait for a 4096x4096 texture mod so 'Ultra' comes into play hehe
edit: Btw, if people use the 'Mipbias' to enhance/sharpen textures AND use SweetFX/injectorX... If you also have 'Lumasharpen set to ON in that, you might want to adjust/turn off that effect (more to those that DL presets, and, as such, may not be aware what stuff does in there)
I'll double check tonight but pretty sure I am getting a consistent 30FPS on my cut scenes. My rig cant really play the game above 30FPS as it is.
I have ~55-59fps in cutscenes with:
//bin/config/base:
[Visuals]
Gamma=1
MovieFramerate=60.0
MovieUbersampling=false
and in /documents/user:
MovieFramerate=60
So maybe the low framerate could be due to Rig hardware. me not hitting 60 fps on a 2500K@4.5Ghz and GTX980 says something about demand i think lol.
In-game sharpening on 'LOW' works nice with MipBias at -2.0 (not really sure if -1 is max or -2 really sharpens more)