Jesus guy stop repeating yourself,
Uuuuh. Maybe not an appropriate thing to suggest in this thread.
Jesus guy stop repeating yourself,
Just a question out of curiosity I´d like to ask here.
There are a lot of tools provided by the community, mostly made only by a few people or even just one guy (ENB for example). Yet these tools are so powerful that major changes in a games graphics can be done easily.
For example, here are some Skyrim ENBs:
http://www.nexusmods.com/skyrim/mods/58338/?
http://www.nexusmods.com/skyrim/mods/54362/?
The core of ENB was written by Boris Vorontsov, one single person who probably has do to other things besides modding too. Sure, to achieve this look it probably cost him a few thousand hours but still..he is no professional or full-time developer. Also keep in mind he always has to do workarounds as he isnt allowed to touch the source codes.
Considering that, why isnt it possible for fully-educated, professional developers to do the same? If one guy alone can create such a powerful tool, why cant they too provide us with similiar results?
No hating here or anything, Im just wondering why this is.
Cool thing about PC is its vast differences in specs. Some are uber. Some med range and others low level hardware. Amazing thing about Past PC games was allowing players to adjust the game settings to accommodate PC limitation they had. Back then PC games where being pushed to limits of what hardware can do. The sequels also continued to push that limitation. To say now improved graphics from earlier builds shown can't be in the final product is nonsense. All that time could have been spent on fixing and tweaking a PC version. What happened was this PC version was scrapped for a multiplatform aka Console game. Some perks remain in the PC version but its not a PC game. Sadly witcher 3 is a console port to pc. Still a great game. Alot of cool stuff even for a console game. In the old days of Games you had PC games and you had Console games. Now its cheaper for AAA game companies to just mash it all together. I hope the modders can work there magic to restore as close as possible to the old build visual graphics.If CDPR would improve the graphics of TW3, they're gonna have to be smart about it. They can't just throw in the visuals of the early E3 demos, because no-one will be able to run that, with the exception of the lucky few of us who have SLI setups, but those people are a very small minority. As a company, it's not worth it to invest resources into something that only a very small minority will be able to enjoy.
As a game artist would you want to have 2 years of your work thrown out with the brief to make it look worse?As a game artist (which I am), I wouldn't want to design a game that 99% of my audience wouldn't be able to enjoy. It's just not worth it.
There is nothing complicated about ENBs and they aren't really that great either.
Don't get me wrong, I don't want to bash Boris, he is an amazing person for providing us with this tool, but in the end it's all just post-processing effects and shader overlays that are injected into the game after the frame is already rendered. This means you have little control over how the game eventually will look like. I've played countless of hours of Skyrim with different ENBs and what I discovered is that every single ENB has its flaws because of the limited nature of ENBs. There are situations where Skyrim with an ENB just doesn't look that great, no matter which ENB preset you're using. Either dungeons are too dark, or broad daylight looks too bright and washed-out, or shadows are too dark, etc.
Not to mention that ENBs cause a huge performance hit if you want to add anything more than just a few filters or color corrections to your game. Considering that top GPUs already have trouble running The Witcher 3 at a steady 60FPS, I'm not sure if any GPU right now would be able to handle The Witcher 3 with an ENB or something similar.
That said, The Witcher 3 already has post-processing effects implemented in the game. It basically already has its own ENB so to speak. Tinkering with the post-processing effects of TW3 isn't gonna yield much results. It will never make The Witcher 3 look like the E3 2013 trailers. There is only so much you can do with post-processing. Improving the graphics of TW3 is gonna be more complicated than tinkering with the post-processing shaders.
Honestly, I do hope CDPR will try to give us a visual upgrade for the PC version of The Witcher 3 and I do think it's possible, but if they do I hope they'll do it in such a way that most of us will be able to run it and enjoy it. Considering the game as it is already puts the GTX 970 and GTX 980 to their knees, it's not going to be easy for CDPR. Which is why I'm not expecting much. I don't think we're ever going to see back those E3 2013 visuals, but I think the E3 2014 visuals are within the realm of possibilities. We'll see.
There is nothing complicated about ENBs and they aren't really that great either.
Don't get me wrong, I don't want to bash Boris, he is an amazing person for providing us with this tool, but in the end it's all just post-processing effects and shader overlays that are injected into the game after the frame is already rendered. This means you have little control over how the game eventually will look like. I've played countless of hours of Skyrim with different ENBs and what I discovered is that every single ENB has its flaws because of the limited nature of ENBs. There are situations where Skyrim with an ENB just doesn't look that great, no matter which ENB preset you're using. Either dungeons are too dark, or broad daylight looks too bright and washed-out, or shadows are too dark, etc.
Not to mention that ENBs cause a huge performance hit if you want to add anything more than just a few filters or color corrections to your game. Considering that top GPUs already have trouble running The Witcher 3 at a steady 60FPS, I'm not sure if any GPU right now would be able to handle The Witcher 3 with an ENB or something similar.
That said, The Witcher 3 already has post-processing effects implemented in the game. It basically already has its own ENB so to speak. Tinkering with the post-processing effects of TW3 isn't gonna yield much results. It will never make The Witcher 3 look like the E3 2013 trailers. There is only so much you can do with post-processing. Improving the graphics of TW3 is gonna be more complicated than tinkering with the post-processing shaders.
Honestly, I do hope CDPR will try to give us a visual upgrade for the PC version of The Witcher 3 and I do think it's possible, but if they do I hope they'll do it in such a way that most of us will be able to run it and enjoy it. Considering the game as it is already puts the GTX 970 and GTX 980 to their knees, it's not going to be easy for CDPR. Which is why I'm not expecting much. I don't think we're ever going to see back those E3 2013 visuals, but I think the E3 2014 visuals are within the realm of possibilities. We'll see.
Is she still in the game somewhere? Can't find
It does a lot more for Skyrim than it does for GTA V.ENB has control over the game shaders itself ,its not an overlay, at least for GTA V, dont know about skyrim
I think we both made typos there hehe. Anyway, back to the Witcher.It doens't do anything for GTA5 really. He hasn't started developing shaders for it yet.
Cool thing about PC is its vast differences in specs. Some are uber. Some med range and others low level hardware. Amazing thing about Past PC games was allowing players to adjust the game settings to accommodate PC limitation they had. Back then PC games where being pushed to limits of what hardware can do. The sequels also continued to push that limitation. To say now improved graphics from earlier builds shown can't be in the final product is nonsense. All that time could have been spent on fixing and tweaking a PC version. What happened was this PC version was scrapped for a multiplatform aka Console game. Some perks remain in the PC version but its not a PC game. Sadly witcher 3 is a console port to pc. Still a great game. Alot of cool stuff even for a console game. In the old days of Games you had PC games and you had Console games. Now its cheaper for AAA game companies to just mash it all together. I hope the modders can work there magic to restore as close as possible to the old build visual graphics.
Okay, again; The Witcher 3 is not a console port.
And I also said for the millionth time that The Witcher 3 already pushes the current-gen PC hardware to their limits. Even the GTX 980 has to work hard to run TW3 on 'ultra' with 60FPS.
As a game artist would you want to have 2 years of your work thrown out with the brief to make it look worse?
The game was , i guess, optimised for the lowest hardware capability which I don't have a problem with. In theory a £150 quid card should run this game like a console. Thats a 660 or 7870? Its not been properly optimised for PC, yet?
The graphics stepped down from 2013 to 2014. That was the reality of gaming there. Target render trailer thing to a playable build.
The second step down was unexpected and brutal.
This thread shows several types of expectation relating to graphics
2013 expecters. They are delusional, I am a heart broken graphics whore and even I knew that wasn't going to happen
Out of the sane people left you now have those that want the 2014
I think PC games are in a negative feedback loop of piracy vs lack of respect from the industry that the witcher 3 could have broken. But that's a topic for another thread though.
Most people who are in this thread know about programming. ; Assets and features on Pc gaming. Your irrational comments need to stop now
"made for the trails and demos"Many of the art you saw in the trailers and demos were specifically made for the trails and demos
I apologize for excerpting your post, but I wanted to reinforce this one point.What would you rather have? A true PC (exclusive) title with the 2014 graphics and only 100 hours of gameplay (or less)? Or the current graphics we have right now with 200+ hours of gameplay (what we currently have)?
What would you rather have? A true PC (exclusive) title with the 2014 graphics and only 100 hours of gameplay (or less)? Or the current graphics we have right now with 200+ hours of gameplay (what we currently have)?
I take bigger words with more quests and more gameplay over better graphics anytime any day of the week. If that means CDPR had to cut down the graphics due to budget and/or time constraints than so be it.