The Witcher 3: A Disappointing Game Suffering from too many Problems.
I have 100% the 2nd game btw (yes including Madman achievement) and played a lot of the first, but fail to see how they have improved particularly in the combat aspect.
The game has too many problems to make it enjoyable. Off the top of my head:
1) Broken Quests.
2) Annoyinh Flying enemies mechanics (i.e. camera in combat cannot look up in the sky)
3) Bad implementation of horse travel in a game
4) Combat stance as soon as enemies are there. This is the worse.
5) Clumsy layout and combat in general. Try using hot-keys (numbers on the keyboard) while you have your thumb on ALT to dodge, and spacebar to roll, and your hand is cramped on WASD. The whole combat is awfully designed.
6) Awful quest design. Too many fetch quests, missing markers, little uniquness in level design and generally awful "flavour and tone" for an RPG. Sidequests give little incentive to do them, too little XP.
Enemy design is particularly bad and the combat stance is awful in this. Get rid of it!
Everytime an enemy is there my character sticks to the floor! I want to be able to move freely, to fight like in a normal rpg. I play a lot of Miyazaki games (bloodborne, dark souls etc) and this combat seriously gives me a headache.
There is much more, but generally I am disappointed with this instalment of the series.
I have 100% the 2nd game btw (yes including Madman achievement) and played a lot of the first, but fail to see how they have improved particularly in the combat aspect.
The game has too many problems to make it enjoyable. Off the top of my head:
1) Broken Quests.
2) Annoyinh Flying enemies mechanics (i.e. camera in combat cannot look up in the sky)
3) Bad implementation of horse travel in a game
4) Combat stance as soon as enemies are there. This is the worse.
5) Clumsy layout and combat in general. Try using hot-keys (numbers on the keyboard) while you have your thumb on ALT to dodge, and spacebar to roll, and your hand is cramped on WASD. The whole combat is awfully designed.
6) Awful quest design. Too many fetch quests, missing markers, little uniquness in level design and generally awful "flavour and tone" for an RPG. Sidequests give little incentive to do them, too little XP.
Enemy design is particularly bad and the combat stance is awful in this. Get rid of it!
Everytime an enemy is there my character sticks to the floor! I want to be able to move freely, to fight like in a normal rpg. I play a lot of Miyazaki games (bloodborne, dark souls etc) and this combat seriously gives me a headache.
There is much more, but generally I am disappointed with this instalment of the series.