Suggestion for harder difficulty
Many players have stated that they find it rather easy to overcome combat encounters in Death March difficulty. Therefore, may I suggest the following should CDPR consider implementing harder difficulty than Death March(Dark Mode?)
I have 2 suggestions:
1) Remove alcohest and dwarven spirit from the world(boxes, crates,furniture,etc...). This way players will have to either create them or buy from npc merchants
2) Remove alcohest and dwarven spirit from the world(boxes, crates, furniture,etc..), no food/drink allowed in combat except healing potions(e.q. swallow)
The reasoning for above is because I believe they are less complicated to implement while making the game harder, especially the 2nd option. If they are not enough, have enemy HP and damage increased.
What do you guys think?
Many players have stated that they find it rather easy to overcome combat encounters in Death March difficulty. Therefore, may I suggest the following should CDPR consider implementing harder difficulty than Death March(Dark Mode?)
I have 2 suggestions:
1) Remove alcohest and dwarven spirit from the world(boxes, crates,furniture,etc...). This way players will have to either create them or buy from npc merchants
2) Remove alcohest and dwarven spirit from the world(boxes, crates, furniture,etc..), no food/drink allowed in combat except healing potions(e.q. swallow)
The reasoning for above is because I believe they are less complicated to implement while making the game harder, especially the 2nd option. If they are not enough, have enemy HP and damage increased.
What do you guys think?