B. I shouldn't have to download a mod. If they had of tested the game properly it would have been blatantly obvious that the game is extremely unbalanced.
So nice to know they should have balanced it around just what you felt it should be.
B. I shouldn't have to download a mod. If they had of tested the game properly it would have been blatantly obvious that the game is extremely unbalanced.
You can easily make the game more challenging on your own with self control.
-Don't use damage bonuses from skills or mutagens. No red mutagens or damage skills.
-Or just don't use any skills at all.
-Use low level armor
-If you have HP and you know you can tank through enemies, don't. Focus on making sure you evade every single attack. If you know you can trade hits with an enemy because you have more health, don't. Focus on never getting hit. If you don't get hit it doesn't matter if the enemy does 1 or 1000 damage.
-Don't combo constantly. Hit once or twice then evade.
-Refrain from using potions or eating food in combat so you can't heal.
-Don't use Quen
The game is as hard as you make it. Playing on Death March with these rules essentially does exactly what any new difficulty would do. It's all up to you.
I'm sorry, but this is just stupid. A player should not limit himself in order to increase difficult.
Such a disappointment, even on the highest difficulty. Game should have included a dark mode, now we have to wait for an Enhanced Edition for that.
Sorry but where "W3 is already guilty of this"? I didn't see a difficulty in there where enemies one-shot you (in fact all the contrary since you one-shot enemies through and through), neither if taking you out of guard, from behind and higher level than you and/or bosses (sadly, in fact),
Guilty in terms of nonsensical difficulty modes, in the way you don't have health regent and less XP gain higher difficulties which does fuck all in terms of making the game better.
Challenge is needed, but a reasonable one.
I'm sorry, but this is just stupid. A player should not limit himself in order to increase difficult.
Guilty in terms of nonsensical difficulty modes, in the way you don't have health regent and less XP gain higher difficulties which does fuck all in terms of making the game better.
Challenge is needed, but a reasonable one.
I feel you there. Giving enemies the capability to one shot you doesnt make the game harder, it's just bullsht. You make a game harder by making the combat system with deep, hard to master but satisfying mechanics once you learnt them
While i agree that the vanilla is too damn easy from the isles of mists on, there is a great fix for that. This mod is so beatifully balanced: and makes the game much more Dark Souly for people who are into that:
http://www.nexusmods.com/witcher3/m...mods.com/witcher3/ajax/modfiles/?id=167&pUp=1
At the end of the day we should stop giving TW3 flak for not being Dark Souls. Dark Souls was programmed around the combat, while TW3 is an RPG. As an open worlder TW3 vanilla beats Skyrim and Dragon Age and that's actually a success. Not being Dark Souls is actually a plus. You can't make a true open world game and have the combat be the best thing about it. A large part of what makes DS so great is that every level is designed in a way that makes the combat sleek but very challenging. This is just not possible on a huge map like the one in TW3
Having said that, I think CDPR should considering implementing the Better Combat mod into one of the patches. It really maximizes the challenge without making the experience unpleasant.
(I am not affiliated with the creator of the mod in any way, just a big fan of his work. I tried 3 different hardcore mods for 5 hours or more and this is by far the best one)
While i agree that the vanilla is too damn easy from the isles of mists on, there is a great fix for that. This mod is so beatifully balanced: and makes the game much more Dark Souly for people who are into that:
http://www.nexusmods.com/witcher3/m...mods.com/witcher3/ajax/modfiles/?id=167&pUp=1
At the end of the day we should stop giving TW3 flak for not being Dark Souls. Dark Souls was programmed around the combat, while TW3 is an RPG. As an open worlder TW3 vanilla beats Skyrim and Dragon Age and that's actually a success. Not being Dark Souls is actually a plus. You can't make a true open world game and have the combat be the best thing about it. A large part of what makes DS so great is that every level is designed in a way that makes the combat sleek but very challenging. This is just not possible on a huge map like the one in TW3
Having said that, I think CDPR should considering implementing the Better Combat mod into one of the patches. It really maximizes the challenge without making the experience unpleasant.
(I am not affiliated with the creator of the mod in any way, just a big fan of his work. I tried 3 different hardcore mods for 5 hours or more and this is by far the best one)
Yawn. Just download a difficulty mod and stop waving your epeen, it is so unbecoming.
all those who consider W3 easy, should just head over nexusmods, and download combat rebalance mod... good luck finishing game on DeadMarch with that mod on...
Are you serious? You realize YOUR choices are what are making the game easier? Simply changing the way you play changes your difficulty. It's like when people would complain about Dark Souls being too easy. No **** it's gonna be easy when you use overpowered greatswords, magic and ring buffs. Play with a longsword with no magic or buffs and you'll have a balanced difficulty in any Souls game. Difficulty is determined by the player.
Those limitations I gave are precisely what a new difficulty would enforce but because it's the player choosing them and not a difficulty setting they are stupid? Do you realize how stupid it is to complain about being overpowered when you've invested into skill points and mutagens that are responsible for you being overpowered when you can simply disable them?
Don't want to kill everything in one hit? Stop using Red Mutagens, and and damage skills. Don't want to have too have too much damage resistance? Then use weaker armor. Don't spam quen after every hit you take. It's an endless list.
If anything you are the one limiting yourself by only excepting new challenges if they are forced on you by the game.
Yes he's serious.
I didn't buy the game to not take advantage of witcher skills, mutagens, gear, basically everything it has to offer because the devs didn't make Death March (the toughest difficulty in the game) hard enough? Part of the fun is shaping your character along the journey.
Guess what a new difficulty setting would do? It wouldn't allow food or potions in the middle of combat. It would make enemies give more damage and take less. It would make leveling slower and give slower stamina regen. You can achieve those results in many ways given in past comments.
Red Mutagens can give 40% to 160% of a damage bonus. Are you feeling deprived of shaping your character by not enabling something that ONLY gives you a huge damage boost? Do you realize how ridiculous this sounds? Using a Mutagen like that essentially gives you an easier difficulty setting. Don't use it and you do less damage. Is this somehow depriving you of what the game has to offer? Same thing applies to skills that ONLY give damage boosts. Just don't use them.
There are plenty of skills and abilities that don't make you overpowered.
If you are using a bunch of High % damage buffs, fully upgraded abilities, and strong upgraded gear only to complain about the game not being hard enough, then the complaint is invalid.
It's like you guys can't sculpt your own difficulty curve. You can only follow rule sets if the game forces it on you. You are the one making the game easy on yourself, not the devs. You have a choice to make the game harder in nearly the same way a new difficulty setting would, yet you choose not to.
Mate you're missing the whole point.
Why is it up to us to make the game harder?
There are 4 difficulties to choose from built into the game, why not take advantage of those options and make the hardest difficulty, ummm I don't know HARD? They were on the right track initially when perma death mode was supposed to be in on release, but for reasons I don't know they decided not to implement it straight away. I guess to smooth out the bugs and glitches first which is understandable.
You're telling me to play a RPG but take the RP out of it. Skills, mutagens, gear, that's all progression, progression of my character. Limiting character progression is not the way forward, fixing the core balance of the game is. If there are plenty of skills that make you overpowered as you say, is that in itself not a problem with the game's balance?
If I'm using a bunch of high % damage buffs, fully upgraded abilities, and strong upgraded gear ie. playing the game as intended and cake walking through the hardest difficulty, yes I believe there is justified reason to point out to the devs that they may need to increase the difficulty of their hardest setting.
I'd be quite interested in playing with some mod of this sort in the future, but right now I'm avoiding most of them out of the concern that since they got thrown out so quickly they must be pretty "unripe".Hardcore mod is here and it's pretty damn good. You may want to actually turn down the difficulty even lol. Balances to Gwent as well.
http://www.nexusmods.com/witcher3/m...age=1&sort=DESC&pid=0&thread_id=2927449&pUp=1