Questing System Is Broken
I'm taking my time with this game and am doing as many side quests (secondary quests, witcher contracts and treasure hunts) as possible before moving onto the various parts of the main story line. But even at my slow pace I realize that it is impossible to avoid amassing vasts amount of "greyed-out" quests that award only 5 exp for completing them. I have also noticed the problem with only being able to track one quest at a time despite the fact that 2 quests may send me to the same general place (which I dont find out about later until I choose the next quest to track much later on)
This game shouldn't be going in the same direction as WoW (which also greys out quests and enemies that are significantly lower then the player).
Here is what I mean.
1) By greying out a quest you make them feel less meaningful and important. When I rifle through my quest list I tend to avoid the grey'd out quests since they feel insignificant.
2) Since there is no level cap there shouldn't be a problem with giving as much exp as possible,
3) There is no way to avoid grey'd out quests since the player will always level up faster then the amount of quests available,
4) Grey'd out quests stockpile like crazy! As stated above I have a ton of these quests and I could easily fill up my quest log with more of them by porting around and checking the notice boards.
5) This game should be providing as much incentive as possible for the players who take the time to do everything there is to do in this game. By awarding exp, players will be motivated to find and complete as many quests as possible (and Im sure the last thing the devs wanted players to do would be to skip as many side quests as possible and finish the game as fast as possible).
Finally, in terms of quest management you should be able to select as many quests as you want to track on the player interface. By doing this you can see on the map the areas where multiple quests are localized and can take care of many of them at the same time.
I'm taking my time with this game and am doing as many side quests (secondary quests, witcher contracts and treasure hunts) as possible before moving onto the various parts of the main story line. But even at my slow pace I realize that it is impossible to avoid amassing vasts amount of "greyed-out" quests that award only 5 exp for completing them. I have also noticed the problem with only being able to track one quest at a time despite the fact that 2 quests may send me to the same general place (which I dont find out about later until I choose the next quest to track much later on)
This game shouldn't be going in the same direction as WoW (which also greys out quests and enemies that are significantly lower then the player).
Here is what I mean.
1) By greying out a quest you make them feel less meaningful and important. When I rifle through my quest list I tend to avoid the grey'd out quests since they feel insignificant.
2) Since there is no level cap there shouldn't be a problem with giving as much exp as possible,
3) There is no way to avoid grey'd out quests since the player will always level up faster then the amount of quests available,
4) Grey'd out quests stockpile like crazy! As stated above I have a ton of these quests and I could easily fill up my quest log with more of them by porting around and checking the notice boards.
5) This game should be providing as much incentive as possible for the players who take the time to do everything there is to do in this game. By awarding exp, players will be motivated to find and complete as many quests as possible (and Im sure the last thing the devs wanted players to do would be to skip as many side quests as possible and finish the game as fast as possible).
Finally, in terms of quest management you should be able to select as many quests as you want to track on the player interface. By doing this you can see on the map the areas where multiple quests are localized and can take care of many of them at the same time.