Preventing an NPC from returning to his start point/action point
I need one of my NPCs to run to Geralt when Geralt enters a trigger, start a conversation with Geralt and then just stand near where the conversation happened once it is over.
I have everything working fine but I cannot figure out how to prevent the NPC from returning to his starting position (where I place his Action Point) after the scene is over.
I use the QMoveToObject to move the NPC but it automatically makes him return once he has reached his target.
Short of despawning him after the dialogue and spawning an alternate version of him where I want him to be (which would look kinda ghetto), how do I get this to happen?
I need one of my NPCs to run to Geralt when Geralt enters a trigger, start a conversation with Geralt and then just stand near where the conversation happened once it is over.
I have everything working fine but I cannot figure out how to prevent the NPC from returning to his starting position (where I place his Action Point) after the scene is over.
I use the QMoveToObject to move the NPC but it automatically makes him return once he has reached his target.
Short of despawning him after the dialogue and spawning an alternate version of him where I want him to be (which would look kinda ghetto), how do I get this to happen?