Witcher 2 full list of attributes (perks) IMPORTANT
Axii Sign Hex: Use Axii options in dialogue. Three levels.
Persuasion: Use Persuasion options in dialogue. Three levels.
Intimidate: Use Intimidate options in dialogue. Three levels.
Rugged: +20 Vitality (Invincible) -
Cover: +5% Damage Reduction
Veteran/'Seasoned in Battle': Combat Vigor Regeneration +5%
Swordsman: Sword Damage +4
Haggling: 20% Reduction in Shop Prices
Secret Knowledge: Sign Intensity +0.5
Strong Back: +50 Max Carry Weight
Pyromaniac: +20% to Incinerate Chance
Exorcist: +10% Damage Bonus to Spirits and Wraiths
Anatomy Lesson: +10% Damage Bonus to Humans
Experienced: +10% Bonus to Experience Earned
Strong Stomach: +10% Bonus to Poison Resistance
Conjurer: +3 Sign Damage
Healthy Eating: +20% to Vitality Regen Outside of Combat (Healthy Diet) -
Toxic Blood: 30% Chance to Poison Opponents Who Hit Geralt -
Minesweeper: 50% Chance to Avoid Trap Damage (Sapper) -
Assassin: +25% to Backstab Damage
Thrower: +5 Throwing Knife Damage
Child of the Night: +2 to Vitality Regen At Night
Precision: +5% to All Critical Effects (Precision) -
Ornithologist: +10% Damage Bonus to Harpies
Pirouette: +10% to Resist Incineration, Poison, and Bleeding -
Executioner: +1% to Instant Kill Chance
Batter: +20% Chance to Instantly Kill an Enemy via Arrow Deflection
Resistance to Magic: +20% Resistance to Magic
David: +10% Damage to Huge Creatures
Parry: +10% Auto-Riposte on Parry Chance
Battle Seasoned - ?
Are there more perks or did I missed something?
I look over the entire net to get the info without any success.
If someone knows how to get the rest (with explained conditions), you are welcome to add yours.
So far, I experimented with potions, traps, but without any luck, certain conditions, etc...
If I get the info, I will, of course update the topic.
P.S.: Perhaps official staff can help with this problem.
Thank you.
Axii Sign Hex: Use Axii options in dialogue. Three levels.
Persuasion: Use Persuasion options in dialogue. Three levels.
Intimidate: Use Intimidate options in dialogue. Three levels.
Rugged: +20 Vitality (Invincible) -
Cover: +5% Damage Reduction
Veteran/'Seasoned in Battle': Combat Vigor Regeneration +5%
Swordsman: Sword Damage +4
Haggling: 20% Reduction in Shop Prices
Secret Knowledge: Sign Intensity +0.5
Strong Back: +50 Max Carry Weight
Pyromaniac: +20% to Incinerate Chance
Exorcist: +10% Damage Bonus to Spirits and Wraiths
Anatomy Lesson: +10% Damage Bonus to Humans
Experienced: +10% Bonus to Experience Earned
Strong Stomach: +10% Bonus to Poison Resistance
Conjurer: +3 Sign Damage
Healthy Eating: +20% to Vitality Regen Outside of Combat (Healthy Diet) -
Toxic Blood: 30% Chance to Poison Opponents Who Hit Geralt -
Minesweeper: 50% Chance to Avoid Trap Damage (Sapper) -
Assassin: +25% to Backstab Damage
Thrower: +5 Throwing Knife Damage
Child of the Night: +2 to Vitality Regen At Night
Precision: +5% to All Critical Effects (Precision) -
Ornithologist: +10% Damage Bonus to Harpies
Pirouette: +10% to Resist Incineration, Poison, and Bleeding -
Executioner: +1% to Instant Kill Chance
Batter: +20% Chance to Instantly Kill an Enemy via Arrow Deflection
Resistance to Magic: +20% Resistance to Magic
David: +10% Damage to Huge Creatures
Parry: +10% Auto-Riposte on Parry Chance
Battle Seasoned - ?
Are there more perks or did I missed something?
I look over the entire net to get the info without any success.
If someone knows how to get the rest (with explained conditions), you are welcome to add yours.
So far, I experimented with potions, traps, but without any luck, certain conditions, etc...
If I get the info, I will, of course update the topic.
P.S.: Perhaps official staff can help with this problem.
Thank you.