The Decisions -> Impact Thread (Spoilers)

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The Decisions -> Impact Thread (Spoilers)

I wanted to start a thread about some of the decisions you have to make in this game and how it impacts the story. I will update this as it goes along.PrologueDecision: Fight the Frightener or Save the labImpact: if you fight the frightener, in chapter 1 at the bridge, you will face some salamandra with a mutant dog. But if you choose to save the lab and fight Savolla, you will face the salamandra only, no mutant dog.Also, facing the frightener gets you a red meteorite from Vessemir.Chapter 1Decision: Escort Vesna Hood or notImpact: If you escort her, nadir spawns + you get the mill meeting option. If you don't help her, the bandits kill her, nadir doesn't spawn so you'll never be able to get that trophy.Chapter 1Decision: Help ZoltanImpact: If you don't help, Zoltan kills them all anyway, but doesn't seem mad at you. It seems you just lose some xp for not helping him.Chapter 1Decision: Give Arms to Scoia'tael (during Harem Brogg's quest)Impact: If you give the arms to the Scoia'tael , they will use those weapons to kill Coleman in Act 2. This happens as soon as you go to the Inn but is triggered by seeing the detective. If you don't give the arms to the Scoia'tael, Vivaldi will be sent to jail when you go to see him about the two books. Chapter 1Decision: Fight Leo Impact: If you fight Leo, you can get a red meteorite off him. Chapter 1Decision: Save AbigailImpact: If you save Abigail, she fights with you against the Beast. If you don't save her, she dies and you face the Beast with a bunch of villagers. If she lives, you will meet her again in Chapter 4 and she will also help you fight in the epilogue. If she dies, a generic healer will be in the healer's hut in Chapter 4 and you will have to fight her in the epilogue. Your choice in this decision seems to alter the way in which the "Heat of the Day" quest in chapter 4 plays out as well because this decision impacts whether you are someone who stays out of other people's business or whether you try to help others by getting involved.Chapter 1Decision: Side with Reverend, Odo or HaremImpact: If you side with any of these people, you will not have to fight them after the Beast encounter. If you don't, they will attack you after the Beast encounter.Chapter 2Decision: Fight with Siegfried or alone in the sewersImpact: If you fight with Siegfried against the cockatrice, he will let you onto the pike once you go into the city. If you don't fight with him and instead go it alone, Siegfried will be guarding the hospital but you can just walk right into the hospital since he knows you aren't affected by the plague.Chapter 2Decision: Side with the Scoia'tael or the OrderImpact: Whoever you choose, the other side isn't too friendly with you back in town. If you choose the Scoia'tael, the order merchant/armorer won't interact with you. Hoewver, Siegfried seems unaffected.Chapter 3Decision: Shani or TrissImpact: Seems to affect your romance subplot and the type of ending you may get. Whoever you don't choose, that person's sex card will not be available to you. Whoever you don't choose will be angry with you when in Chapter 5, but they'll still help you/talk to you. Also, if you leave Alvin with Triss, in Chapter 4, Alvin will go to the ruins and you meet the gambling ghost. If you leave him with Shani, he goes to the riverbank. Whoever you choose will fight with you in the epilogue.Chapter 3Decision: Thaler, live or die?Impact: I haven't noticed anything out of the ordinary.Chapter 3Decision: Werewolf (kill, save/cure, save/not cure)Impact: if you save the werewolf and cure him, when you enter the Inn to meet with Triss and Leuvarden, Vincent will enter with a group of guards to fight the Salamandra with you. If you save the werewolf but don't cure him, Vincent will fight with you as a werewolf. If you kill the werewolf, when you enter the inn, you are arrested and have to fight a bunch of city guards and a very small number of salamandra. Chapter 3Decision: Side with Scoia'tael or Order?Impact: If you side with Yaevin, the Scoia'tael will fight with you during the battle with Azar and the Professor. If you side with the Siegfried, the Order will fight with you during the battle. In Chapter 4, the side you don't fight with will not be available as a choice in which side you will ally with (e.g. if you side with the Order, in chapter 4 you can either choose the Order or neutral).Chapter 4Decision: Side with Village, Vodyanoi or Compromise?Impact: If you side with the village, you get a diamond from Julian as a reward. If you side with the fish people, ????. if you compromise, you get the sword Aerondight from the Lady of the Lake.Chapter 4Decision: Kill Berengar?Impact: If you kill him, you get his medallion which weakens Azar Javed in Chapter 5 showdown. If you do not kill him, he shows up to help fight Azar Javed (although he is a very weak fighter).Chapter 4Decision: Side with Order, Scoia'tael or NeutralImpact1) Order: the Scoia'tael will be enemies in Chapter 5, you will be asked to kill more Scoia'tael than White Ryla, to make the armor, you will need to see the Order Armorer and get St. Gregory's Littany. Siegfried will fight with you through Vezina in the epilogue. You will have to fight the ghost of Yaevinn in the epilogue. Sex card available is White Ryla's. 2) Scoia'tael, the Order will be the enemies in Chapter 5, you will be asked to escort some refugees to the hospital and to make the armor, you will need to see the Dwarven Armorer and get the Bifunctional fiber and alloy recirculator. Yaevinn will fight with you through Vezina in the epilogue. You will have to fight the ghost of Siegfried in the epilogue. Sex card available is Toruviel's.3) Neutral: both the Order and the Scoia'tael will be the enemies in Chapter 5, you will be asked to escort some nurses to the hospital and to make the armor, you will need to see Kalkstein and get Agnes of Glanville's Magic Formula. Triss will fight with you through Vezina in the epilogue. You will have to fight the ghost of Siegfried. Sex card available is for a nurse.Chapter 5Decision: Kill or save AddaImpact: If you save her, she will fight with you in the epilogue as the striga.
 
I don't think that the prologue reaction is correct- I'm pretty sure that if you save the lab, you fight a group of Salamadra at the bridge- at least, the Herbologist or whatever (stein is in his last name, I think) even asks you if you'd have done anything differently in Kehr.
 
MercuryRain said:
I don't think that the prologue reaction is correct- I'm pretty sure that if you save the lab, you fight a group of Salamadra at the bridge- at least, the Herbologist or whatever (stein is in his last name, I think) even asks you if you'd have done anything differently in Kehr.
Actually, what i meant is that you still face Salamandra, but in the frightener option, you face a mutant dog as well. I just double checked. With the lab option, you will face a mage and 4 lackeys.
 
What's the reason for fighting the mutant dog? Salamandra got their hands on more mutagens or something?Next decision I can think of is giving the weapons to the Elf, who is actually a Scoia'tel. If you refuse he attacks you with friends, but give him the stuff and Coleman gets murdered in the second act with the weapons you gave them, denying you a valuable lead and informant. I *think* it actually makes clearing Vincent's name impossible, which means you can't get the key to the cemetary and find Raymond's body, giving you the evidence to set a trap for Javed. The fight plays out in the same place, however, outside the mage's tower in the swamp, but the fight may be different.There's also the decision of whether to give Alvin to Triss or Shani. I've only done Shani so maybe someone can give more information. If not then maybe I can compare notes with someone who went with Triss.
 
Tyranith said:
What's the reason for fighting the mutant dog? Salamandra got their hands on more mutagens or something?Next decision I can think of is giving the weapons to the Elf, who is actually a Scoia'tel. If you refuse he attacks you with friends, but give him the stuff and Coleman gets murdered in the second act with the weapons you gave them, denying you a valuable lead and informant. I *think* it actually makes clearing Vincent's name impossible, which means you can't get the key to the cemetary and find Raymond's body, giving you the evidence to set a trap for Javed. The fight plays out in the same place, however, outside the mage's tower in the swamp, but the fight may be different.There's also the decision of whether to give Alvin to Triss or Shani. I've only done Shani so maybe someone can give more information. If not then maybe I can compare notes with someone who went with Triss.
nah i gave them the weapons but still cleared vincents name. You just have to make sure you don't piss vincent off too much before you get to that point.
 
pimo1 said:
pimo1 said:
What's the reason for fighting the mutant dog? Salamandra got their hands on more mutagens or something?Next decision I can think of is giving the weapons to the Elf, who is actually a Scoia'tel. If you refuse he attacks you with friends, but give him the stuff and Coleman gets murdered in the second act with the weapons you gave them, denying you a valuable lead and informant. I *think* it actually makes clearing Vincent's name impossible, which means you can't get the key to the cemetary and find Raymond's body, giving you the evidence to set a trap for Javed. The fight plays out in the same place, however, outside the mage's tower in the swamp, but the fight may be different.There's also the decision of whether to give Alvin to Triss or Shani. I've only done Shani so maybe someone can give more information. If not then maybe I can compare notes with someone who went with Triss.
nah i gave them the weapons but still cleared vincents name. You just have to make sure you don't piss vincent off too much before you get to that point.
Did you clear his name before the autopsy?And as for the mutant dog, yes. I think they explained that the salamandra made off with more stuff and thus were able to do more experimentation or something like that.
 
Chapter 1Decision: Give Arms to Squirrels (during Harem Brogg's quest)Impact: If you give the arms to the squirrels, they will use those weapons to kill Coleman in Act 2.
is this true ?i must admin every time i let the squirrels have the goods.
Next decision I can think of is giving the weapons to the Elf, who is actually a Scoia'tel. If you refuse he attacks you with friends, but give him the stuff and Coleman gets murdered in the second act with the weapons you gave them, denying you a valuable lead and informant. I *think* it actually makes clearing Vincent's name impossible, which means you can't get the key to the cemetary and find Raymond's body, giving you the evidence to set a trap for Javed. The fight plays out in the same place, however, outside the mage's tower in the swamp, but the fight may be different.
to avoid coleman being killed , do everything you want, need coleman for in act II , as you first talk with the detective raymond is the trigger for coleman's death if you gave the weapons to the squirrels in act I.Although i have not done the investigation in act II with coleman alive yet .... i will fight the squirrels in act I this time around.
 
sleeplessone said:
Chapter 1Decision: Give Arms to Squirrels (during Harem Brogg's quest)Impact: If you give the arms to the squirrels, they will use those weapons to kill Coleman in Act 2.
is this true ?
Yes. If you let them take the arms, Coleman will die in Act II as soon as you talk to the detective. If you don't let them have the arms, Vivaldi will be arrested in Act II - but you can bail him out for 200 Orens (and he'll give you the books for free, so it's a good deal).
sleeplessone said:
to avoid coleman being killed , do everything you want, need coleman for in act II , as you first talk with the detective raymond is the trigger for coleman's death if you gave the weapons to the squirrels in act I.Although i have not done the investigation in act II with coleman alive yet .... i will fight the squirrels in act I this time around.
It's correct. You can meet Coleman on the dike if you simply don't talk to the detective first. Then you can clear Vincent's name, etc.
 
Well, I've made a few passes through the game now and I've updated the original post with all the differences I have noticed. I actually did not go through an entire chapter 5 sided with the Scoia'tel but I figure it's just a reverse of Siegfried/Yaevin roles.There is one difference I can't figure out. In one game, I had to escort the Hierophant to some location before i could find that Roland Blenhart guy. Another time, I just found him in some campgrounds. I have no idea what triggers one or the other.
 
Explorer said:
Chapter 3Decision: Werewolf (kill, save/cure, save/not cure)Impact: if you save the werewolf and cure him, when you enter the Inn to meet with Triss and Leuvarden, Vincent will enter with a group of guards to fight the Salamandra with you. If you save the werewolf but don't cure him, Vincent will fight with you as a werewolf. If you kill the werewolf, when you enter the inn, you are arrested and have to fight a bunch of city guards and a very small number of salamandra.
Also, it seems whether you "cured" him or not, Vincent will fight with you as a werewolf in the epilogue as long as you spared his life in Chapter 3.
 
Speaking of Vincent, I noticed that in Chapter 5, he talks to you in the Pike. If you kill Vincent in Chapter 3, who takes his place? Anyone tried this?
 
"Decision: Fight the Frightener or Save the labImpact: if you fight the frightener, in chapter 1 at the bridge, you will face some salamandra with a mutant dog. But if you choose to save the lab and fight Savolla, you will face the salamandra only, no mutant dog.Also, facing the frightener gets you a red meteorite from Vessemir."Wait, I don't get the "Also, facing the frightener gets you a red meteorite from Vessemir." You mean If I face the frigtener at the start I would get a red meteorite from Vessemir? Is that worth it? And also, If I wont go with Triss to the lab, the only effect would be the Mutant dog?Also, I sided against the witcher at act 1 and after you kill the beast, you can chose to kill also the Revgand [which I did], does it have impact on the later game? Also, I found many, I think all, of the villager's dead, is there a way to keep them a live or something? Last thing, the Witch curses you when you chose to kill her, so is there impact with this thing?
 
NSilentSword said:
"Decision: Fight the Frightener or Save the labImpact: if you fight the frightener, in chapter 1 at the bridge, you will face some salamandra with a mutant dog. But if you choose to save the lab and fight Savolla, you will face the salamandra only, no mutant dog.Also, facing the frightener gets you a red meteorite from Vessemir."Wait, I don't get the "Also, facing the frightener gets you a red meteorite from Vessemir." You mean If I face the frigtener at the start I would get a red meteorite from Vessemir? Is that worth it? And also, If I wont go with Triss to the lab, the only effect would be the Mutant dog?
Whether you get the first red meteorite is entirely up to you. You encounter so many meteorites during the game and you only really need 3 so it's really just a matter of personal preference. And yeah, It's just the mutant dog.
Also, I sided against the witcher at act 1 and after you kill the beast, you can chose to kill also the Revgand [which I did], does it have impact on the later game? Also, I found many, I think all, of the villager's dead, is there a way to keep them a live or something? Last thing, the Witch curses you when you chose to kill her, so is there impact with this thing?
I don't think killing the Reverand has any future impact. I think the dead villagers are there just for atmosphere. If you choose Abigail, she just comes back to say a few words to you in the epilogue and parts of chapter 4 are different, not better or worse, but different.
 
considering the impact of having Abigail kiiled in the first chapter is definitely a strong one in chapter IV, with a different outcome to 'the heat of the day'. a even bloodier one ....
 
In particular regards to the frighten>mutant dog decision, what is the XP difference? Does the lack of the mutant dog cause for less XP to be gained, or does the frightener offer more than Savolla?
 
Actual XP difference isn't much .. meaningless, actually, in light of infinite # of Barghests etc. I think 3 or 4 will make up the difference.About Vesna .. the only impact is the card. Nadir trophy can be acquired before you even enter the Inn (might have to speak to Royal Huntmaster) .. just be there at the right time.
 
Seems to me only difference is you can have a red meteorite sword made there in Chapter one (which some say is the best steel sword until chapter four or unless you get Harvall in chapter two). There are two red meteorites in Chapter one, by fighting the frightner in the prologue that gives you total of three to get the sword then. Otherwise the third red meteor does not show up or become possible to get until chapter two.
 
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