Hi
@IliyaSherlock ,
1. How to create cloud shadows (in world environment properties)
Tools->World Environment -> Edit Parameters -> cloudsShadowBitmapTexture-> allign clouds_shadow found in fx\clouds\textures
Now you have fake clouds on the ground. You can't create shadows of the particle clouds.
You could also try to create or tweak this texture (externally) but Redkit also provides some parameters to change the used texture.
2. Tweak the cloud shadow scale
Scene -> Select the Environment ->Properties->m_shadows
There you can tweak the clouds scale with activatedCloudsScale checked over time or set only one certain value
There is also a parameter for acivatedCloudsChannelSelect though not completly sure about it's effects ( try it out)
3. Tweak the speed of the clouds
You can change the speed of how fast the fake clouds move on the ground (and meshes, etc.) with the wind paramters in the "(world environment properties) "
The general speed (which is connected to the world time, the fake daycycle) of the shadow texture over the ground is controlled by cloudsShadowScrollSpeed.
You can this by moving the time slider using the fake daycycle
I think,
the other paramters control in which direction the clouds move and how fast if the world time ( fake daycycle) does not change. Try the parameters out I can't tell you what each of them does.
There is also the possibilty to change the wind parameters of the used environment under m_wind_Params, but I would advice to first try out the the wind parameters in the "world environment properties" window.
4. Colour of particles/lights
In the wiki(
https://redkitwiki.cdprojektred.com/environment+lighting.htm) it's mentioned that the parameters in m_colorGroups and precisely customColorGroup2 can give the clouds a different colour. Try it out! If this does not work->
In general the m_ColorGroup enables to set a certain colour for fx groups/lights under envColorGroup of a particle/light source. So you could also change the colour group of a particle from ECG_Default to an unused colour group and adjust the colour by that group by m_ColorGroup. For example you could use ECG_FxLightShaftRefelectionLight
The value set in m_ColorGroup also defines if a colour change is visible at all.
Did this help you? If not I could try to investigate the parameters further. Wind should also affect the rain and other things. I would appreciate if you shared the knowledge after you tested the parameters.
Greetings
Nemo