3 Cyberpunk games under development

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are you sure? so it's three cyberpunk games and two (?) expansions.
sounds like a lot, i guess it's less crazy if one of the game turns out to be a mobile game which i would be okay with personally

No, it's 3 teams around the main game, one working on the base single player, one on the multiplayer, and the last on the upcoming expansions. Then there's two teams working on non main CP2077 stuff. One of those is still going to be in the Cyberpunk world, the other is separate and no details yet. The one in the Cyberpunk world could be a Gwent like game or something mobile. The other thing could be them starting work on whatever other IP they are doing besides CP. People have mentioned something within the Witcher world or an entirely new (to them) IP itself.
 
You are exiting yourself too much.
What I say if that roleplay in a video game requires an awful lots of scripts which cannot be found in a multiplayer game, and that without those scripts you can only have superficial interractions with the worlds and the other players, meaning all meaningful interraction end up being make believe.

That's understandable. I am hoping CDPR will take as much time as they need to form the MP into something that will have as much, or more, of an impact as the initial release. It's going to be very complicated, but I hope the community helps to shape it into something that hasn't been done before. Thanks for elaboration.

Not trying to be a excited asshole btw, but I'm really hoping for a city that feels alive with the MP. Most of that will have to come from a community that brings it to life. Those scripts may end up being organic interactions between players that help tell the story. Players may have to be put into survival situations with ppl they don't care to be on a team with or they may be able to just play out their character's "life" as a city dwelling person dead-set on just having fun.

Or maybe it will all suck...

I just think if CDPR does it right then the MP could be something phenomenal.
I hate social media, it's all very useful, but very depressing in the end. I would much rather be able to meet ppl in Night City and be "social" there. If CDPR can get close to the idea of a MP that I have in my head, then it will be closer to a true social experience than most social media.

Then again, we know nothing, so I could be just typing in circles.
 
I'm relatively certain whatever MP mode they add won't be coop, as much as I would love that. They probably want a "live service" project they can keep people hooked on with microtransactions and regular updates.

As long as it doesn't impact the singleplayer DLC (seems it won't, since it's another office), I'm fine with whatever they do. Doesn't mean I won't call them out of it's as ridiculous as GTA Online, but I won't have any personal stake in it.
 
No, it's 3 teams around the main game, one working on the base single player, one on the multiplayer, and the last on the upcoming expansions. Then there's two teams working on non main CP2077 stuff. One of those is still going to be in the Cyberpunk world, the other is separate and no details yet. The one in the Cyberpunk world could be a Gwent like game or something mobile. The other thing could be them starting work on whatever other IP they are doing besides CP. People have mentioned something within the Witcher world or an entirely new (to them) IP itself.
Not exactly. They are working on five projects, three being Cyberpunk projects and two other projects, which are Gwent mobile port and another mobile game based on one of their franchises made by company named Spokko, which doesn't seem to be related to Cyberpunk, since it was mentioned outside of those three Cyberpunk projects, so most likely it's a Witcher mobile game (based on job offers, it seems to be some sort of mobile RPG).

So I would say the distribution of work looks like that:

Warsaw Cyberpunk Team: Cyberpunk 2077 (over 300 people at least), maybe a smaller Hearts of Stone style expansion after game release plus bunch of free DLC, depending on schedule

Warsaw Gwent Team: Gwent Mobile Port and Gwent updates (over 100 people)

Cracow Team: Another Cyberpunk Project preproduction (probably spin off/large expansion) plus some additional work on main Cyberpunk 2077 (around 90 people)

Wrocław Team and Digital Scapes: Cyberpunk multiplayer mode (around 40 people)

Spokko Team: Witcher mobile game (don't know the exact number, but it's a very small team, like 10-20 people)

I'm relatively certain whatever MP mode they add won't be coop, as much as I would love that. They probably want a "live service" project they can keep people hooked on with microtransactions and regular updates.

That quote from recent interview with Paweł Sasko does gives me hope that it will be something more then that:

Is there anything you'd avoid with multiplayer which might not feel authentic?
Sasko: For sure, I mean we're known for good stories, amazing characters, choices and consequences. So this is something for sure we'd be going with, if anything happened regarding that. We'd avoid anything that's not that. If we do it, it'll be our style.
 
From a clarification to Polygon:

https://www.polygon.com/2019/7/2/20679889/cyberpunk-2077-games-cd-projekt

“We currently have a total of five teams working on a number of projects,” a representative told Polygon via email, “with three focusing on the development of Cyberpunk 2077. These include CD Projekt Red Warsaw and Kraków, who are handling the main game, as well as the Wrocław studio, where around 40 industry specialists are engaged in technology [research and development]. A separate, dedicated team at the Warsaw studio is handling the development of Gwent. The final team is Spokko, which is currently working on a yet unannounced mobile project.”
 
So the multiplayer thing is merely at tech research stage?

I suppose that’s a good thing.

But what is the second big game if 2 teams are doing 2077, one the mp research, one is doing qwent and one a mobile game?

Here I was already hoping there might be something interesting in the works behind the curtain...
 
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So the multiplayer thing is merely at tech research stage?

I suppose that’s a good thing.

But what is the second big game if 2 teams are doing 2077, one the mp research, one is doing qwent and one a mobile game?

Here I was already hoping there might be something interesting in the works behind the curtain...
No clue, but it presumably still exists, since they still have another AAA RPG on their investor relations page.

Perhaps they won't reveal it until it's a year away, so maybe at E3 2020.
 
So the multiplayer thing is merely at tech research stage?

I suppose that’s a good thing.

But what is the second big game if 2 teams are doing 2077, one the mp research, one is doing qwent and one a mobile game?

Here I was already hoping there might be something interesting in the works behind the curtain...
It's also something from Cyberpunk universe. AAA RPG. That's probably all we know.
 
I've been reading "Tripple A" quite often lately and I must say that this isn't the term that I like. It's a very misleading term and even though in some cases when it might be justified, the majority of "AAA" is not, since big publisher's favor what is described as quantity not quality games.
What I don't like to see at this point is not actually the fact that CP2077 indeed is considered and described as what "AAA" stands for originally, but more of that the term being used as being put into the damaged boot with the other, major, bad titles that call themselves "Tripple A".

I am a little bit sceptical about this...

If one of these projects is indeed CP2077 multiplayer and they're already working on it, then the first thought that comes to my mind is that they might have purposely cut out features from the main game to be featured only in MP.

This might explain the single apartment issue.
Imagine if this thing happens to all the other aspects of the game....
We might end up with less weapons, less cars, less cyberware, less mini games, less activities for the "story" mode...
To be fair, most developers start off with good intentions and then somewhere down the line, they stray. I'm not saying this will happen with CDPR, but I'm also not discounting it out of the realm of possibility. [...]

I think the main problem here is "monetization".
It's not been that long (Actually E3 2019) when it was stated, not just once but several times even from CDPR's CEO, that the focus will be on the main game for now and any additional content such as Add-Ons/DLC or even Multiplayer is something to be considered earliest after they've finished the game.
This is the impression that the statements gave us and a lot of people support this ideal and idea, me included.

However, it seems that this plan has changed suddenly, not just one game, but several more projects on the works already.

I am not saying this is something bad or to be criticized, I too like it to some extend and I am excited to hear more about these in the future, but considering from the problems we've seen such as monetization, poor quality etc. happening in the gaming industry lately, I do absolutely understand the skepticism this issue connects with.

At the other hand though, CDPR is somewhat a monopoly itself, being basically the only game company that connects deeply with the community and delivering the best possible experience to please what gamers truly like, and once they change the gap to fall into what we've seen from other "Tripple A" companies that care only for greed, CDPR would immediately lose everything that they've built up so hard in the last decades which I don't believe that this is something they'd give up nor even want to give up.
So I still keep track of it with excitement, but also with a grain of salt to cast an eye on specific issues, which is why we discuss about it here and that's a really good thing.

I'm happy that CDPR didn't dumbed down single player experience in sake of putting multi-player in CP2077 and it will be separated. Kudos to them for that.

On the other hand, I really don't like MP games. PvP ones are too competitive for me and co-op requires you to schedule with your friends to play with you, if you don't want to be frustrated with random people doing some stupid stuff constantly. Best example of how moronic and un-immersive m-p games can be - Fallout 76.

I hope that this will be a successful project from the financial perspective, but I will skip it, most probably.

The third project - I still hope that CDPR will reuse the assets created for the CP2077 when TPP was still a thing and make some sort of "Syndicate"-like game out of it. This would be awesome.

A few aspects that have been shared already, such as the limitation of having only one apartment is actually a really good point that speaks kind of against it.
But yeah, time will tell probably and I hope CDPR is knowing what they're doing. At least the feedback is continuing and opinions shared about decisions made, that also includes the issue with the apartment.

Two budget games and one multiplayer with a mention of mobile bullshit. Bethesda much?

I think a mobile game could be for GWENT. Currently it's not available for mobile yet, and perhaps this is the "secret" mobile game that people are talking about.
However, I strongly recommend to not put CDPR together with companies such as Bethesda. In my opinion this is actually offensive towards CDPR. :shrug:
Even if you're not happy with the announcement, that most likely will have its justification somewhere, CDPR is far far far away from being like the common "Tripple A" business (yet) and hopefully will never fall to that level.
 
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I think the next game should take place in Chicago since the cyberpunk 2020 lore said there were people working on the Chicago Reconstruction Project. By 2077, the project should be done and a lot smaller than Night City so it will be easier to create.
 
Becasue that is where the majority of gaming community is focused on and has been for while. if they dont have some form of multiplayer component even if its seperated from rest of game like RDR2 or GTA5 where singleplayer and online dont cross over. the online portion will get them alot more sales and customers than a singleplayer only will.
Unfortunately, with those sales the multiplayer-focused crowd could bring, CDPR should think long and hard if those sales are worth the headache those players tend to bring as well. From their ravenous appetite for more and more product to be released because they consume it at an incredible pace, to the constant nagging of developers to "nerf this!" and "nerf that" that, by the way, unless the MP is kept completely separate on all levels from the SP, the single players will suffer when their favorite gear get nerfed as well.

People who enjoy multiplayer will enjoy it in the Cyberpunk universe, in some form, for a little while because they will only be interested until something new comes along. Unfortunately, unless CDPR keeps MP and SP absolutely separate. people in it for singleplayer will deal with the fallout of changes demanded by the multiplayer crowd for as long as they play the game.
 
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A few aspects that have been shared already, such as the limitation of having only one apartment is actually a really good point that speaks kind of against it.
But yeah, time will tell probably and I hope CDPR is knowing what they're doing. At least the feedback is continuing and opinions shared about decisions made, that also includes the issue with the apartment.

A current poll in this forum, on this topic (apartment) shows, that this "issue" was blown out of proportion by some and most of the people don't care.
 
to the constant nagging of developers to "nerf this!" and "nerf that" that, by the way, unless the MP is kept completely separate on all levels from the SP, the single players will suffer when their favorite gear get nerfed as well.

Unfortunately, unless CDPR keeps MP and SP absolutely separate. people in it for singleplayer will deal with the fallout of changes demanded by the multiplayer crowd for as long as they play the game.

I remember those parts in Mass Effect 3, and how a perfectly working feature of Ashley was changed for Multiplayer ending in Ashley being locked in her reloading animation when using it...
 

geocp

Forum regular
From gamepro.de

"The news that developers at CD Projekt Red are currently working on their cyberpunk games is based on a translation error. The English translation of the original report of the Polish site led to a wrong interpretation.

No three games in progress: In fact, it was not said that the studio is working on three games in the cyberpunk universe. Instead, it was said that there are three of a total of five studios currently working on Cyberpunk 2077. Other cyberpunk projects were not mentioned."


https://www.gamepro.de/artikel/cyberpunk-2077-drei-spiele,3346012.html
 
But how can it be translation error if another polish site says the same thing? That they are working on three projects.

If they read it or heard it in polish language they surely understand. So where's the problem?

I get that the polish to english translation could go wrong, but if even polish guy says the same thing?
 
i really need to stop watching those shitty mad queen videos, she often doesn't care about fact checking before posting another hype video

i guess this is the result
 
I think a mobile game could be for GWENT. Currently it's not available for mobile yet, and perhaps this is the "secret" mobile game that people are talking about.
However, I strongly recommend to not put CDPR together with companies such as Bethesda. In my opinion this is actually offensive towards CDPR. :shrug:
Even if you're not happy with the announcement, that most likely will have its justification somewhere, CDPR is far far far away from being like the common "Tripple A" business (yet) and hopefully will never fall to that level.

I read "Mobile" and "Multiplayer" and my Hostility Trigger kicks in. Cannot do much about it :)
 
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