Seems the match was against traps which means quite a lot of uninteractivity in round 3. How does the deck perform against them? And which is the card most on the right in your hand which has 6 power? Can't identify it
True, the pirate deck will never have as much pointslam as the new warrior version with eist and 10/12pt units, but its better for control. I havent had enough matches vs ST traps, but its very important to win R1, to be sure you get last say on R3, after they spawn all those deadeyes, so you can hit them with wild boar of the sea (try removing them before isengrim buff if possible)
Another advantage of this deck vs trap decks is dimun warship, if you play it, and it gets killed by a trap, you insta ressurect a random pirate, its my favourite of the pirate bronzes.
And to answer your last question, its Gremist, so i can purify defenders mostly, but also resilient dwarves without having to spend too much removal on armor.
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I did play Crach for quite a while mostly on rank 2 and it's really fun to play but my deck struggles hard against most of the current high tier Decks (that would probably drastically change if I switch to BoG and add Eist and Jutta), so my overall win rate was pretty bad, but if Crach goes off it's just totally fun and in some matchups it can lead to a total overkill with Wild Boar as a finisher (Monster swarm, UR Lippy and NR Witchers) but like I said above for climbing the ladder pirates alone won't be enough.
The Tidecloak Hideaway, Holger Blackhand and some pirates afterwards do really bring some good Tempo in the first round but I really think a pure pirate deck suffers a bit from not enough good midrange Pirate Card's (7-9p) that synergise well with Crach after putting in the most useful Pirate's in my Deck I also switched to Rage of the Sea because I still had provisions left and also switched out some low provision cards for Oneiromancy and Skellige Storm (for Meme reasons).
I have managed to win vs Warriors with pirates, but i was lucky, in general its an unfavoured matchup. The other one i really hate is NG, as they'll just instadeal with my crach and lock all my ships.
The one card im most unsure in pirates is if u should use defender, currently im not using it, mostly because i hate when its Yen Invo'ed and used against me, but it might have some great synergies with Crach if you risk playing Crach first then defender next to him (only in this case is giving it armor worth it, i believe)
I am also using Oneiro, dont need devotion, but im not using Heatwave, i got Morkvarg HoT, Tyrgvii and Wild boar of the sea as my big plays.