[ACT I] To the developer who designed the beast encounter:
You need to be strung up by your balls.What the hell were you thinking? WHAT THE HELL were you thinking? You must have a sick sense of humour. Because you have a game with a pretty clunky combat system, and this fight is a beautiful illustration of all that is wrong of the witcher's combat. Stay with me here. Lets say you zone in to a hypothetical room and for "effect" the game fades in to the encounter. Lets say that by the time the game finishes fading in that you have four meanies gnawing on you, and you are half dead. Lets also say that even though this is the toughest fight of the "chapter" you are given no opportunity to prepare(by that I mean drink potions at a time that their effects will be up for the "boss"). And goodness, lets say you die in such a display of developer sadism. To retry the encounter YOU HAVE ENDURE A POORLY SCRIPTED DIALOGUE EVERY. DAMN. TIME.I mean, I have never heard of your developer studio before. If I were sober, I would chalk this one up to the idea that it was one of the first things designed in the game. It was done before you knew what you were doing, and yea, we are all human so what the fuck right?But christ, this was stupid. Bad game design. Shame on you mr. developer.
You need to be strung up by your balls.What the hell were you thinking? WHAT THE HELL were you thinking? You must have a sick sense of humour. Because you have a game with a pretty clunky combat system, and this fight is a beautiful illustration of all that is wrong of the witcher's combat. Stay with me here. Lets say you zone in to a hypothetical room and for "effect" the game fades in to the encounter. Lets say that by the time the game finishes fading in that you have four meanies gnawing on you, and you are half dead. Lets also say that even though this is the toughest fight of the "chapter" you are given no opportunity to prepare(by that I mean drink potions at a time that their effects will be up for the "boss"). And goodness, lets say you die in such a display of developer sadism. To retry the encounter YOU HAVE ENDURE A POORLY SCRIPTED DIALOGUE EVERY. DAMN. TIME.I mean, I have never heard of your developer studio before. If I were sober, I would chalk this one up to the idea that it was one of the first things designed in the game. It was done before you knew what you were doing, and yea, we are all human so what the fuck right?But christ, this was stupid. Bad game design. Shame on you mr. developer.