Hello guys. This is my thought on the matter.
I completed the game on broken bones without crafting nor buying any weapon nor armour until i hit 30 lvl and crafted complete feline armour and ursine swords. I simply had better random loot all around, and sold all i could haul around. I never got the difference between light medium and heavy armour, so i just went for the best stats, and i also like the dismembering chance.
ALL THE SUGGESTIONS I AM MAKING COULD BE SET ON A EVEN HIGHER DIFFICULTY SETTING, OR A MOD.
As far as crafting is concerned i would like that:
- armorers and weaponsmiths would craft their relevant items for their level DOWN. This means that a master crafter can craft EVERYTHING, not just master items, and journeyman can do journeyman and amateur items.
- i would like to see level capped items removed. a sword is a sword, you dont use it any differently from any other sword. Also geralt is a hundred year old fighter, proficient in everything that ends lives. It is silly to have 6 swords with fancy elven names and your best weapon is a dull axe you cant even use because it's capped. Same goes for armors. Also i find lame having the same weapon names used indifferently for level 5 and level 25 items. How can a novigrad sword inflict 20 and 180 HP? Just give powerful loot to high level foes, and thats the extent of all you need to prevent giving a 20 level sword to a 5 lvl witcher.
- On this matter, i also find it pretty silly having the same enemies being indifferently level 5 and 10 and 20. A wolf is a wolf. A ghoul is a ghoul. And honestly Geralt is Geralt. He regaind his memory, he is the killing machine of yore, the butcher of blaviken. He doesnt need level up anymore, he is what he is. He knows all the signs, he knows his potions. And if there's something he doesnt know he's not going to learn it in a couple of weeks in the wilderness, unless he finds something revealing like a schematic (or a Skyrim's thu'um sort of stuff you absorb by seeing)
- Alchemy. Pretty useless and confusing, which made me to avoid it as much as possible. The game is pretty easy as it is, and there's just too much different stuff yopu can loot or take from destroyed equipment. I just crafted bombs for nest clearing and contract requirements. There's too many elements around, which i compulsively looted around the world because you never know, but i never got what was needed for what, nor the fact that all you needed to remake a potion is just alchool, and not the elements you needed to make it in the first place. I just used some oil when i faced some monster that was 7-8 lvl above me and could not (or couldnt bother) to kill it on horseback. I wish alchemy was a more tactical choice to take before a fight (together with eating food: plain silly munching berries while you fight), and that taking a potion takes you time to gulp and time to take effect, like in the cinematic trailer "A night to remember". Also i wish you needed all the ingredients all the time, and the more you make the more you need to meditate, and that there where some kind of Herbarium in the menu where ingredients would be listed with their characteristics and lilely places to find them.
This is it. Thanks for reading