Ninschi;n8402130 said:Well, that sounds reasonable, but doesn't really work out in play, since the buffed up component can as well be a Sapper / Ele'yas. Are you really willing to pass earlier and not use your last hand-card for the ~50% possibility that it's Toruviel? Are you even ahead to make that kind of play? From my experience with and against ST, that's very unlikely (and wise, since I would rather buff up Sapper instead of Toruviel, if I have both in hand).
I agree that reducing the buff to 2 (or even 1, but then - whats the point of it?) might help out a bit, but I fear that the meta then simply switches to Ele'yas neophyte spam, which works out similary.
Don't get me wrong - I really like those mechanics too, but mobility shouldn't be used on ambush cards themself as it makes the read for your opponent sooo much harder. Ambush itself is not the culprit, but stacking is as well as the fact that your opponent gets little to no information about the possible ambush identity. The game is growing and additional ambush cards are somewhat guaranteed to be implemented. However, every new ambush card makes it even worse for your opponent. That's why, I would love to see a more defined subset of ambush cards that can be identified by an experienced opponent --> remove agility from all ambush cards, but Toruviel and maybe display the ambush cards color (Bronze, Silver, Gold) when played face down.
But that's literally an opposite of an ambush. You aren't supposed to know what it is. As I said lots of the time already, they could probably implement a silver/bronze (might be too strong for a bronze) card which will have 2 options: Destroy a trap (like Morenn) or do something else (kind of like Rally double effect).