Then you just didn't play a large swat of games Grandpapa. The fact is in the mid-90s the mainstay of PC gaming was adventure gaming.Story and writing was THE driving force of the game.
Oh rubbish, as the bird said, you are cherry picking, sure there were some story driven games in the late 90's and early 00's, but they damn sure weren't the driving force of the industry. As I said, I don't play fantasy, so maybe in that genre, beyond final fantasy and its ilk, their might have been some gems in that mix, but by no means did that make up the majority of the games released in the era.
In fact, quite the opposite, as I have already mentioned, it was the game types with next to zero story impact that dominated the market. 3-D Fighting games (tekken, Virtua Fighter, Soul Caliber, Bushido Blade, hell even Star Wars got a fighter in the form of Ters Kasi), 3-d Action games and shooters where the story was a flimsy excuse for level design... (Tomb Raider, Goldeneye, Quake, Half life) and the racing games (Gran Turismo, Twisted Metal, Crazy Taxi).
Those were the games that dominated the market in the 90's.
And the early 00's were dominated utterly by First Person Shooters and Sandbox games.
Not counting of course nonsensical abstract family friendly games that are the actual and always dominating force.
Consider trying to pass vampire communism or big green monsters with miniguns as tragedy (points that you conveniently and --smartly I hasten to add for it cannot be defended--- avoid)... Just imagine if someone tried to introduce this subplot into a movie. You would laugh at how bad the plot is and you would walk out.
I have no idea what you are talking about with vampire communism, though it sounds like a poorly thought out throwaway line, as opposed to a driving plot point. As for green monsters being tragedy, pretty sure the Incredible Hulk would disagree with you. Why you think being a giant green monster, even with a mini-gun would prevent someone from being a tragic character escapes me. Perhaps you don'/t understand tragedy as a genre. Hell, I have seen vampire communism in film, and it wasn't that bad.
Why do we not tolerate this in movies but tolerate this in games? I don't, why should you or the rest of the market?
Have you seen movies? Do you know how many sequels Police Acedemy spawned? The Wayans Brothers are still killing comedy one shitball disguised as parody at a time. Tyler Perry has made an entire franchise out of playing a mentally handicapped old fat woman.
Good movies are rare, which is why they stand out. Good games are even more rare, which is why they stand out more, but there has never been a domination in the makret of good games. Because there is always such a glut of bad games that even if the good titles are the best sellers, or the most critically acclaimed, then all that means is a flood of crappy imitations will follow.
They are junevile and laughingly stupid plots, there's no escaping the fact.
Make no mistake: junevile and idiotic plots sell.
But it is regrettable to the extreme.
On this I agree, completely. However things are just getting worse as we slide slowly towards an idiocracy future, as evidenced by the populaity of reality shows centered around deplorable human beings with no true talent or redeeming features... Jersey Shore, Honey Boo-Boo, Duck Dynasty, A6 and pregnant, Meet The Duggars, anything with Donald Trump...). We are a society that has traded in hosting up justice, intelligence, and right and wrong in exchange for betrayal, backstabbing, and the glorification of ignorance as virtues.
However, just as we are seeing the worst television in the history of mankind taking over the airways, we are also seeing the best shows ever produced holding thier own as a beacon in that darkness. Sons Of Anarchy, Breaking Bad (which was every bit as bad morality wise as a reality show, it was just impeccably written, which makes it ok), Walking Dead, Agents Of Shield, Fargo....
It's always a trade off. The best outshines the worst in our memories, but make no mistake, the best is also always the minority.
Saying that Sleeping Dogs had a great story would be like saying Schwarzenegger's Commando had a great story. I remember Commandos' story, it serves its purpose ,but it doesn't mean it's a great story. Sleeping Dog's had a cartoon plot copy/pasted from Hong Kong B-movies. There's a huge difference between a plot that is an excuse to ass kicking ( and thus a delay to the administration of said ass kicking) and a plot that can stand on its own two feet without explosions.
Oh for fucks sake... here a hint, there is no such as an original story, there never will be. There are stories that are told well and there are stories that are told poorly, and Sleeping Dogs was a story that was told well, especially for the genre. You don't like homage and tribute, sucks to be you.... you probably didn't like Black Dynamite either.... Or Tarantino films.... which is fair, but you can't accuse them of being poorly written either just because you didn't like them.
And GTA IV man. There's so much wrong about this game it's not even funny. Roman, anyone? Why do I have to go on a date with Vivian or whatever to get a bonus? That's considered gameplay nowadays? And why should a give a shit about some old gangster that got out of prison?
I liked Roman, Vivian was a small side character, The old gangster as well, extremely minor elements to the story, and the reason you didn't like any of these characters had absolutely nothing to do with the sotry and everything to do with a innovative though poorly implemented gameplay mechanic. If they hadn't fumbled the idea by making you maintain the relationships or face never ending phonecalls no one would have ever said one word in protest.
Again, other than Roman as a character (not the maintenence of your relationship him) not a damn bit of what you complained about has to do with the story... that of an immgrant criminal coming to terms with his past and trying to find his way in a new land... with a fair bit of comedy and tragedy thrown in the mix.
You can complain you didn't care for the story, or the characters, but it was well written and the characters given depth and performed well.
Did you think Red Dead Redemption had a bad story as well?
I said it was downhill since then, it is true.It's like sports. In any eras, you will find interesting matches, but there are some eras that stand out more then others. The current era of gaming is WEAK and its only saving grace is technology.
Again, nonsense stained by the rose colored glasses of nostalgia.
Well, there you go. You haven't played the best selling RPG series (game? minus call of duty) in the last decade.
I have stated many times, that I think the typical RPG game is crap, it's not my thing, I don't enjoy them.... not sure how I can make that clearer.... I find them boring. They don't resemble an actual role playing game in the slightest beyond some mechanical similarity to me.
Chances are you don't play FPS,adventure or strategy games either because your gaming is purely about pretending to be someone else/playing a role/whatever.
Um... I don't care for FPS as a perspective, because I prefer to see what my character is doing.... but I own and have played plenty of them. You keep saying adventure games, and I don't think I know what you mean by them... I love games like Tomb Raider, Uncharted, GITS, etc... but at the end of the day they are still level based and limited by the rails... which I think is an obsolete mode of gaming.
You said "Deeper complex gameplay", but the truth it is a laughable statement. Every RPG because it relies on stats have repetitive gameplay.
Thats because so called "rpg" video games bear little to no resemblence to actual role playing games, and instead rely on mechanical mimicry... I have said it many times, sandbox games like Sleeping Dogs, GTA, RDR... much more resemble the feeling of an actual playing an actual rpg... the only thing that really comes close to combining the freedom of the tabletop with the mechanics of a game system is Fallout: 3/New Vegas... probably sky rim, though I haven't actually played it...
Here are games with DEEP and COMPLEX gameplay:
Hearts of Iron <<--- by far. By far. The most complex game of the modern era.
Europa Universalis
Um... you are confusing complicated mechanics with deep and complex stories... the games you just mentioned are basically risk in video game form... not sure what this has to do with the topic at hand... though I freely admit those games look boring as hell to me... back int he day I played a lot of Nabunaga's ambition, but it is not something I would play today unless I was ridiculously bored and there was literally nothing else to do...
Fact is the RPG has to rely on the story to move it forward, story which is sorely lacking in quality in most case.
The sad part is that a lot of game franchise outside RPGs such as
Operation Flashpoint 1
Ghost recon
Rainbow six
Elder's scrolls.
Diablo (or so I heard)
Not a fan of any of those franchises to be honest... neither woudl I hold up any of them as masters of story telling.
have all been watered down to please the casual crowd.
A crowd with:
No reflexes.
No brains.
ADD.
It explains things like
regenerating health,
Partner revives
arrows to objective
Wait.... have we switched topics mid post? I actually have zero problem with any of those things except regenerating health in a shooter... Reviving a partner means both characters are no vulnerable and defenseless and can be taken out. It also removes them fromt he fight for the the time it takes to revive them...
Arrows to the objective... well presumably your character would be pretty well briefed, so would know which direction to go... presumably they also would not have been to the location 3 thousand times before and know it like the back of their hand... so I have no problem with arrows narrowing the playing field for new or casual gamers to know where to go as opposed to the guys who have been living and breathing the game since it came out.
Youknow what really drives me crazy in a shooter.... respawning at all as the default setting. but when you turn off respawn everyone bitches and cries like little girls. So there you have it. I played Socom, where you had one life a round, if you died that was it till the next round. If you survived it was because you were smarter and more cunning than everyone else.
Do you deny that the industry have watered down games to please a casual market?
In some cases... sure... in other cases no... the only sandbox games that have been watered down is the Saints Row Series, which with game 3 suddenly began catering to fucktards. But the other frnachises have remained pretty steadfast.
And no. It's not about imagining yourself to be someone else and customizing your gear or what not.That's not gameplay. That's play pretend. Akin to playing with Barbies. Before I got on this forum, I didn't even know that people "role played" in video games except for D&D nerds on MMO servers.
Not winning yourself any arguments.... or friends... with this argument, seeing as how the origins of the game this forums is based on pretty much is DND, except with cyber.
And jsut because thats not what you do, does not mean your opinion on gameplay has any bearing to reality. Putting yourself in the characters position IS the core tenant of role playing. And just because it's not what you do does make it any less valid, or longstanding, as a form of gameplay... in fact it is most liekly the reason why the entire MMO market exists.
Do you complain about replayability when you read a novel or buy a DVD?
Um... books and movies aren't games... but if I pay 60 bucks for a movie, then it damn well better be something I am going to watch more than once...
Morrowind and GTA III were pretty much just as open as their successors.Except for graphics, how did GTA IV improve on its predecessor?
They added strip clubs. oooooooooooooooooooooooooh.
Dating. Oooooooooooooooooooooooooh.
BOWLING. OOOOOOOOOOOOOoooooooooooooh.
Um.... really.... thats your big closing argument...
Well lets see, they added NPC's with much more complexity in their actions and reactions, they added better driving physics (the gta4 a little to realistic, toned back for gta v to perfection), they added online compatability (with the entire map fully online compatable with gta v), and a bunch of little shit that you don't notice but makes a huge difference. But really, how much change are you wanting? How much improvement to a franchise must there be before you consider it a valid improvement. If it's a game you admit you don't like, then it's not ever going to be enough. Just like while I am sure your tactic games have improved, they are never not going to be boring as fuck to me, so I don't care about the improvement to those games myself. Neither opinion has squat to do with the topic at hand.
All so I can pretend to have a fake social life.
Why would I care if you do not want to spend 60$ on a game? Play pretend is not gaming.
That's irrelevant to the equation.
Um........... not only is your agument here irrelevant itself, but it has nothing to do with the argument we are having.
I am not playing this game to have a fake social life, I am playing this game to live vicariously through a character in as realistic an environemtn as I can, while still being able to do all the shit that I can't do in real life, like get in car chases, murder people, and be an action hero badass in general. Bowling, thats just a side game that is in no way relevant to the plot, or the game, but provides a nice distraction. Suddenly minigames are bad.... but weren;t you just praising the zelda series? Are glorified carny games now somehow more acceptable than bowling? Or the card mini games in final fantasy.... do they not set off your "AAAAAAAAAAAAARGH THIS IS WRONG AND STUPID" reaction for some reason?
What your argument really tells me is that this game, Cyberpunk 2077, is NOT going to be something you will enjoy, as it most definitely is based on the idea of roleplaying your character, and it most definitely will be open world.... hell these are virtually the only things that have been positively confirmed, other than the fact that it's based on one of the games that DND nerds play... which you also dislike...
And absolutely nothing, not a single word you have said, lends any credence to your position that somehow the games in the 90's were better than the games of today. Some games were really awesome back then, most sucked. Some games are really awesome today, most suck... and thats the simple truth of that matter.