The 90's, no, by and large story did not matter at all. Premise did, but story was still generally pretty damn weak. Tomb Raider, the biggest game franchise of the 90's had almost no story to speak of. Honestly the only games I remember where the story made even the slightest impact on me were Bladerunner and Snatcher, and both were incredibly weak on game play and replayability.
Then you just didn't play a large swat of games Grandpapa. The fact is in the mid-90s the mainstay of PC gaming was adventure gaming.Story and writing was THE driving force of the game.
Consider trying to pass vampire communism or big green monsters with miniguns as tragedy (points that you conveniently and --smartly I hasten to add for it cannot be defended--- avoid)... Just imagine if someone tried to introduce this subplot into a movie. You would laugh at how bad the plot is and you would walk out.
Why do we not tolerate this in movies but tolerate this in games? I don't, why should you or the rest of the market?
They are junevile and laughingly stupid plots, there's no escaping the fact.
Make no mistake: junevile and idiotic plots sell.
But it is regrettable to the extreme.
Um.... as Sard said, Nevas, Last Of Us, the latest Tomb Raider, GTA 4, Sleeping Dogs, GTA V, Metro, Uncharted.... these games had great stories, and most of them had at least decent gameplay, with GTA and Sleeping dogs combining great stories with fantastic gameplay and without having to rely on rails to keep the players in check.
C'mon man.
Great stories, in relation to what?
Saying that Sleeping Dogs had a great story would be like saying Schwarzenegger's Commando had a great story. I remember Commandos' story, it serves its purpose ,but it doesn't mean it's a great story. Sleeping Dog's had a cartoon plot copy/pasted from Hong Kong B-movies. There's a huge difference between a plot that is an excuse to ass kicking ( and thus a delay to the administration of said ass kicking) and a plot that can stand on its own two feet without explosions.
And GTA IV man. There's so much wrong about this game it's not even funny. Roman, anyone? Why do I have to go on a date with Vivian or whatever to get a bonus? That's considered gameplay nowadays? And why should a give a shit about some old gangster that got out of prison?
Instead of trying to be a 50 cents movie, can't they aspire to be something better?
I said it was downhill since then, it is true.It's like sports. In any eras, you will find interesting matches, but there are some eras that stand out more then others. The current era of gaming is WEAK and its only saving grace is technology.
There are good modern games. BUT they are largely evolutions of pre-2003 games or indie games from smaller studios.
Um... no, I haven't played morrowind, nor have I played skyrim or oblivion, I don't dig fantasy games. I did try playing a few of the final fantasy games because my brother loves them, and I have had to watch him play just about all of them... and yeah, they all sucked, boring as shit, horrible repetive gameplay, and sissy main characters.
Well, there you go. You haven't played the best selling RPG series (game? minus call of duty) in the last decade.
Chances are you don't play FPS,adventure or strategy games either because your gaming is purely about pretending to be someone else/playing a role/whatever.
Perhaps not, and please correct me if I'm wrong but it would explain a lot so I'm just going to roll with it for now.
You said "Deeper complex gameplay", but the truth it is a laughable statement. Every RPG because it relies on stats have repetitive gameplay.
You could argue that Fallout is different, but it tried to be an FPS with RPG stats and as a result became a subpar FPS. If you compare it to RPGs before fallout, the gameplay is better,but if you compare it to FPS and other games, it is much weaker.
Here are games with DEEP and COMPLEX gameplay:
Hearts of Iron <<--- by far. By far. The most complex game of the modern era.
Europa Universalis
I do agree with you that in general the RPG genre has gotten better in terms of gameplay, but gaming has to be taken as a whole. RPG gameplay if you stop and think about it is still about grinding to gain XP and the most repetive/worse of all genre.
Fact is the RPG has to rely on the story to move it forward, story which is sorely lacking in quality in most case.
The sad part is that a lot of game franchise outside RPGs such as
Operation Flashpoint 1
Ghost recon
Rainbow six
Elder's scrolls.
Diablo (or so I heard)
have all been watered down to please the casual crowd.
A crowd with:
No reflexes.
No brains.
ADD.
It explains things like
regenerating health,
Partner revives
arrows to objective
Do you deny that the industry have watered down games to please a casual market?
And no. It's not about imagining yourself to be someone else and customizing your gear or what not.That's not gameplay. That's play pretend. Akin to playing with Barbies. Before I got on this forum, I didn't even know that people "role played" in video games except for D&D nerds on MMO servers.
Nothing pretend about it, in todays market the story actually matters. Even bioshock infinite, a game I hated, tried to tell a pretty interesting story, they just fucked up the ending. With the money to hire dedicated voice actors, who actually act, instead of just reading lines, writers who aren't just programmers with a premise, and the technological advancement to give the characters weight and emotion, story matters now more than ever, which is why you see more games today with stories and characters you remember.
Hahaha!
Yeah i do agree that story kind of matters today.
NOT.
It doesn't mean that it is more faithfully rendered that it is necessarily better. Else all B-movies would be enjoyable.
Your POV pretty illustrates everything that is wrecking the industry today and overreliance on graphics. The tools have become replacement for the artist.
Starcraft 1 & 2 is illustrative. The first Starcraft was largely told through briefings. The second had all the tools to "give the characters weight and emotions".
I loved to see Jim Raynor and Tychus Findlay bash Marines in live(!) cinematics, but the plot was awfully simplified and a copy/paste of Warcraft III.
While Emperor Mengsk was a wily politician in the first one, he was reduced to a bumbling simpleton with the naievete of Jimmy Carter in the second. A stock character/dictator. The subtle storyline of betrayal and political maneuvering of the first gave way to a junevile fantasy in the second.
If you have a bad story to start with... No tools is going to replace it. Your statement that the tools alone can give weight and emotion to character is ridiculous.
By this logic, literature could never have taken off as a medium. You do not need technology to achieve this, especially not technology that do not have photorealistic graphics.
Can't we have the games of old with the graphics of today? What would be the harm in bettering the story and gameplay?
Well, you are half right. Gameplay has nothing to do with the story. Of course that has nothing to do with waulity of story. And Story aside a choose your own adventure sandbox is far preferable to riding on rails, as no matter how good the story is, if there is nothing to the game but the story, then it's not worth my dime, and certainly not worth my 60 bucks. Last of Us moved me to tears, but I don't own the game because once played there was no point in playing it again.
Do you complain about replayability when you read a novel or buy a DVD?
Morrowind and GTA III were pretty much just as open as their successors.Except for graphics, how did GTA IV improve on its predecessor?
They added strip clubs. oooooooooooooooooooooooooh.
Dating. Oooooooooooooooooooooooooh.
BOWLING. OOOOOOOOOOOOOoooooooooooooh.
All so I can pretend to have a fake social life.
Why would I care if you do not want to spend 60$ on a game? Play pretend is not gaming.
That's irrelevant to the equation.