Hang on a minute, I do know why...Never played a Fallout game, but if I ever do, I'd say New Vegas seems the most interesting one for some reason
... it was made by Obsidian
Hang on a minute, I do know why...Never played a Fallout game, but if I ever do, I'd say New Vegas seems the most interesting one for some reason
And a lot of old time Fallout players would be wrong, as usual. Franchise was in shambles after Brotherhood of Steel flopped and Interplay declared bankruptcy. If it wasn't for Bethesda and massive success of Fallout 3, there would be no revitalized interest in series and, as a consequence, no New Vegas, which utilizes the same engine, models and mechanics.A lot of old time Fallout players will say that they destroyed the franchise with FO3.
This is interesting:
I just got this one as well (feral ghouls):But I am editing it now to remove the spitters. Or at least make the spit range more believable.
And a lot of old time Fallout players would be wrong, as usual. Franchise was in shambles after Brotherhood of Steel flopped and Interplay declared bankruptcy. If it wasn't for Bethesda and massive success of Fallout 3, there would be no revitalized interest in series and, as a consequence, no New Vegas, which utilizes the same engine, models and mechanics.
And a lot of old time Fallout players would be wrong, as usual. Franchise was in shambles after Brotherhood of Steel flopped and Interplay declared bankruptcy. If it wasn't for Bethesda and massive success of Fallout 3, there would be no revitalized interest in series and, as a consequence, no New Vegas, which utilizes the same engine, models and mechanics.
This.
So much this. Whenever I see this argument of Bethesda ruining the franchise I cringe a bit. The franchise was effectively dead before Bethesda picked it up. FO2 remains one of my favorite games to this day and so does the universe and I certainly think FO:NV is a superior product than FO3/4 in some very important ways but if it wasn't for Bethesda the franchise would've probably never been revived.
I really doubt it will ever happen despite they being part of MS. My wish is that they would be allowed to create paralell universe for Fallout as some comics series do. Also not gonna happen though.Well, there is a posibility of a New Vegas 2 now. But actually Microsoft could go crazy and go back to classic series-I doubt-, imagine in their new game conference starting with that:
No. We have Wasteland 3, Baldurs Gate 3... I'm pretty sure we would have Fallout 3 even without Bethesda. Maybe not Van Buren but something for sure.
Just saying "no matter what you think" doesn't make it so
So I am trying to pinpoint what it was about FO4 Gun crafting that was better than Metro Exodus. I watched videos on to refresh my thoughts. ME is very similar to FO4.
This first thing that I saw (the components) I have already said, it is very immersive to actually pick up a metal pipe out of a junk yard then attach it to the gun. ME, like CP2077 all you get are generic “widgets” that only exist as a number in your menu.
But also, I see that most of the information I need to make decisions about the crafting is all on one menu in FO4. And the changes in the weapon stats are highlighted with a symbol. And any skill bonus or penalty is shown as well as a reminder.
Whereas in ME you must cross refence more.
I really do not like havening to cross refence sperate menus, but I guess the main reason for my preference is the immersive components that only Bethesda’s Engine can do. Other games (all the ones I have played so far) must go with the widget style of components.
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I like Outer Worlds but OMG it is hard to make decisions on the equipment because of the cross refencing you must do between menus.
As an open world Wasteland shooter, I enjoyed FO3. As an RPG, I had to console my way through the main mission because I thought it was so terrible. Although I did like the President. As an open world Wasteland shooter, I also enjoyed FO4. As an RPG, I had to console my way through the main mission because I thought it was terrible, and I also resentedWell fallout is pretty much TES nowdays so i kinda get the fans of the older games but i dont really agree with it all. Sadly the story seem too take a backseat in most of bethestas open world rpgs (main story. still can have some great sidestory content) i dont find them horrible but kinda meh. What i really love is the modding tho so i rarely really play the main story unless i kinda have too. Fallout 4 is probably the weakest one outa the bunch tho, lucky theres soooooo much else too do and the expansions are pretty great too.
Fallout 1 and 2 are classics and i love them dearly. But without bethesta buying the IP i think there would not been a FO3 and probably not alot of the great new wave of cRPGs thats been comming out lately(also thx too crowdfunding).
"ARE YOU "STILL" PLAYING FALLOUT 4?"
Heard of it, but never played it, and never will. Don't like first person games at all, and avoid them like the plague.
having different colour (grey are if losing stat, white if you gain) so there is reference and it is even more exact (though I would prefer numbers over bars)
I like both and honestly can't say one is better to me.
"ARE YOU "STILL" PLAYING FALLOUT 4?"
Heard of it, but never played it, and never will. Don't like first person games at all, and avoid them like the plague.
I know that the poll is small sample and I'm sure that it suffers from population bias in this forum , but kind of says that modabbility/replayability(main selling point of Fallout 4 I would say) is less important than what some people assume.
Well, is why I acknowledge that 1st. But quite often, you see the lack of mod support in CP2077 being thrown in this forum as "CDPR is killing that IP","give power to the modders!"... and I've always thought (and said a couple of times) that mod support is nice (I mean, nobody forces you to use it is an extra) but I strongly suspect that majority of people don´t think that much about mod support when making a purchase or deciding whether a game is good or bad.That's quite a leap to conclusion. Especially after acknowledging there is probably quite a lot of population bias here.
It is a 7 years old game after all. The vast majority of people aren't playing the same game for 7+ years.
It's far too small of a sample using a very old game to come to any reliable conclusion about the importance of replayability or modability.