Hi all,
It has already been mentioned in the past but just got brought back as a possibility in another thread, with the coming of Iron Judgement reintroducing armor.
I really believe that artifacts could use armor to cancel their binary existence and make the game healthier and offer more possibilities with them.
Artifact removal (especially units) could still be a thing and get an alternative, row dependent ability, which would also serve to use rows more, however, artifacts would be destroyed when their armor reaches 0. It would be kind of like durability of the artifact. One could then choose to spend damage to gain point value or to destroy artifacts, which give value over time. It would even open new possibilities, like making shield and spear dependent on their armor count.
Here are some suggestions:
-Summoning circle, black blood, petri's filter, frightener, cadaverine and some others could have armor = provisions or individual values to be determined
-Traps could have one armor value identical to all (5?)
-Some wouldn't matter unless changed, the deploy effects ones (tesham sword, scepter of storms...). Some of them could actually be improved, like the scepter of storms, something like 'refresh ability when a weather effect ends, armor 4'
-Ale of the ancestors: either give a lot of armor or bring provision down, it's already not that used/bad as is.
-Portal: add a deathwish: damage adjacent units by 2, or shuffle units back into deck
-Sihil could go back to cooldown 1
-Hen Gaidth sword could have 'Armor 2. Order, zeal, damage an enemy unit by armor count. Deathblow, spawn and play it.'
-Shields and Spears: remove charges, give armor 4, cooldown 1, order: boost/damage unit by 1 and loose 1 armor. They could get added value if you give them armor
It has already been mentioned in the past but just got brought back as a possibility in another thread, with the coming of Iron Judgement reintroducing armor.
I really believe that artifacts could use armor to cancel their binary existence and make the game healthier and offer more possibilities with them.
Artifact removal (especially units) could still be a thing and get an alternative, row dependent ability, which would also serve to use rows more, however, artifacts would be destroyed when their armor reaches 0. It would be kind of like durability of the artifact. One could then choose to spend damage to gain point value or to destroy artifacts, which give value over time. It would even open new possibilities, like making shield and spear dependent on their armor count.
Here are some suggestions:
-Summoning circle, black blood, petri's filter, frightener, cadaverine and some others could have armor = provisions or individual values to be determined
-Traps could have one armor value identical to all (5?)
-Some wouldn't matter unless changed, the deploy effects ones (tesham sword, scepter of storms...). Some of them could actually be improved, like the scepter of storms, something like 'refresh ability when a weather effect ends, armor 4'
-Ale of the ancestors: either give a lot of armor or bring provision down, it's already not that used/bad as is.
-Portal: add a deathwish: damage adjacent units by 2, or shuffle units back into deck
-Sihil could go back to cooldown 1
-Hen Gaidth sword could have 'Armor 2. Order, zeal, damage an enemy unit by armor count. Deathblow, spawn and play it.'
-Shields and Spears: remove charges, give armor 4, cooldown 1, order: boost/damage unit by 1 and loose 1 armor. They could get added value if you give them armor