My pants are a lot bigger than yours.
If you really want max ammo count to get past that boss fight ya gotta wear these pants lol
My pants are a lot bigger than yours.
If you really want max ammo count to get past that boss fight ya gotta wear these pants lol
NO FUCKING MAGNETS!
this cant be said too often
Well. Since you asked.
http://www.thetruthaboutguns.com/2011/05/brad-kozak/gear-review-magna-arm-magnetic-holster/
View attachment 469
And for CP2020:
"Magnetic holster and gear pouch
Availability : Poor
Reference : Datafortress 2020
Cost : 75 eb each
Space : none
Affixed to the outside of the ACPA or borg wherever room allows, these are simple leather or hard shells pouches, holsters, scabbards, etc. that act like web gear for full conversions and ACPA. Even light borgs and hardsuits, or for that matter metal gear, can make use of these. The have no space cost and are limited in size and shape only by common sense."
Well. Since you asked.
http://www.thetruthaboutguns.com/2011/05/brad-kozak/gear-review-magna-arm-magnetic-holster/
View attachment 469
And for CP2020:
"Magnetic holster and gear pouch
Availability : Poor
Reference : Datafortress 2020
Cost : 75 eb each
Space : none
Affixed to the outside of the ACPA or borg wherever room allows, these are simple leather or hard shells pouches, holsters, scabbards, etc. that act like web gear for full conversions and ACPA. Even light borgs and hardsuits, or for that matter metal gear, can make use of these. The have no space cost and are limited in size and shape only by common sense."
From Wisdom. WISDOM.
WISDOM YOU HAVE BETRAYED US.
it'd just be a tacked on solution.
Couldn't agree more on the idea of how NPC's react to the player being based on what they see. May be worth bearing the 'Big Brother' aspect as well, becase I am sure that almost everything will be covered in camera's in nicer area's, less so on the other end of the scale. The police should be aware if your carrying or using illegal weaponry based on the security level of the area your operating in.My take is have as much junk as you want. Just have to pay for a place to store the stuff, and risk getting it stolen. Carry as much as you want but there are penalties for the weight. Carry to much and it starts to drag down your Reflexes. Backpacks and duffle bags are good for carrying stuff. Just be sure to have accurate weights. Ammo is heavy. If NPCs are going to react different ways to the way PCs are dressed maybe that could be extended to carried items. Try explaining to the cops why you are carrying 3 AKs splattered with blood.
I do like the idea of showing weapons. Have the holster you by determine where it goes. If you want dual shoulder holsters that is what you buy, and that determines where they go. A hip holster goes on your belt. A drop holster winds up on your thigh. A paddle holster for the small of your back.
As far as magnets go check out http://quickdrawgunmagnets.com/
Having players have to control and limit their weapon inventory should force players to go cyber; if they want concealed weaponry anyway. I'm definitely a fan of a realistic approach to character inventory, especially if this fits into any themes of danger and competitiveness.
If you've got a rocket launcher I want to see it, I want to know you intend to use it. I don't want to start talking to a punk who can pull a railgun out of their jacket; a mono-filament knife or Militech Citygun maybe, but nothing huge. Start messing around like that and soon their won't be any grit in Night City, just a bunch of power-players with nothing to lose.
It seems like every thread on this forum revolves around one simple statement; "They'd better not fuck this up!"
Your not wrong.It seems like every thread on this forum revolves around one simple statement; "They'd better not fuck this up!"
It seems like every thread on this forum revolves around one simple statement; "They'd better not fuck this up!"
Persoanlly, I find the game world and how we will interact with it to be more important than the actual mechanics matching those of the PnP. That's my take on the "Style over Substance" concept.While I understand the sentiment, I have to say this: we should have realistic expectations about the content that will make it to the game. My main thing is about playing a game which successfully translates the style and unique gameplay mechanics of the PnP RPG, and as long as that happens, I'll be happy.
But I am not saying we shouldn't make threads about discussing stuff- I mean, who knows, maybe some of this stuff will make it to the game, so keep discussing ^^