Corylea said:
Any time or attention or resources that are put into making a game multiplayer is time or attention or resources that can't be used to make the single-player game the best it can be. A very, very large studio might be able to do both well, but CDPR is not a very, very large studio. I really hope that they don't go down the multiplayer path.
A lot of people seem to think that a studio can add a big new piece to a game -- and multiplayer IS a big new piece -- without spending any more time or money on the game than they would if it didn't have that piece. This is magical thinking. Making a game costs time and money. The more stuff you do, the more time and money it costs; that's just reality.
Cory understands because she has experience with this. What seems to be flying right over people's heads is the resource issue. I would bet CDPR is actually quite small compared to Bethesda or Bioware, and don't have near the financial resources or manpower. With ME3, Bioware hired an entirely separate team for the multi-player and yet single player was
still chock full of fetch quests - which is indicative of lazy or rushed design - and very average mutli-player. Games that do multi-player right are the ones meant exclusively for just that. That's why BF3 and COD can get away with crappy 6 hr single player campaigns because it's not the real meat of the game. So my initial reaction to this is extreme skepticism tinged with regret. I was really hoping we'd get at least three great single player Witcher games before they jumped aboard this particular bandwagon.
As a side note, I do remember commenting that Arena would work well in Co-op, but Cory's argument makes that a moot point. It all comes down to resources and I'd much rather see single player content from CDPR. Just about EVERYONE ELSE is peddling the promise of PWNing in multiplayer to help sell their games.